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77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_IMAGELAYERD3D10_H
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#define GFX_IMAGELAYERD3D10_H
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#include "LayerManagerD3D10.h"
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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#include "yuv_convert.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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class ImageLayerD3D10 : public ImageLayer,
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public LayerD3D10
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{
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public:
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ImageLayerD3D10(LayerManagerD3D10 *aManager)
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: ImageLayer(aManager, nullptr)
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, LayerD3D10(aManager)
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{
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mImplData = static_cast<LayerD3D10*>(this);
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}
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// LayerD3D10 Implementation
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virtual Layer* GetLayer();
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virtual void RenderLayer();
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void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage);
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virtual already_AddRefed<ID3D10ShaderResourceView> GetAsTexture(gfx::IntSize* aSize);
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private:
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ID3D10ShaderResourceView* GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex = nullptr);
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};
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struct PlanarYCbCrD3D10BackendData : public ImageBackendData
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{
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nsRefPtr<ID3D10Texture2D> mYTexture;
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nsRefPtr<ID3D10Texture2D> mCrTexture;
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nsRefPtr<ID3D10Texture2D> mCbTexture;
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nsRefPtr<ID3D10ShaderResourceView> mYView;
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nsRefPtr<ID3D10ShaderResourceView> mCbView;
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nsRefPtr<ID3D10ShaderResourceView> mCrView;
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};
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struct TextureD3D10BackendData : public ImageBackendData
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{
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nsRefPtr<ID3D10Texture2D> mTexture;
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nsRefPtr<ID3D10ShaderResourceView> mSRView;
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};
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class RemoteDXGITextureImage : public Image {
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public:
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RemoteDXGITextureImage() : Image(nullptr, REMOTE_IMAGE_DXGI_TEXTURE) {}
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already_AddRefed<gfxASurface> GetAsSurface();
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IntSize GetSize() { return mSize; }
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TextureD3D10BackendData *GetD3D10TextureBackendData(ID3D10Device *aDevice);
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IntSize mSize;
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RemoteImageData::Format mFormat;
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HANDLE mHandle;
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_IMAGELAYERD3D10_H */
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