mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
2b1ebbea33
--HG-- rename : services/sync/tests/unit/test_service_filelog.js => services/sync/tests/unit/test_errorhandler_filelog.js rename : services/sync/tests/unit/test_service_sync_checkServerError.js => services/sync/tests/unit/test_errorhandler_sync_checkServerError.js
598 lines
20 KiB
JavaScript
598 lines
20 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Firefox Sync.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Marina Samuel <msamuel@mozilla.com>
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* Philipp von Weitershausen <philipp@weitershausen.de>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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const EXPORTED_SYMBOLS = ["SyncScheduler", "ErrorHandler"];
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const {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
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Cu.import("resource://services-sync/constants.js");
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Cu.import("resource://services-sync/log4moz.js");
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Cu.import("resource://services-sync/util.js");
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Cu.import("resource://services-sync/engines.js");
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Cu.import("resource://services-sync/engines/clients.js");
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Cu.import("resource://services-sync/status.js");
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Cu.import("resource://services-sync/main.js"); // So we can get to Service for callbacks.
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let SyncScheduler = {
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_log: Log4Moz.repository.getLogger("Sync.SyncScheduler"),
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/**
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* The nsITimer object that schedules the next sync. See scheduleNextSync().
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*/
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syncTimer: null,
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setDefaults: function setDefaults() {
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this._log.trace("Setting SyncScheduler policy values to defaults.");
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this.singleDeviceInterval = Svc.Prefs.get("scheduler.singleDeviceInterval") * 1000;
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this.idleInterval = Svc.Prefs.get("scheduler.idleInterval") * 1000;
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this.activeInterval = Svc.Prefs.get("scheduler.activeInterval") * 1000;
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this.immediateInterval = Svc.Prefs.get("scheduler.immediateInterval") * 1000;
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// A user is non-idle on startup by default.
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this.idle = false;
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this.hasIncomingItems = false;
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this.numClients = 0;
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this.nextSync = 0,
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this.syncInterval = this.singleDeviceInterval;
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this.syncThreshold = SINGLE_USER_THRESHOLD;
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},
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get globalScore() Svc.Prefs.get("globalScore", 0),
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set globalScore(value) Svc.Prefs.set("globalScore", value),
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init: function init() {
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this._log.level = Log4Moz.Level[Svc.Prefs.get("log.logger.service.main")];
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this.setDefaults();
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Svc.Obs.add("weave:engine:score:updated", this);
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Svc.Obs.add("network:offline-status-changed", this);
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Svc.Obs.add("weave:service:sync:start", this);
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Svc.Obs.add("weave:service:sync:finish", this);
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Svc.Obs.add("weave:engine:sync:finish", this);
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Svc.Obs.add("weave:service:login:error", this);
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Svc.Obs.add("weave:service:logout:finish", this);
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Svc.Obs.add("weave:service:sync:error", this);
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Svc.Obs.add("weave:service:backoff:interval", this);
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Svc.Obs.add("weave:service:ready", this);
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Svc.Obs.add("weave:engine:sync:applied", this);
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Svc.Obs.add("weave:service:setup-complete", this);
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Svc.Obs.add("weave:service:start-over", this);
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if (Status.checkSetup() == STATUS_OK) {
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Svc.Idle.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
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}
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},
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observe: function observe(subject, topic, data) {
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switch(topic) {
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case "weave:engine:score:updated":
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Utils.namedTimer(this.calculateScore, SCORE_UPDATE_DELAY, this,
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"_scoreTimer");
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break;
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case "network:offline-status-changed":
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// Whether online or offline, we'll reschedule syncs
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this._log.trace("Network offline status change: " + data);
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this.checkSyncStatus();
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break;
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case "weave:service:sync:start":
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// Clear out any potentially pending syncs now that we're syncing
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this.clearSyncTriggers();
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this.nextSync = 0;
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// reset backoff info, if the server tells us to continue backing off,
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// we'll handle that later
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Status.resetBackoff();
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this.globalScore = 0;
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break;
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case "weave:service:sync:finish":
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this.adjustSyncInterval();
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let sync_interval;
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this._syncErrors = 0;
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if (Status.sync == NO_SYNC_NODE_FOUND) {
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this._log.trace("Scheduling a sync at interval NO_SYNC_NODE_FOUND.");
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sync_interval = NO_SYNC_NODE_INTERVAL;
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}
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this.scheduleNextSync(sync_interval);
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break;
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case "weave:engine:sync:finish":
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if (data == "clients") {
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// Update the client mode because it might change what we sync.
