gecko/services/sync/tests/unit/test_engine.js
Gregory Szorc 45d3f90cf3 Bug 785225 - Part 9: Refactor engines to not use singletons; r=rnewman
Engines now maintain a reference to the service they belong to. This
allows them to obtain references to other engine instances belonging to
that service and that service only.

Stores and trackers now maintain a reference to the engine they belong
to.

Engine managers now maintain a reference back to a service.

The clients singleton has been removed. It now exists as an instance
variable on Service. Parts of ClientsEngine do behave as singletons
(e.g. commands). This will be addressed in future refactoring.
2012-08-29 14:43:41 -07:00

175 lines
4.7 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
Cu.import("resource://services-common/observers.js");
Cu.import("resource://services-sync/engines.js");
Cu.import("resource://services-sync/service.js");
Cu.import("resource://services-sync/util.js");
function SteamStore(engine) {
Store.call(this, "Steam", engine);
this.wasWiped = false;
}
SteamStore.prototype = {
__proto__: Store.prototype,
wipe: function() {
this.wasWiped = true;
}
};
function SteamTracker(engine) {
Tracker.call(this, "Steam", engine);
}
SteamTracker.prototype = {
__proto__: Tracker.prototype
};
function SteamEngine() {
Engine.call(this, "Steam", Service);
this.wasReset = false;
this.wasSynced = false;
}
SteamEngine.prototype = {
__proto__: Engine.prototype,
_storeObj: SteamStore,
_trackerObj: SteamTracker,
_resetClient: function () {
this.wasReset = true;
},
_sync: function () {
this.wasSynced = true;
}
};
let engineObserver = {
topics: [],
observe: function(subject, topic, data) {
do_check_eq(data, "steam");
this.topics.push(topic);
},
reset: function() {
this.topics = [];
}
};
Observers.add("weave:engine:reset-client:start", engineObserver);
Observers.add("weave:engine:reset-client:finish", engineObserver);
Observers.add("weave:engine:wipe-client:start", engineObserver);
Observers.add("weave:engine:wipe-client:finish", engineObserver);
Observers.add("weave:engine:sync:start", engineObserver);
Observers.add("weave:engine:sync:finish", engineObserver);
function test_members() {
_("Engine object members");
let engine = new SteamEngine(Service);
do_check_eq(engine.Name, "Steam");
do_check_eq(engine.prefName, "steam");
do_check_true(engine._store instanceof SteamStore);
do_check_true(engine._tracker instanceof SteamTracker);
}
function test_score() {
_("Engine.score corresponds to tracker.score and is readonly");
let engine = new SteamEngine(Service);
do_check_eq(engine.score, 0);
engine._tracker.score += 5;
do_check_eq(engine.score, 5);
try {
engine.score = 10;
} catch(ex) {
// Setting an attribute that has a getter produces an error in
// Firefox <= 3.6 and is ignored in later versions. Either way,
// the attribute's value won't change.
}
do_check_eq(engine.score, 5);
}
function test_resetClient() {
_("Engine.resetClient calls _resetClient");
let engine = new SteamEngine(Service);
do_check_false(engine.wasReset);
engine.resetClient();
do_check_true(engine.wasReset);
do_check_eq(engineObserver.topics[0], "weave:engine:reset-client:start");
do_check_eq(engineObserver.topics[1], "weave:engine:reset-client:finish");
engine.wasReset = false;
engineObserver.reset();
}
function test_wipeClient() {
_("Engine.wipeClient calls resetClient, wipes store, clears changed IDs");
let engine = new SteamEngine(Service);
do_check_false(engine.wasReset);
do_check_false(engine._store.wasWiped);
do_check_true(engine._tracker.addChangedID("a-changed-id"));
do_check_true("a-changed-id" in engine._tracker.changedIDs);
engine.wipeClient();
do_check_true(engine.wasReset);
do_check_true(engine._store.wasWiped);
do_check_eq(JSON.stringify(engine._tracker.changedIDs), "{}");
do_check_eq(engineObserver.topics[0], "weave:engine:wipe-client:start");
do_check_eq(engineObserver.topics[1], "weave:engine:reset-client:start");
do_check_eq(engineObserver.topics[2], "weave:engine:reset-client:finish");
do_check_eq(engineObserver.topics[3], "weave:engine:wipe-client:finish");
engine.wasReset = false;
engine._store.wasWiped = false;
engineObserver.reset();
}
function test_enabled() {
_("Engine.enabled corresponds to preference");
let engine = new SteamEngine(Service);
try {
do_check_false(engine.enabled);
Svc.Prefs.set("engine.steam", true);
do_check_true(engine.enabled);
engine.enabled = false;
do_check_false(Svc.Prefs.get("engine.steam"));
} finally {
Svc.Prefs.resetBranch("");
}
}
function test_sync() {
let engine = new SteamEngine(Service);
try {
_("Engine.sync doesn't call _sync if it's not enabled");
do_check_false(engine.enabled);
do_check_false(engine.wasSynced);
engine.sync();
do_check_false(engine.wasSynced);
_("Engine.sync calls _sync if it's enabled");
engine.enabled = true;
engine.sync();
do_check_true(engine.wasSynced);
do_check_eq(engineObserver.topics[0], "weave:engine:sync:start");
do_check_eq(engineObserver.topics[1], "weave:engine:sync:finish");
} finally {
Svc.Prefs.resetBranch("");
engine.wasSynced = false;
engineObserver.reset();
}
}
function run_test() {
test_members();
test_score();
test_resetClient();
test_wipeClient();
test_enabled();
test_sync();
}