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415 lines
18 KiB
C++
415 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __wsrunobject_h__
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#define __wsrunobject_h__
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#include "nsCOMArray.h"
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#include "nsCOMPtr.h"
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#include "nsIContent.h"
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#include "nsIDOMNode.h"
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#include "nsIEditor.h"
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#include "nsINode.h"
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#include "nscore.h"
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class nsHTMLEditor;
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class nsIDOMDocument;
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class nsIDOMNode;
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struct DOMPoint;
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// class nsWSRunObject represents the entire whitespace situation
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// around a given point. It collects up a list of nodes that contain
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// whitespace and categorizes in up to 3 different WSFragments (detailed
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// below). Each WSFragment is a collection of whitespace that is
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// either all insignificant, or that is significant. A WSFragment could
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// consist of insignificant whitespace because it is after a block
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// boundary or after a break. Or it could be insignificant because it
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// is before a block. Or it could be significant because it is
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// surrounded by text, or starts and ends with nbsps, etc.
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// Throughout I refer to LeadingWS, NormalWS, TrailingWS. LeadingWS & TrailingWS
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// are runs of ascii ws that are insignificant (do not render) because they
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// are adjacent to block boundaries, or after a break. NormalWS is ws that
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// does cause soem rendering. Note that not all the ws in a NormalWS run need
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// render. For example, two ascii spaces surrounded by text on both sides
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// will only render as one space (in non-preformatted stlye html), yet both
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// spaces count as NormalWS. Together, they render as the one visible space.
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/**
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* A type-safe bitfield indicating various types of whitespace or other things.
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* Used as a member variable in nsWSRunObject and WSFragment.
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*
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* XXX: If this idea is useful in other places, we should generalize it using a
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* template.
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*/
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class WSType {
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public:
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enum Enum {
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none = 0,
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leadingWS = 1, // leading insignificant ws, ie, after block or br
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trailingWS = 1 << 1, // trailing insignificant ws, ie, before block
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normalWS = 1 << 2, // normal significant ws, ie, after text, image, ...
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text = 1 << 3, // indicates regular (non-ws) text
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special = 1 << 4, // indicates an inline non-container, like image
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br = 1 << 5, // indicates a br node
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otherBlock = 1 << 6, // indicates a block other than one ws run is in
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thisBlock = 1 << 7, // indicates the block ws run is in
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block = otherBlock | thisBlock // block found
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};
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/**
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* Implicit constructor, because the enums are logically just WSTypes
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* themselves, and are only a separate type because there's no other obvious
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* way to name specific WSType values.
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*/
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WSType(const Enum& aEnum = none) : mEnum(aEnum) {}
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// operator==, &, and | need to access mEnum
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friend bool operator==(const WSType& aLeft, const WSType& aRight);
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friend const WSType operator&(const WSType& aLeft, const WSType& aRight);
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friend const WSType operator|(const WSType& aLeft, const WSType& aRight);
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WSType& operator=(const WSType& aOther) {
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// This handles self-assignment fine
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mEnum = aOther.mEnum;
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return *this;
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}
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WSType& operator&=(const WSType& aOther) {
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mEnum &= aOther.mEnum;
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return *this;
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}
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WSType& operator|=(const WSType& aOther) {
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mEnum |= aOther.mEnum;
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return *this;
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}
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private:
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uint16_t mEnum;
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void bool_conversion_helper() {}
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public:
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// Allow boolean conversion with no numeric conversion
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typedef void (WSType::*bool_type)();
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operator bool_type() const
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{
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return mEnum ? &WSType::bool_conversion_helper : nullptr;
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}
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};
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/**
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* These are declared as global functions so "WSType::Enum == WSType" et al.
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* will work using the implicit constructor.
