gecko/gfx/2d/DrawTargetDual.h

170 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef MOZILLA_GFX_DRAWTARGETDUAL_H_
#define MOZILLA_GFX_DRAWTARGETDUAL_H_
#include <vector>
#include <sstream>
#include "SourceSurfaceDual.h"
#include "2D.h"
namespace mozilla {
namespace gfx {
#define FORWARD_FUNCTION(funcName) \
virtual void funcName() { mA->funcName(); mB->funcName(); }
#define FORWARD_FUNCTION1(funcName, var1Type, var1Name) \
virtual void funcName(var1Type var1Name) { mA->funcName(var1Name); mB->funcName(var1Name); }
/* This is a special type of DrawTarget. It duplicates all drawing calls
* accross two drawtargets. An exception to this is when a snapshot of another
* dual DrawTarget is used as the source for any surface data. In this case
* the snapshot of the first source DrawTarget is used as a source for the call
* to the first destination DrawTarget (mA) and the snapshot of the second
* source DrawTarget is used at the source for the second destination
* DrawTarget (mB). This class facilitates black-background/white-background
* drawing for per-component alpha extraction for backends which do not support
* native component alpha.
*/
class DrawTargetDual : public DrawTarget
{
public:
DrawTargetDual(DrawTarget *aA, DrawTarget *aB)
: mA(aA)
, mB(aB)
{
mFormat = aA->GetFormat();
}
virtual BackendType GetType() const { return mA->GetType(); }
virtual TemporaryRef<SourceSurface> Snapshot() { return new SourceSurfaceDual(mA, mB); }
virtual IntSize GetSize() { return mA->GetSize(); }
FORWARD_FUNCTION(Flush)
FORWARD_FUNCTION1(PushClip, const Path *, aPath)
FORWARD_FUNCTION1(PushClipRect, const Rect &, aRect)
FORWARD_FUNCTION(PopClip)
FORWARD_FUNCTION1(ClearRect, const Rect &, aRect)
virtual void SetTransform(const Matrix &aTransform) {
mTransform = aTransform;
mA->SetTransform(aTransform);
mB->SetTransform(aTransform);
}
virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect & aSource,
const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aOptions);
virtual void DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest,
const Color &aColor, const Point &aOffset,
Float aSigma, CompositionOp aOp);
virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect,
const IntPoint &aDestination);
virtual void FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aOptions);
virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions);
virtual void StrokeLine(const Point &aStart, const Point &aEnd, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions);
virtual void Stroke(const Path *aPath, const Pattern &aPattern,
const StrokeOptions &aStrokeOptions, const DrawOptions &aOptions);
virtual void Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aOptions);
virtual void FillGlyphs(ScaledFont *aScaledFont, const GlyphBuffer &aBuffer,
const Pattern &aPattern, const DrawOptions &aOptions,
const GlyphRenderingOptions *aRenderingOptions);
virtual void Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aOptions);
virtual TemporaryRef<SourceSurface>
CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const
{
return mA->CreateSourceSurfaceFromData(aData, aSize, aStride, aFormat);
}
virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const
{
return mA->OptimizeSourceSurface(aSurface);
}
virtual TemporaryRef<SourceSurface>
CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const
{
return mA->CreateSourceSurfaceFromNativeSurface(aSurface);
}
virtual TemporaryRef<DrawTarget>
CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const;
virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const
{
return mA->CreatePathBuilder(aFillRule);
}
virtual TemporaryRef<GradientStops>
CreateGradientStops(GradientStop *aStops,
uint32_t aNumStops,
ExtendMode aExtendMode = EXTEND_CLAMP) const
{
return mA->CreateGradientStops(aStops, aNumStops, aExtendMode);
}
virtual void *GetNativeSurface(NativeSurfaceType aType)
{
return NULL;
}
private:
RefPtr<DrawTarget> mA;
RefPtr<DrawTarget> mB;
};
}
}
#endif /* MOZILLA_GFX_DRAWTARGETDUAL_H_ */