gecko/layout/xul/base/src/nsDeckFrame.h

115 lines
4.1 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
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* ***** END LICENSE BLOCK ***** */
/**
Eric D Vaughan
A frame that can have multiple children. Only one child may be displayed at one time. So the
can be flipped though like a deck of cards.
**/
#ifndef nsDeckFrame_h___
#define nsDeckFrame_h___
#include "nsBoxFrame.h"
class nsDeckFrame : public nsBoxFrame
{
public:
NS_DECL_FRAMEARENA_HELPERS
friend nsIFrame* NS_NewDeckFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext);
NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType);
NS_IMETHOD DoLayout(nsBoxLayoutState& aState);
NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
NS_IMETHOD BuildDisplayListForChildren(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists);
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
// Override SetInitialChildList/AppendFrames/InsertFrames to
// create views for our child frames if necessary
NS_IMETHOD SetInitialChildList(nsIAtom* aListName,
nsFrameList& aChildList);
NS_IMETHOD AppendFrames(nsIAtom* aListName,
nsFrameList& aFrameList);
NS_IMETHOD InsertFrames(nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList);
virtual nsIAtom* GetType() const;
#ifdef NS_DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("Deck"), aResult);
}
#endif
nsDeckFrame(nsIPresShell* aPresShell, nsStyleContext* aContext);
protected:
// REVIEW: Sorry, I couldn't resist devirtualizing these.
nsIBox* GetSelectedBox();
void IndexChanged(nsPresContext* aPresContext);
PRInt32 GetSelectedIndex();
void HideBox(nsPresContext* aPresContext, nsIBox* aBox);
void ShowBox(nsPresContext* aPresContext, nsIBox* aBox);
private:
PRInt32 mIndex;
}; // class nsDeckFrame
#endif