mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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281 lines
9.8 KiB
C++
281 lines
9.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_TILEDCONTENTHOST_H
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#define GFX_TILEDCONTENTHOST_H
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#include <stdint.h> // for uint16_t
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#include <stdio.h> // for FILE
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#include <algorithm> // for swap
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#include "ContentHost.h" // for ContentHost
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#include "TiledLayerBuffer.h" // for TiledLayerBuffer, etc
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#include "CompositableHost.h"
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Attributes.h" // for MOZ_OVERRIDE
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for Filter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for DeprecatedTextureHost
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#include "mozilla/layers/TiledContentClient.h"
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsRegion.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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class gfxReusableSurfaceWrapper;
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struct nsIntPoint;
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struct nsIntRect;
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struct nsIntSize;
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namespace mozilla {
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namespace gfx {
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class Matrix4x4;
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}
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namespace layers {
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class Compositor;
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class ISurfaceAllocator;
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class Layer;
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class ThebesBufferData;
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class TiledThebesLayerComposite;
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struct EffectChain;
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class TiledTexture {
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public:
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// Constructs a placeholder TiledTexture. See the comments above
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// TiledLayerBuffer for more information on what this is used for;
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// essentially, this is a sentinel used to represent an invalid or blank
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// tile.
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TiledTexture()
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: mDeprecatedTextureHost(nullptr)
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{}
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// Constructs a TiledTexture from a DeprecatedTextureHost.
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TiledTexture(DeprecatedTextureHost* aDeprecatedTextureHost)
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: mDeprecatedTextureHost(aDeprecatedTextureHost)
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{}
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TiledTexture(const TiledTexture& o) {
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mDeprecatedTextureHost = o.mDeprecatedTextureHost;
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}
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TiledTexture& operator=(const TiledTexture& o) {
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if (this == &o) {
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return *this;
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}
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mDeprecatedTextureHost = o.mDeprecatedTextureHost;
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return *this;
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}
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void Validate(gfxReusableSurfaceWrapper* aReusableSurface, Compositor* aCompositor, uint16_t aSize);
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bool operator== (const TiledTexture& o) const {
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if (!mDeprecatedTextureHost || !o.mDeprecatedTextureHost) {
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return mDeprecatedTextureHost == o.mDeprecatedTextureHost;
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}
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return *mDeprecatedTextureHost == *o.mDeprecatedTextureHost;
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}
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bool operator!= (const TiledTexture& o) const {
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if (!mDeprecatedTextureHost || !o.mDeprecatedTextureHost) {
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return mDeprecatedTextureHost != o.mDeprecatedTextureHost;
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}
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return *mDeprecatedTextureHost != *o.mDeprecatedTextureHost;
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}
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RefPtr<DeprecatedTextureHost> mDeprecatedTextureHost;
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};
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class TiledLayerBufferComposite
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: public TiledLayerBuffer<TiledLayerBufferComposite, TiledTexture>
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{
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friend class TiledLayerBuffer<TiledLayerBufferComposite, TiledTexture>;
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public:
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typedef TiledLayerBuffer<TiledLayerBufferComposite, TiledTexture>::Iterator Iterator;
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TiledLayerBufferComposite()
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: mCompositor(nullptr)
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{}
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void Upload(const BasicTiledLayerBuffer* aMainMemoryTiledBuffer,
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const nsIntRegion& aNewValidRegion,
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const nsIntRegion& aInvalidateRegion,
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const CSSToScreenScale& aResolution);
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TiledTexture GetPlaceholderTile() const { return TiledTexture(); }
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// Stores the absolute resolution of the containing frame, calculated
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// by the sum of the resolutions of all parent layers' FrameMetrics.
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const CSSToScreenScale& GetFrameResolution() { return mFrameResolution; }
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void SetCompositor(Compositor* aCompositor)
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{
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mCompositor = aCompositor;
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}
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protected:
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TiledTexture ValidateTile(TiledTexture aTile,
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const nsIntPoint& aTileRect,
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const nsIntRegion& dirtyRect);
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// do nothing, the desctructor in the texture host takes care of releasing resources
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void ReleaseTile(TiledTexture aTile) {}
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void SwapTiles(TiledTexture& aTileA, TiledTexture& aTileB) {
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std::swap(aTileA, aTileB);
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}
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private:
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Compositor* mCompositor;
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const BasicTiledLayerBuffer* mMainMemoryTiledBuffer;
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CSSToScreenScale mFrameResolution;
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};
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/**
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* ContentHost for tiled Thebes layers. Since tiled layers are special snow
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* flakes, we don't call UpdateThebes or AddTextureHost, etc. We do call Composite
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* in the usual way though.
