gecko/mobile/android/base/gfx/VirtualLayer.java
Chris Lord 1c2dd7f8ef Bug 732756 - Fix overdrawing of checkerboard. r=kats
Fix overdrawing of the checkerboard layer by letting layers have a concept of
a display-port, and keeping the root layer's display port in track with
Gecko's.
2012-03-17 15:08:22 +00:00

84 lines
3.4 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
* Chris Lord <chrislord.net@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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package org.mozilla.gecko.gfx;
import android.graphics.Rect;
public class VirtualLayer extends Layer {
public VirtualLayer(IntSize size) {
super(size);
}
@Override
public void draw(RenderContext context) {
// No-op.
}
void setPositionAndResolution(Rect newPosition, float newResolution) {
// This is an optimized version of the following code:
// beginTransaction();
// try {
// setPosition(newPosition);
// setResolution(newResolution);
// performUpdates(null);
// } finally {
// endTransaction();
// }
// it is safe to drop the transaction lock in this instance (i.e. for the
// VirtualLayer that is just a shadow of what gecko is painting) because
// the position and resolution of this layer are never used for anything
// meaningful.
// XXX The above is not true any more; the compositor uses these values
// in order to determine where to draw the checkerboard. The values are
// also used in LayerController's convertViewPointToLayerPoint function.
mPosition = newPosition;
mResolution = newResolution;
}
@Override
public void setDisplayPort(Rect displayPort) {
// Similar to the above, this removes the lock from setDisplayPort. As
// this is currently only called by the Compositor, and it is only
// accessed by the composition thread, it is safe to remove the locks
// from this call.
mDisplayPort = displayPort;
}
}