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*/
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inline bool operator==(const WSType& aLeft, const WSType& aRight)
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{
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return aLeft.mEnum == aRight.mEnum;
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}
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inline bool operator!=(const WSType& aLeft, const WSType& aRight)
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{
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return !(aLeft == aRight);
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}
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inline const WSType operator&(const WSType& aLeft, const WSType& aRight)
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{
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WSType ret;
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ret.mEnum = aLeft.mEnum & aRight.mEnum;
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return ret;
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}
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inline const WSType operator|(const WSType& aLeft, const WSType& aRight)
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{
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WSType ret;
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ret.mEnum = aLeft.mEnum | aRight.mEnum;
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return ret;
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}
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/**
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* Make sure that & and | of WSType::Enum creates a WSType instead of an int,
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* because operators between WSType and int shouldn't work
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*/
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inline const WSType operator&(const WSType::Enum& aLeft,
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const WSType::Enum& aRight)
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{
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return WSType(aLeft) & WSType(aRight);
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}
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inline const WSType operator|(const WSType::Enum& aLeft,
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const WSType::Enum& aRight)
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{
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return WSType(aLeft) | WSType(aRight);
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}
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class MOZ_STACK_CLASS nsWSRunObject
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{
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public:
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// public enums ---------------------------------------------------------
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enum BlockBoundary
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{
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kBeforeBlock,
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kBlockStart,
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kBlockEnd,
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kAfterBlock
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};
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enum {eBefore = 1};
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enum {eAfter = 1 << 1};
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enum {eBoth = eBefore | eAfter};
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// constructor / destructor -----------------------------------------------
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nsWSRunObject(nsHTMLEditor *aEd, nsIDOMNode *aNode, int32_t aOffset);
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~nsWSRunObject();
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// public methods ---------------------------------------------------------
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// ScrubBlockBoundary removes any non-visible whitespace at the specified
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// location relative to a block node.
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static nsresult ScrubBlockBoundary(nsHTMLEditor *aHTMLEd,
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nsCOMPtr<nsIDOMNode> *aBlock,
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BlockBoundary aBoundary,
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int32_t *aOffset = 0);
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// PrepareToJoinBlocks fixes up ws at the end of aLeftParent and the
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// beginning of aRightParent in preperation for them to be joined.
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// example of fixup: trailingws in aLeftParent needs to be removed.
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static nsresult PrepareToJoinBlocks(nsHTMLEditor *aEd,
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nsIDOMNode *aLeftParent,
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nsIDOMNode *aRightParent);
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// PrepareToDeleteRange fixes up ws before {aStartNode,aStartOffset}
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// and after {aEndNode,aEndOffset} in preperation for content
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// in that range to be deleted. Note that the nodes and offsets
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// are adjusted in response to any dom changes we make while
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// adjusting ws.
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// example of fixup: trailingws before {aStartNode,aStartOffset}
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// needs to be removed.
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static nsresult PrepareToDeleteRange(nsHTMLEditor *aHTMLEd,
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nsCOMPtr<nsIDOMNode> *aStartNode,
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int32_t *aStartOffset,
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nsCOMPtr<nsIDOMNode> *aEndNode,
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int32_t *aEndOffset);
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// PrepareToDeleteNode fixes up ws before and after aNode in preperation
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// for aNode to be deleted.
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// example of fixup: trailingws before aNode needs to be removed.
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static nsresult PrepareToDeleteNode(nsHTMLEditor *aHTMLEd,
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nsIDOMNode *aNode);
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// PrepareToSplitAcrossBlocks fixes up ws before and after
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// {aSplitNode,aSplitOffset} in preperation for a block
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// parent to be split. Note that the aSplitNode and aSplitOffset
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// are adjusted in response to any dom changes we make while
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// adjusting ws.
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// example of fixup: normalws before {aSplitNode,aSplitOffset}
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// needs to end with nbsp.
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static nsresult PrepareToSplitAcrossBlocks(nsHTMLEditor *aHTMLEd,
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nsCOMPtr<nsIDOMNode> *aSplitNode,
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int32_t *aSplitOffset);
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// InsertBreak inserts a br node at {aInOutParent,aInOutOffset}
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// and makes any needed adjustments to ws around that point.
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// example of fixup: normalws after {aInOutParent,aInOutOffset}
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// needs to begin with nbsp.
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nsresult InsertBreak(nsCOMPtr<nsIDOMNode> *aInOutParent,
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int32_t *aInOutOffset,
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nsCOMPtr<nsIDOMNode> *outBRNode,
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nsIEditor::EDirection aSelect);
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// InsertText inserts a string at {aInOutParent,aInOutOffset}
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// and makes any needed adjustments to ws around that point.
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// example of fixup: trailingws before {aInOutParent,aInOutOffset}
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// needs to be removed.
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nsresult InsertText(const nsAString& aStringToInsert,
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nsCOMPtr<nsIDOMNode> *aInOutNode,
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int32_t *aInOutOffset,
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nsIDOMDocument *aDoc);
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// DeleteWSBackward deletes a single visible piece of ws before
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// the ws point (the point to create the wsRunObject, passed to
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// its constructor). It makes any needed conversion to adjacent
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// ws to retain its significance.
