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128 lines
4.7 KiB
C++
128 lines
4.7 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#if !defined(nsAudioStream_h_)
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#define nsAudioStream_h_
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#include "nscore.h"
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#include "nsISupportsImpl.h"
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#include "nsIThread.h"
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#include "nsAutoPtr.h"
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class nsAudioStream : public nsISupports
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{
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public:
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enum SampleFormat
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{
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FORMAT_U8,
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FORMAT_S16_LE,
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FORMAT_FLOAT32
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};
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// Initialize Audio Library. Some Audio backends require initializing the
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// library before using it.
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static void InitLibrary();
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// Shutdown Audio Library. Some Audio backends require shutting down the
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// library after using it.
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static void ShutdownLibrary();
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// Thread, usually for MOZ_IPC handling, that is shared between audio streams.
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// This may return null in the child process
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virtual nsIThread *GetThread();
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// AllocateStream will return either a local stream or a remoted stream
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// depending on where you call it from. If MOZ_IPC is enabled, and you
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// call this from a child process, you may recieve an implementation which
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// forwards to a compositing process.
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static nsAudioStream* AllocateStream();
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// Initialize the audio stream. aNumChannels is the number of audio channels
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// (1 for mono, 2 for stereo, etc) and aRate is the frequency of the sound
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// samples (22050, 44100, etc).
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virtual nsresult Init(PRInt32 aNumChannels, PRInt32 aRate, SampleFormat aFormat) = 0;
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// Closes the stream. All future use of the stream is an error.
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virtual void Shutdown() = 0;
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// Write sound data to the audio hardware. aBuf is an array of samples in
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// the format specified by mFormat of length aCount. aCount should be
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// evenly divisible by the number of channels in this audio stream.
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// When aBlocking is PR_TRUE, we'll block until the write has completed,
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// otherwise we'll buffer any data we can't write immediately, and write
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// it in a later call.
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virtual nsresult Write(const void* aBuf, PRUint32 aCount, PRBool aBlocking) = 0;
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// Return the number of sound samples that can be written to the audio device
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// without blocking.
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virtual PRUint32 Available() = 0;
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// Set the current volume of the audio playback. This is a value from
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// 0 (meaning muted) to 1 (meaning full volume).
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virtual void SetVolume(float aVolume) = 0;
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// Block until buffered audio data has been consumed.
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virtual void Drain() = 0;
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// Pause audio playback
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virtual void Pause() = 0;
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// Resume audio playback
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virtual void Resume() = 0;
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// Return the position in milliseconds of the sample being played by the
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// audio hardware.
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virtual PRInt64 GetPosition() = 0;
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// Return the position, measured in samples played since the start, by
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// the audio hardware.
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virtual PRInt64 GetSampleOffset() = 0;
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// Returns PR_TRUE when the audio stream is paused.
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virtual PRBool IsPaused() = 0;
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// Returns the minimum number of samples which must be written before
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// you can be sure that something will be played.
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virtual PRInt32 GetMinWriteSamples() = 0;
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protected:
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nsCOMPtr<nsIThread> mAudioPlaybackThread;
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};
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#endif
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