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this.updateClientMode();
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}
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break;
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case "weave:service:login:error":
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this.clearSyncTriggers();
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// Try again later, just as if we threw an error... only without the
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// error count.
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if (Status.login == MASTER_PASSWORD_LOCKED) {
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this._log.debug("Couldn't log in: master password is locked.");
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this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL");
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this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
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}
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break;
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case "weave:service:logout:finish":
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// Start or cancel the sync timer depending on if
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// logged in or logged out
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this.checkSyncStatus();
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break;
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case "weave:service:sync:error":
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// There may be multiple clients but if the sync fails, client mode
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// should still be updated so that the next sync has a correct interval.
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this.updateClientMode();
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this.adjustSyncInterval();
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this.handleSyncError();
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break;
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case "weave:service:backoff:interval":
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let interval = (data + Math.random() * data * 0.25) * 1000; // required backoff + up to 25%
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Status.backoffInterval = interval;
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Status.minimumNextSync = Date.now() + data;
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break;
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case "weave:service:ready":
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// Applications can specify this preference if they want autoconnect
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// to happen after a fixed delay.
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let delay = Svc.Prefs.get("autoconnectDelay");
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if (delay) {
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this.delayedAutoConnect(delay);
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}
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break;
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case "weave:engine:sync:applied":
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let numItems = subject.applied;
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this._log.trace("Engine " + data + " applied " + numItems + " items.");
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if (numItems)
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this.hasIncomingItems = true;
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break;
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case "weave:service:setup-complete":
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Svc.Idle.addIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
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break;
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case "weave:service:start-over":
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Svc.Idle.removeIdleObserver(this, Svc.Prefs.get("scheduler.idleTime"));
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SyncScheduler.setDefaults();
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break;
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case "idle":
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this._log.trace("We're idle.");
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this.idle = true;
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// Adjust the interval for future syncs. This won't actually have any
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// effect until the next pending sync (which will happen soon since we
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// were just active.)
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this.adjustSyncInterval();
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break;
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case "back":
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this._log.trace("We're no longer idle.");
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this.idle = false;
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// Trigger a sync if we have multiple clients.
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if (this.numClients > 1) {
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Utils.nextTick(Weave.Service.sync, Weave.Service);
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}
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break;
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}
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},
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adjustSyncInterval: function adjustSyncInterval() {
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if (this.numClients <= 1) {
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this._log.trace("Adjusting syncInterval to singleDeviceInterval.");
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this.syncInterval = this.singleDeviceInterval;
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return;
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}
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// Only MULTI_DEVICE clients will enter this if statement
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// since SINGLE_USER clients will be handled above.