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nsresult DeleteWSBackward();
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// DeleteWSForward deletes a single visible piece of ws after
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// the ws point (the point to create the wsRunObject, passed to
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// its constructor). It makes any needed conversion to adjacent
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// ws to retain its significance.
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nsresult DeleteWSForward();
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// PriorVisibleNode returns the first piece of visible thing
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// before {aNode,aOffset}. If there is no visible ws qualifying
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// it returns what is before the ws run. Note that
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// {outVisNode,outVisOffset} is set to just AFTER the visible
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// object.
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void PriorVisibleNode(nsIDOMNode *aNode,
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int32_t aOffset,
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nsCOMPtr<nsIDOMNode> *outVisNode,
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int32_t *outVisOffset,
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WSType *outType);
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// NextVisibleNode returns the first piece of visible thing
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// after {aNode,aOffset}. If there is no visible ws qualifying
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// it returns what is after the ws run. Note that
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// {outVisNode,outVisOffset} is set to just BEFORE the visible
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// object.
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void NextVisibleNode(nsIDOMNode *aNode,
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int32_t aOffset,
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nsCOMPtr<nsIDOMNode> *outVisNode,
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int32_t *outVisOffset,
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WSType *outType);
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// AdjustWhitespace examines the ws object for nbsp's that can
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// be safely converted to regular ascii space and converts them.
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nsresult AdjustWhitespace();
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protected:
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// WSFragment struct ---------------------------------------------------------
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// WSFragment represents a single run of ws (all leadingws, or all normalws,
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// or all trailingws, or all leading+trailingws). Note that this single run may
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// still span multiple nodes.
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struct WSFragment
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{
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nsCOMPtr<nsIDOMNode> mStartNode; // node where ws run starts
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nsCOMPtr<nsIDOMNode> mEndNode; // node where ws run ends
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int32_t mStartOffset; // offset where ws run starts
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int32_t mEndOffset; // offset where ws run ends
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// type of ws, and what is to left and right of it
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WSType mType, mLeftType, mRightType;
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// other ws runs to left or right. may be null.
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WSFragment *mLeft, *mRight;
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WSFragment() : mStartNode(0), mEndNode(0),
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mStartOffset(0), mEndOffset(0),
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mType(), mLeftType(), mRightType(),
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mLeft(0), mRight(0)
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{
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}
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};
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// WSPoint struct ------------------------------------------------------------
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// A WSPoint struct represents a unique location within the ws run. It is
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// always within a textnode that is one of the nodes stored in the list
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// in the wsRunObject. For convenience, the character at that point is also
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// stored in the struct.
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struct MOZ_STACK_CLASS WSPoint
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{
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nsCOMPtr<nsIContent> mTextNode;
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uint32_t mOffset;
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PRUnichar mChar;
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WSPoint() : mTextNode(0),mOffset(0),mChar(0) {}
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WSPoint(nsIDOMNode *aNode, int32_t aOffset, PRUnichar aChar) :
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mTextNode(do_QueryInterface(aNode)),mOffset(aOffset),mChar(aChar)
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{
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if (!mTextNode->IsNodeOfType(nsINode::eDATA_NODE)) {
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// Not sure if this is needed, but it'll maintain the same
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// functionality
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mTextNode = nullptr;
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}
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}
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WSPoint(nsIContent *aTextNode, int32_t aOffset, PRUnichar aChar) :
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mTextNode(aTextNode),mOffset(aOffset),mChar(aChar) {}
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};
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enum AreaRestriction
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{
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eAnywhere, eOutsideUserSelectAll
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};
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// protected methods ---------------------------------------------------------
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// tons of utility methods.
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/**
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* Return the node which we will handle white-space under. This is the
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* closest block within the DOM subtree we're editing, or if none is
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* found, the (inline) root of the editable subtree.
