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8c296bbcd4
This patch was generated by a script. Here's the source of the script for future reference: function convert() { echo "Converting $1 to $2..." find . ! -wholename "*nsprpub*" \ ! -wholename "*security/nss*" \ ! -wholename "*/.hg*" \ ! -wholename "obj-ff-dbg*" \ ! -name nsXPCOMCID.h \ ! -name prtypes.h \ -type f \ \( -iname "*.cpp" \ -o -iname "*.h" \ -o -iname "*.c" \ -o -iname "*.cc" \ -o -iname "*.idl" \ -o -iname "*.ipdl" \ -o -iname "*.ipdlh" \ -o -iname "*.mm" \) | \ xargs -n 1 sed -i -e "s/\b$1\b/$2/g" } convert PRInt8 int8_t convert PRUint8 uint8_t convert PRInt16 int16_t convert PRUint16 uint16_t convert PRInt32 int32_t convert PRUint32 uint32_t convert PRInt64 int64_t convert PRUint64 uint64_t convert PRIntn int convert PRUintn unsigned convert PRSize size_t convert PROffset32 int32_t convert PROffset64 int64_t convert PRPtrdiff ptrdiff_t convert PRFloat64 double
231 lines
8.4 KiB
C++
231 lines
8.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxSkipChars.h"
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#include <stdlib.h>
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#define SHORTCUT_FREQUENCY 256
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// Even numbered list entries are "keep" entries
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static bool
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IsKeepEntry(uint32_t aEntry)
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{
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return !(aEntry & 1);
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}
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void
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gfxSkipChars::BuildShortcuts()
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{
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if (!mList || mCharCount < SHORTCUT_FREQUENCY)
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return;
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mShortcuts = new Shortcut[mCharCount/SHORTCUT_FREQUENCY];
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if (!mShortcuts)
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return;
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uint32_t i;
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uint32_t nextShortcutIndex = 0;
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uint32_t originalCharOffset = 0;
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uint32_t skippedCharOffset = 0;
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for (i = 0; i < mListLength; ++i) {
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uint8_t len = mList[i];
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// We use >= here to ensure that when mCharCount is a multiple of
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// SHORTCUT_FREQUENCY, we fill in the final shortcut with a reference
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// to the last element of mList. This means that in general when a list
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// element ends on an offset that's a multiple of SHORTCUT_FREQUENCY,
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// that list element is the shortcut for that offset, which is
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// slightly suboptimal (the *next* element is the one we really want),
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// but it's all correct and simpler this way.
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while (originalCharOffset + len >= (nextShortcutIndex + 1)*SHORTCUT_FREQUENCY) {
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mShortcuts[nextShortcutIndex] =
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Shortcut(i, originalCharOffset, skippedCharOffset);
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++nextShortcutIndex;
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}
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originalCharOffset += len;
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if (IsKeepEntry(i)) {
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skippedCharOffset += len;
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}
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}
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}
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void
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gfxSkipCharsIterator::SetOffsets(uint32_t aOffset, bool aInOriginalString)
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{
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NS_ASSERTION(aOffset <= mSkipChars->mCharCount,
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"Invalid offset");
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if (mSkipChars->mListLength == 0) {
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mOriginalStringOffset = mSkippedStringOffset = aOffset;
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return;
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}
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if (aOffset == 0) {
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// Start from the beginning of the string.
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mSkippedStringOffset = 0;
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mOriginalStringOffset = 0;
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mListPrefixLength = 0;
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mListPrefixKeepCharCount = 0;
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mListPrefixCharCount = 0;
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if (aInOriginalString) {
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// Nothing more to do!