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if (this.idle) {
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this._log.trace("Adjusting syncInterval to idleInterval.");
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this.syncInterval = this.idleInterval;
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return;
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}
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if (this.hasIncomingItems) {
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this._log.trace("Adjusting syncInterval to immediateInterval.");
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this.hasIncomingItems = false;
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this.syncInterval = this.immediateInterval;
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} else {
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this._log.trace("Adjusting syncInterval to activeInterval.");
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this.syncInterval = this.activeInterval;
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}
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},
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calculateScore: function calculateScore() {
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let engines = [Clients].concat(Engines.getEnabled());
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for (let i = 0;i < engines.length;i++) {
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this._log.trace(engines[i].name + ": score: " + engines[i].score);
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this.globalScore += engines[i].score;
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engines[i]._tracker.resetScore();
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}
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this._log.trace("Global score updated: " + this.globalScore);
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this.checkSyncStatus();
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},
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/**
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* Process the locally stored clients list to figure out what mode to be in
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*/
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updateClientMode: function updateClientMode() {
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// Nothing to do if it's the same amount
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let {numClients} = Clients.stats;
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if (this.numClients == numClients)
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return;
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this._log.debug("Client count: " + this.numClients + " -> " + numClients);
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this.numClients = numClients;
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if (numClients <= 1) {
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this._log.trace("Adjusting syncThreshold to SINGLE_USER_THRESHOLD");
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this.syncThreshold = SINGLE_USER_THRESHOLD;
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} else {
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this._log.trace("Adjusting syncThreshold to MULTI_DEVICE_THRESHOLD");
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this.syncThreshold = MULTI_DEVICE_THRESHOLD;
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}
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this.adjustSyncInterval();
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},
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/**
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* Check if we should be syncing and schedule the next sync, if it's not scheduled
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*/
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checkSyncStatus: function checkSyncStatus() {
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// Should we be syncing now, if not, cancel any sync timers and return
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// if we're in backoff, we'll schedule the next sync.
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let ignore = [kSyncBackoffNotMet, kSyncMasterPasswordLocked];
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let skip = Weave.Service._checkSync(ignore);
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this._log.trace("_checkSync returned \"" + skip + "\".");
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if (skip) {
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this.clearSyncTriggers();
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return;
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}
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// Only set the wait time to 0 if we need to sync right away
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let wait;
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if (this.globalScore > this.syncThreshold) {
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this._log.debug("Global Score threshold hit, triggering sync.");
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wait = 0;
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}
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this.scheduleNextSync(wait);
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},
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/**
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* Call sync() if Master Password is not locked.
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*
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* Otherwise, reschedule a sync for later.
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*/
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syncIfMPUnlocked: function syncIfMPUnlocked() {
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// No point if we got kicked out by the master password dialog.
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if (Status.login == MASTER_PASSWORD_LOCKED &&
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Utils.mpLocked()) {
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this._log.debug("Not initiating sync: Login status is " + Status.login);
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// If we're not syncing now, we need to schedule the next one.
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this._log.trace("Scheduling a sync at MASTER_PASSWORD_LOCKED_RETRY_INTERVAL");
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this.scheduleAtInterval(MASTER_PASSWORD_LOCKED_RETRY_INTERVAL);
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return;
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}
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Utils.nextTick(Weave.Service.sync, Weave.Service);
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},
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/**
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* Set a timer for the next sync
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*/
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scheduleNextSync: function scheduleNextSync(interval) {
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// Figure out when to sync next if not given a interval to wait
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if (interval == null || interval == undefined) {
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// Check if we had a pending sync from last time
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if (this.nextSync != 0)
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interval = Math.min(this.syncInterval, (this.nextSync - Date.now()));
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// Use the bigger of default sync interval and backoff
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else
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interval = Math.max(this.syncInterval, Status.backoffInterval);
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}
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// Start the sync right away if we're already late
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if (interval <= 0) {
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this.syncIfMPUnlocked();
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return;
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}
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this._log.trace("Next sync in " + Math.ceil(interval / 1000) + " sec.");
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Utils.namedTimer(this.syncIfMPUnlocked, interval, this, "syncTimer");
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// Save the next sync time in-case sync is disabled (logout/offline/etc.)
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this.nextSync = Date.now() + interval;
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},
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/**
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* Incorporates the backoff/retry logic used in error handling and elective
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* non-syncing.
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*/
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scheduleAtInterval: function scheduleAtInterval(minimumInterval) {
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let interval = Utils.calculateBackoff(this._syncErrors, MINIMUM_BACKOFF_INTERVAL);
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if (minimumInterval)
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interval = Math.max(minimumInterval, interval);
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let d = new Date(Date.now() + interval);
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this._log.config("Starting backoff, next sync at:" + d.toString());
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this.scheduleNextSync(interval);
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},
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/**
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* Automatically start syncing after the given delay (in seconds).
