gecko/gfx/layers/RenderTrace.h
2012-02-27 14:31:29 -05:00

108 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2012
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Benoit Girard <bgirard@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// This is a general tool that will let you visualize platform operation.
// Currently used for the layer system, the general syntax allows this
// tools to be adapted to trace other operations.
//
// For the front end see: https://github.com/staktrace/rendertrace
// Uncomment this line to enable RENDERTRACE
//#define MOZ_RENDERTRACE
#ifndef GFX_RENDERTRACE_H
#define GFX_RENDERTRACE_H
#include "gfx3DMatrix.h"
#include "nsRect.h"
namespace mozilla {
namespace layers {
class Layer;
void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform = gfx3DMatrix(), bool aReset = true);
void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect);
void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor);
void renderTraceEventStart(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aComment, const char *aColor);
void renderTraceEventEnd(const char *aColor);
struct RenderTraceScope {
public:
RenderTraceScope(const char *aComment, const char *aColor)
: mComment(aComment)
, mColor(aColor)
{
renderTraceEventStart(mComment, mColor);
}
~RenderTraceScope() {
renderTraceEventEnd(mComment, mColor);
}
private:
const char *mComment;
const char *mColor;
};
#ifndef MOZ_RENDERTRACE
inline void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset)
{}
inline void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect)
{}
inline void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor)
{}
inline void renderTraceEventStart(const char *aComment, const char *aColor)
{}
inline void renderTraceEventEnd(const char *aComment, const char *aColor)
{}
inline void renderTraceEventEnd(const char *aColor)
{}
#endif // MOZ_RENDERTRACE
}
}
#endif //GFX_RENDERTRACE_H