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return;
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}
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}
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if (aInOriginalString && mSkipChars->mShortcuts &&
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abs(int32_t(aOffset) - int32_t(mListPrefixCharCount)) > SHORTCUT_FREQUENCY) {
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// Take a shortcut. This makes SetOffsets(..., true) O(1) by bounding
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// the iterations in the loop below to at most SHORTCUT_FREQUENCY iterations
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uint32_t shortcutIndex = aOffset/SHORTCUT_FREQUENCY;
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if (shortcutIndex == 0) {
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mListPrefixLength = 0;
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mListPrefixKeepCharCount = 0;
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mListPrefixCharCount = 0;
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} else {
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const gfxSkipChars::Shortcut& shortcut = mSkipChars->mShortcuts[shortcutIndex - 1];
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mListPrefixLength = shortcut.mListPrefixLength;
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mListPrefixKeepCharCount = shortcut.mListPrefixKeepCharCount;
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mListPrefixCharCount = shortcut.mListPrefixCharCount;
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}
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}
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int32_t currentRunLength = mSkipChars->mList[mListPrefixLength];
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for (;;) {
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// See if aOffset is in the string segment described by
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// mSkipChars->mList[mListPrefixLength]
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uint32_t segmentOffset = aInOriginalString ? mListPrefixCharCount : mListPrefixKeepCharCount;
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if ((aInOriginalString || IsKeepEntry(mListPrefixLength)) &&
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aOffset >= segmentOffset && aOffset < segmentOffset + currentRunLength) {
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int32_t offsetInSegment = aOffset - segmentOffset;
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mOriginalStringOffset = mListPrefixCharCount + offsetInSegment;
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mSkippedStringOffset = mListPrefixKeepCharCount;
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if (IsKeepEntry(mListPrefixLength)) {
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mSkippedStringOffset += offsetInSegment;
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}
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return;
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}
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if (aOffset < segmentOffset) {
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// We need to move backwards
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if (mListPrefixLength <= 0) {
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// nowhere to go backwards
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mOriginalStringOffset = mSkippedStringOffset = 0;
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return;
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}
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// Go backwards one segment and restore invariants
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--mListPrefixLength;
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currentRunLength = mSkipChars->mList[mListPrefixLength];
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mListPrefixCharCount -= currentRunLength;
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if (IsKeepEntry(mListPrefixLength)) {
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mListPrefixKeepCharCount -= currentRunLength;
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}
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} else {
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// We need to move forwards
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if (mListPrefixLength >= mSkipChars->mListLength - 1) {
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// nowhere to go forwards
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mOriginalStringOffset = mListPrefixCharCount + currentRunLength;
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mSkippedStringOffset = mListPrefixKeepCharCount;
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if (IsKeepEntry(mListPrefixLength)) {
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mSkippedStringOffset += currentRunLength;
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}
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return;
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}
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// Go forwards one segment and restore invariants
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mListPrefixCharCount += currentRunLength;
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if (IsKeepEntry(mListPrefixLength)) {
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mListPrefixKeepCharCount += currentRunLength;
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}
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++mListPrefixLength;
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currentRunLength = mSkipChars->mList[mListPrefixLength];
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}
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}
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}
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bool
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gfxSkipCharsIterator::IsOriginalCharSkipped(int32_t* aRunLength) const
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{
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if (mSkipChars->mListLength == 0) {
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if (aRunLength) {
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*aRunLength = mSkipChars->mCharCount - mOriginalStringOffset;
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}
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return mSkipChars->mCharCount == uint32_t(mOriginalStringOffset);
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}
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uint32_t listPrefixLength = mListPrefixLength;
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// figure out which segment we're in
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uint32_t currentRunLength = mSkipChars->mList[listPrefixLength];
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// Zero-length list entries are possible. Advance until mListPrefixLength
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// is pointing to a run with real characters (or we're at the end of the
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// string).
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while (currentRunLength == 0 && listPrefixLength < mSkipChars->mListLength - 1) {
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++listPrefixLength;
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// This does not break the iterator's invariant because no skipped
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// or kept characters are being added
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currentRunLength = mSkipChars->mList[listPrefixLength];
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}
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NS_ASSERTION(uint32_t(mOriginalStringOffset) >= mListPrefixCharCount,
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"Invariant violation");
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uint32_t offsetIntoCurrentRun =
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uint32_t(mOriginalStringOffset) - mListPrefixCharCount;
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if (listPrefixLength >= mSkipChars->mListLength - 1 &&
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offsetIntoCurrentRun >= currentRunLength) {
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NS_ASSERTION(listPrefixLength == mSkipChars->mListLength - 1 &&
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offsetIntoCurrentRun == currentRunLength,
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"Overran end of string");
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// We're at the end of the string
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if (aRunLength) {
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*aRunLength = 0;
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}
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return true;
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}
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bool isSkipped = !IsKeepEntry(listPrefixLength);
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if (aRunLength) {
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// Long runs of all-skipped or all-kept characters will be encoded as
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// sequences of 255, 0, 255, 0 etc. Compute the maximum run length by skipping
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// over zero entries.
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uint32_t runLength = currentRunLength - offsetIntoCurrentRun;
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for (uint32_t i = listPrefixLength + 2; i < mSkipChars->mListLength; i += 2) {
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if (mSkipChars->mList[i - 1] != 0)
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break;
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runLength += mSkipChars->mList[i];
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}
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*aRunLength = runLength;
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}
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return isSkipped;
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}
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void
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gfxSkipCharsBuilder::FlushRun()
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{
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NS_ASSERTION((mBuffer.Length() & 1) == mRunSkipped,
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"out of sync?");
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// Fill in buffer entries starting at mBufferLength, as many as necessary
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uint32_t charCount = mRunCharCount;
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for (;;) {
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uint32_t chars = NS_MIN<uint32_t>(255, charCount);
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if (!mBuffer.AppendElement(chars)) {
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mInErrorState = true;
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return;
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}
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charCount -= chars;
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if (charCount == 0)
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break;
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if (!mBuffer.AppendElement(0)) {
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mInErrorState = true;
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return;
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}
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}
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NS_ASSERTION(mCharCount + mRunCharCount >= mCharCount,
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"String length overflow");
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mCharCount += mRunCharCount;
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mRunCharCount = 0;
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mRunSkipped = !mRunSkipped;
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}
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