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*
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* Applications can define the `services.sync.autoconnectDelay` preference
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* to have this called automatically during start-up with the pref value as
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* the argument. Alternatively, they can call it themselves to control when
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* Sync should first start to sync.
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*/
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delayedAutoConnect: function delayedAutoConnect(delay) {
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if (Weave.Service._checkSetup() == STATUS_OK) {
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Utils.namedTimer(this.autoConnect, delay * 1000, this, "_autoTimer");
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}
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},
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autoConnect: function autoConnect() {
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if (Weave.Service._checkSetup() == STATUS_OK && !Weave.Service._checkSync()) {
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Utils.nextTick(Weave.Service.sync, Weave.Service);
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}
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// Once autoConnect is called we no longer need _autoTimer.
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if (this._autoTimer) {
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this._autoTimer.clear();
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}
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},
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_syncErrors: 0,
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/**
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* Deal with sync errors appropriately
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*/
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handleSyncError: function handleSyncError() {
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this._syncErrors++;
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// Do nothing on the first couple of failures, if we're not in
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// backoff due to 5xx errors.
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if (!Status.enforceBackoff) {
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if (this._syncErrors < MAX_ERROR_COUNT_BEFORE_BACKOFF) {
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this.scheduleNextSync();
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return;
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}
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Status.enforceBackoff = true;
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}
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this.scheduleAtInterval();
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},
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/**
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* Remove any timers/observers that might trigger a sync
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*/
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clearSyncTriggers: function clearSyncTriggers() {
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this._log.debug("Clearing sync triggers.");
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// Clear out any scheduled syncs
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if (this.syncTimer)
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this.syncTimer.clear();
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}
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};
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const LOG_PREFIX_SUCCESS = "success-";
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const LOG_PREFIX_ERROR = "error-";
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let ErrorHandler = {
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init: function init() {
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Svc.Obs.add("weave:service:login:error", this);
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Svc.Obs.add("weave:service:sync:error", this);
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Svc.Obs.add("weave:service:sync:finish", this);
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this.initLogs();
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},
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initLogs: function initLogs() {
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this._log = Log4Moz.repository.getLogger("Sync.ErrorHandler");
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this._log.level = Log4Moz.Level[Svc.Prefs.get("log.logger.service.main")];
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let root = Log4Moz.repository.getLogger("Sync");
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root.level = Log4Moz.Level[Svc.Prefs.get("log.rootLogger")];
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let formatter = new Log4Moz.BasicFormatter();
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let capp = new Log4Moz.ConsoleAppender(formatter);
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capp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.console")];
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root.addAppender(capp);
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let dapp = new Log4Moz.DumpAppender(formatter);
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dapp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.dump")];
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root.addAppender(dapp);
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let fapp = this._logAppender = new Log4Moz.StorageStreamAppender(formatter);
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fapp.level = Log4Moz.Level[Svc.Prefs.get("log.appender.file.level")];
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root.addAppender(fapp);
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},
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observe: function observe(subject, topic, data) {
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switch(topic) {
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case "weave:service:login:error":
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if (Status.login == LOGIN_FAILED_NETWORK_ERROR &&
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!Services.io.offline) {
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this._ignorableErrorCount += 1;
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} else {
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this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnError"),
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LOG_PREFIX_ERROR);
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}
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break;
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case "weave:service:sync:error":
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switch (Status.sync) {
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case LOGIN_FAILED_NETWORK_ERROR:
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if (!Services.io.offline) {
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this._ignorableErrorCount += 1;
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}
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break;
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case CREDENTIALS_CHANGED:
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Weave.Service.logout();
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break;
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default:
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this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnError"),
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LOG_PREFIX_ERROR);
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break;
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}
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break;
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case "weave:service:sync:finish":
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this.resetFileLog(Svc.Prefs.get("log.appender.file.logOnSuccess"),
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LOG_PREFIX_SUCCESS);
|
|
this._ignorableErrorCount = 0;
|
|
break;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Generate a log file for the sync that just completed
|
|
* and refresh the input & output streams.
