gecko/content/canvas/test/webgl/more/functions/uniformfBadArgs.html

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<link rel="stylesheet" type="text/css" href="../unit.css" />
<script type="application/x-javascript" src="../unit.js"></script>
<script type="application/x-javascript" src="../util.js"></script>
<script type="application/x-javascript">
Tests.startUnit = function () {
var canvas = document.getElementById('gl');
var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
return [gl];
}
Tests.testUniformf = function(gl) {
var sh = new Filter(gl, 'foobar-vert', 'foobar-frag');
sh.apply(function(f){
var foo = f.uniform('foo');
var bar = f.uniform('bar');
assertFail(function(){gl.uniform4fv(58882929, [1,2,3,4]);});
assertFail(function(){gl.uniform4fv(-58882929, [1,2,3,4]);});
assertFail(function(){gl.uniform1fv(foo, [1,2,3,4,5]);});
assertFail(function(){gl.uniform1fv(bar, [2,3,4,5,6]);});
assertFail(function(){gl.uniform4fv(bar, [2,3,4,5]);});
assertFail(function(){gl.uniform3fv(bar, [2,3,4]);});
assertFail(function(){gl.uniform2fv(bar, [2,3]);});
assertFail(function(){gl.uniform4fv(bar, [2,3,4,5,6,7,8,9,10,11,12,123]);});
assertOk(function(){gl.uniform4fv(foo, [1,2,3,4]);});
assertFail(function(){gl.uniform3fv(foo, [4,5,6]);});
assertFail(function(){gl.uniform2fv(foo, [5,6]);});
assertFail(function(){gl.uniform1fv(foo, [6]);});
assertFail(function(){gl.uniform1fv(foo, []);});
assertOk(function(){gl.uniform1fv(bar, [2]);});
assertFail(function(){gl.uniform1fv(bar, []);});
assertFail(function(){gl.uniform4fv(bar, [3,3,4,5]);});
});
var d = gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE);
assertEquals([1,2,3,8], d.data);
sh.destroy();
throwError(gl);
}
Tests.endUnit = function(gl) {
}
</script>
<script id="foobar-vert" type="x-shader/x-vertex">
#version 120
attribute vec3 Vertex;
attribute vec2 Tex;
uniform float bar;
varying vec4 texCoord0;
void main()
{
texCoord0 = vec4(Tex.s, 1.0-Tex.t, bar, 0.0);
gl_Position = vec4(Vertex, 1.0);
}
</script>
<script id="foobar-frag" type="x-shader/x-fragment">
#version 120
uniform vec4 foo;
varying vec4 texCoord0;
void main()
{
gl_FragColor = vec4(foo.r/256.0, foo.g/256.0, foo.b/256.0, foo.a*texCoord0.z/256.0);
}
</script>
<style>canvas{ position:absolute; }</style>
</head><body>
<canvas id="gl" width="16" height="16"></canvas>
</body></html>