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*
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* There is no corresponding content client - on the client side we use a
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* BasicTiledLayerBuffer owned by a BasicTiledThebesLayer. On the host side, we
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* just use a regular ThebesLayerComposite, but with a tiled content host.
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*
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* TiledContentHost has a TiledLayerBufferComposite which keeps hold of the tiles.
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* Each tile has a reference to a texture host. During the layers transaction, we
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* receive a copy of the client-side tile buffer (PaintedTiledLayerBuffer). This is
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* copied into the main memory tile buffer and then deleted. Copying copies tiles,
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* but we only copy references to the underlying texture clients.
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*
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* When the content host is composited, we first upload any pending tiles
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* (Process*UploadQueue), then render (RenderLayerBuffer). The former calls Validate
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* on the tile (via ValidateTile and Update), that calls Update on the texture host,
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* which works as for regular texture hosts. Rendering takes us to RenderTile which
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* is similar to Composite for non-tiled ContentHosts.
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*/
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class TiledContentHost : public ContentHost,
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public TiledLayerComposer
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{
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public:
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TiledContentHost(const TextureInfo& aTextureInfo)
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: ContentHost(aTextureInfo)
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, mPendingUpload(false)
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, mPendingLowPrecisionUpload(false)
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{
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MOZ_COUNT_CTOR(TiledContentHost);
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}
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~TiledContentHost()
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{
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MOZ_COUNT_DTOR(TiledContentHost);
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}
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virtual LayerRenderState GetRenderState() MOZ_OVERRIDE
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{
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return LayerRenderState();
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}
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virtual bool UpdateThebes(const ThebesBufferData& aData,
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const nsIntRegion& aUpdated,
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const nsIntRegion& aOldValidRegionBack,
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nsIntRegion* aUpdatedRegionBack)
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{
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NS_ERROR("N/A for tiled layers");
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return false;
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}
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const nsIntRegion& GetValidLowPrecisionRegion() const
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{
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return mLowPrecisionVideoMemoryTiledBuffer.GetValidRegion();
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}
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void PaintedTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aTiledDescriptor);
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// Renders a single given tile.
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void RenderTile(const TiledTexture& aTile,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const nsIntPoint& aTextureOffset,
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const nsIntSize& aTextureBounds);
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void Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr,
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TiledLayerProperties* aLayerProperties = nullptr);
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virtual CompositableType GetType() { return BUFFER_TILED; }
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virtual TiledLayerComposer* AsTiledLayerComposer() MOZ_OVERRIDE { return this; }
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virtual void EnsureDeprecatedTextureHost(TextureIdentifier aTextureId,
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const SurfaceDescriptor& aSurface,
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ISurfaceAllocator* aAllocator,
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const TextureInfo& aTextureInfo) MOZ_OVERRIDE
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{
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MOZ_CRASH("Does nothing");
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}
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virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE
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{
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CompositableHost::SetCompositor(aCompositor);
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mVideoMemoryTiledBuffer.SetCompositor(aCompositor);
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mLowPrecisionVideoMemoryTiledBuffer.SetCompositor(aCompositor);
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}
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virtual void Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags = NO_FLAGS) MOZ_OVERRIDE;
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#ifdef MOZ_DUMP_PAINTING
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virtual void Dump(FILE* aFile=nullptr,
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const char* aPrefix="",
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bool aDumpHtml=false) MOZ_OVERRIDE;
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#endif
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virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
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private:
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void ProcessUploadQueue(nsIntRegion* aNewValidRegion,
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TiledLayerProperties* aLayerProperties);
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void ProcessLowPrecisionUploadQueue();
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void RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
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const nsIntRegion& aValidRegion,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aMaskRegion,
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nsIntRect aVisibleRect,
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gfx::Matrix4x4 aTransform);
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void EnsureTileStore() {}
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nsIntRegion mRegionToUpload;
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nsIntRegion mLowPrecisionRegionToUpload;
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BasicTiledLayerBuffer mMainMemoryTiledBuffer;
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BasicTiledLayerBuffer mLowPrecisionMainMemoryTiledBuffer;
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TiledLayerBufferComposite mVideoMemoryTiledBuffer;
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TiledLayerBufferComposite mLowPrecisionVideoMemoryTiledBuffer;
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bool mPendingUpload : 1;
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bool mPendingLowPrecisionUpload : 1;
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};
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}
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}
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#endif
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