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*/
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already_AddRefed<nsIDOMNode> GetWSBoundingParent();
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nsresult GetWSNodes();
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void GetRuns();
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void ClearRuns();
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void MakeSingleWSRun(WSType aType);
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nsresult PrependNodeToList(nsIDOMNode *aNode);
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nsresult AppendNodeToList(nsIDOMNode *aNode);
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nsresult GetPreviousWSNode(nsIDOMNode *aStartNode,
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nsIDOMNode *aBlockParent,
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nsCOMPtr<nsIDOMNode> *aPriorNode);
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nsresult GetPreviousWSNode(nsIDOMNode *aStartNode,
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int32_t aOffset,
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nsIDOMNode *aBlockParent,
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nsCOMPtr<nsIDOMNode> *aPriorNode);
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nsresult GetPreviousWSNode(DOMPoint aPoint,
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nsIDOMNode *aBlockParent,
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nsCOMPtr<nsIDOMNode> *aPriorNode);
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nsresult GetNextWSNode(nsIDOMNode *aStartNode,
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nsIDOMNode *aBlockParent,
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nsCOMPtr<nsIDOMNode> *aNextNode);
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nsresult GetNextWSNode(nsIDOMNode *aStartNode,
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int32_t aOffset,
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nsIDOMNode *aBlockParent,
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nsCOMPtr<nsIDOMNode> *aNextNode);
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nsresult GetNextWSNode(DOMPoint aPoint,
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nsIDOMNode *aBlockParent,
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nsCOMPtr<nsIDOMNode> *aNextNode);
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nsresult PrepareToDeleteRangePriv(nsWSRunObject* aEndObject);
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nsresult PrepareToSplitAcrossBlocksPriv();
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nsresult DeleteChars(nsIDOMNode *aStartNode, int32_t aStartOffset,
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nsIDOMNode *aEndNode, int32_t aEndOffset,
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AreaRestriction aAR = eAnywhere);
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WSPoint GetCharAfter(nsIDOMNode *aNode, int32_t aOffset);
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WSPoint GetCharBefore(nsIDOMNode *aNode, int32_t aOffset);
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WSPoint GetCharAfter(const WSPoint &aPoint);
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WSPoint GetCharBefore(const WSPoint &aPoint);
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nsresult ConvertToNBSP(WSPoint aPoint,
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AreaRestriction aAR = eAnywhere);
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void GetAsciiWSBounds(int16_t aDir, nsIDOMNode *aNode, int32_t aOffset,
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nsCOMPtr<nsIDOMNode> *outStartNode, int32_t *outStartOffset,
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nsCOMPtr<nsIDOMNode> *outEndNode, int32_t *outEndOffset);
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void FindRun(nsIDOMNode *aNode, int32_t aOffset, WSFragment **outRun, bool after);
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PRUnichar GetCharAt(nsIContent *aTextNode, int32_t aOffset);
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WSPoint GetWSPointAfter(nsIDOMNode *aNode, int32_t aOffset);
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WSPoint GetWSPointBefore(nsIDOMNode *aNode, int32_t aOffset);
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nsresult CheckTrailingNBSPOfRun(WSFragment *aRun);
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nsresult CheckTrailingNBSP(WSFragment *aRun, nsIDOMNode *aNode, int32_t aOffset);
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nsresult CheckLeadingNBSP(WSFragment *aRun, nsIDOMNode *aNode, int32_t aOffset);
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static nsresult ScrubBlockBoundaryInner(nsHTMLEditor *aHTMLEd,
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nsCOMPtr<nsIDOMNode> *aBlock,
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BlockBoundary aBoundary);
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nsresult Scrub();
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// member variables ---------------------------------------------------------
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nsCOMPtr<nsIDOMNode> mNode; // the node passed to our constructor
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int32_t mOffset; // the offset passed to our contructor
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// together, the above represent the point at which we are building up ws info.
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bool mPRE; // true if we are in preformatted whitespace context
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nsCOMPtr<nsIDOMNode> mStartNode; // node/offset where ws starts
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int32_t mStartOffset; // ...
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WSType mStartReason; // reason why ws starts (eText, eOtherBlock, etc)
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nsCOMPtr<nsIDOMNode> mStartReasonNode;// the node that implicated by start reason
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nsCOMPtr<nsIDOMNode> mEndNode; // node/offset where ws ends
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int32_t mEndOffset; // ...
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WSType mEndReason; // reason why ws ends (eText, eOtherBlock, etc)
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nsCOMPtr<nsIDOMNode> mEndReasonNode; // the node that implicated by end reason
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nsCOMPtr<nsIDOMNode> mFirstNBSPNode; // location of first nbsp in ws run, if any
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int32_t mFirstNBSPOffset; // ...
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nsCOMPtr<nsIDOMNode> mLastNBSPNode; // location of last nbsp in ws run, if any
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int32_t mLastNBSPOffset; // ...
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nsCOMArray<nsIDOMNode> mNodeArray;//the list of nodes containing ws in this run
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WSFragment *mStartRun; // the first WSFragment in the run
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WSFragment *mEndRun; // the last WSFragment in the run, may be same as first
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nsHTMLEditor *mHTMLEditor; // non-owning.
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friend class nsHTMLEditRules; // opening this class up for pillaging
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friend class nsHTMLEditor; // opening this class up for more pillaging
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};
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#endif
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