|
|
*
|
|
* @param flushToFile
|
|
* the log file to be flushed/reset
|
|
*
|
|
* @param filenamePrefix
|
|
* a value of either LOG_PREFIX_SUCCESS or LOG_PREFIX_ERROR
|
|
* to be used as the log filename prefix
|
|
*/
|
|
resetFileLog: function resetFileLog(flushToFile, filenamePrefix) {
|
|
let inStream = this._logAppender.getInputStream();
|
|
this._logAppender.reset();
|
|
if (flushToFile && inStream) {
|
|
try {
|
|
let filename = filenamePrefix + Date.now() + ".txt";
|
|
let file = FileUtils.getFile("ProfD", ["weave", "logs", filename]);
|
|
let outStream = FileUtils.openFileOutputStream(file);
|
|
NetUtil.asyncCopy(inStream, outStream, function () {
|
|
Svc.Obs.notify("weave:service:reset-file-log");
|
|
});
|
|
} catch (ex) {
|
|
Svc.Obs.notify("weave:service:reset-file-log");
|
|
}
|
|
} else {
|
|
Svc.Obs.notify("weave:service:reset-file-log");
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Translates server error codes to meaningful strings.
|
|
*
|
|
* @param code
|
|
* server error code as an integer
|
|
*/
|
|
errorStr: function errorStr(code) {
|
|
switch (code.toString()) {
|
|
case "1":
|
|
return "illegal-method";
|
|
case "2":
|
|
return "invalid-captcha";
|
|
case "3":
|
|
return "invalid-username";
|
|
case "4":
|
|
return "cannot-overwrite-resource";
|
|
case "5":
|
|
return "userid-mismatch";
|
|
case "6":
|
|
return "json-parse-failure";
|
|
case "7":
|
|
return "invalid-password";
|
|
case "8":
|
|
return "invalid-record";
|
|
case "9":
|
|
return "weak-password";
|
|
default:
|
|
return "generic-server-error";
|
|
}
|
|
},
|
|
|
|
_ignorableErrorCount: 0,
|
|
shouldIgnoreError: function shouldIgnoreError() {
|
|
// Never show an error bar for a locked master password.
|
|
return (Status.login == MASTER_PASSWORD_LOCKED) ||
|
|
([Status.login, Status.sync].indexOf(LOGIN_FAILED_NETWORK_ERROR) != -1
|
|
&& this._ignorableErrorCount < MAX_IGNORE_ERROR_COUNT);
|
|
},
|
|
|
|
/**
|
|
* Handle HTTP response results or exceptions and set the appropriate
|
|
* Status.* bits.
|
|
*/
|
|
checkServerError: function checkServerError(resp) {
|
|
switch (resp.status) {
|
|
case 400:
|
|
if (resp == RESPONSE_OVER_QUOTA) {
|
|
Status.sync = OVER_QUOTA;
|
|
}
|
|
break;
|
|
|
|
case 401:
|
|
Weave.Service.logout();
|
|
Status.login = LOGIN_FAILED_LOGIN_REJECTED;
|
|
break;
|
|
|
|
case 500:
|
|
case 502:
|
|
case 503:
|
|
case 504:
|
|
Status.enforceBackoff = true;
|
|
if (resp.status == 503 && resp.headers["retry-after"]) {
|
|
Svc.Obs.notify("weave:service:backoff:interval",
|
|
parseInt(resp.headers["retry-after"], 10));
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (resp.result) {
|
|
case Cr.NS_ERROR_UNKNOWN_HOST:
|
|
case Cr.NS_ERROR_CONNECTION_REFUSED:
|
|
case Cr.NS_ERROR_NET_TIMEOUT:
|
|
case Cr.NS_ERROR_NET_RESET:
|
|
case Cr.NS_ERROR_NET_INTERRUPT:
|
|
case Cr.NS_ERROR_PROXY_CONNECTION_REFUSED:
|
|
// The constant says it's about login, but in fact it just
|
|
// indicates general network error.
|
|
Status.sync = LOGIN_FAILED_NETWORK_ERROR;
|
|
break;
|
|
}
|
|
},
|
|
};
|