gecko/gfx/layers/basic/BasicLayersImpl.h
Matt Woodrow 89f2a66432 Bug 867474 - Split BasicShadowableLayerManager into a separate ClientLayerManager. r=nrc
--HG--
rename : gfx/layers/basic/BasicCanvasLayer.cpp => gfx/layers/CopyableCanvasLayer.cpp
rename : gfx/layers/basic/BasicCanvasLayer.h => gfx/layers/CopyableCanvasLayer.h
rename : gfx/layers/basic/BasicCanvasLayer.cpp => gfx/layers/client/ClientCanvasLayer.cpp
rename : gfx/layers/basic/BasicCanvasLayer.h => gfx/layers/client/ClientCanvasLayer.h
rename : gfx/layers/basic/BasicColorLayer.cpp => gfx/layers/client/ClientColorLayer.cpp
rename : gfx/layers/basic/BasicContainerLayer.cpp => gfx/layers/client/ClientContainerLayer.cpp
rename : gfx/layers/basic/BasicContainerLayer.h => gfx/layers/client/ClientContainerLayer.h
rename : gfx/layers/basic/BasicImageLayer.cpp => gfx/layers/client/ClientImageLayer.cpp
rename : gfx/layers/basic/BasicLayerManager.cpp => gfx/layers/client/ClientLayerManager.cpp
rename : gfx/layers/basic/BasicLayers.h => gfx/layers/client/ClientLayerManager.h
rename : gfx/layers/basic/BasicThebesLayer.cpp => gfx/layers/client/ClientThebesLayer.cpp
rename : gfx/layers/basic/BasicThebesLayer.h => gfx/layers/client/ClientThebesLayer.h
rename : gfx/layers/basic/BasicTiledThebesLayer.cpp => gfx/layers/client/ClientTiledThebesLayer.cpp
rename : gfx/layers/basic/BasicTiledThebesLayer.h => gfx/layers/client/ClientTiledThebesLayer.h
2013-05-01 17:03:25 +12:00

136 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_BASICLAYERSIMPL_H
#define GFX_BASICLAYERSIMPL_H
#include "ipc/AutoOpenSurface.h"
#include "ipc/ShadowLayerChild.h"
#include "BasicLayers.h"
#include "BasicImplData.h"
#include "ReadbackLayer.h"
#include "ReadbackProcessor.h"
namespace mozilla {
namespace layers {
class BasicContainerLayer;
class ShadowableLayer;
class AutoSetOperator {
public:
AutoSetOperator(gfxContext* aContext, gfxContext::GraphicsOperator aOperator) {
if (aOperator != gfxContext::OPERATOR_OVER) {
aContext->SetOperator(aOperator);
mContext = aContext;
}
}
~AutoSetOperator() {
if (mContext) {
mContext->SetOperator(gfxContext::OPERATOR_OVER);
}
}
private:
nsRefPtr<gfxContext> mContext;
};
class BasicReadbackLayer : public ReadbackLayer,
public BasicImplData
{
public:
BasicReadbackLayer(BasicLayerManager* aLayerManager) :
ReadbackLayer(aLayerManager, static_cast<BasicImplData*>(this))
{
MOZ_COUNT_CTOR(BasicReadbackLayer);
}
virtual ~BasicReadbackLayer()
{
MOZ_COUNT_DTOR(BasicReadbackLayer);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
ReadbackLayer::SetVisibleRegion(aRegion);
}
protected:
BasicLayerManager* BasicManager()
{
return static_cast<BasicLayerManager*>(mManager);
}
};
/**
* Drawing with a mask requires a mask surface and a transform.
* Sometimes the mask surface is a direct gfxASurface, but other times
* it's a SurfaceDescriptor. For SurfaceDescriptor, we need to use a
* scoped AutoOpenSurface to get a gfxASurface for the
* SurfaceDescriptor.
*
* This helper class manages the gfxASurface-or-SurfaceDescriptor
* logic.
*/
class MOZ_STACK_CLASS AutoMaskData {
public:
AutoMaskData() { }
~AutoMaskData() { }
/**
* Construct this out of either a gfxASurface or a
* SurfaceDescriptor. Construct() must only be called once.
* GetSurface() and GetTransform() must not be called until this has
* been constructed.
*/
void Construct(const gfxMatrix& aTransform,
gfxASurface* aSurface);
void Construct(const gfxMatrix& aTransform,
const SurfaceDescriptor& aSurface);
/** The returned surface can't escape the scope of |this|. */
gfxASurface* GetSurface();
const gfxMatrix& GetTransform();
private:
bool IsConstructed();
gfxMatrix mTransform;
nsRefPtr<gfxASurface> mSurface;
Maybe<AutoOpenSurface> mSurfaceOpener;
AutoMaskData(const AutoMaskData&) MOZ_DELETE;
AutoMaskData& operator=(const AutoMaskData&) MOZ_DELETE;
};
/*
* Extract a mask surface for a mask layer
* Returns true and through outparams a surface for the mask layer if
* a mask layer is present and has a valid surface and transform;
* false otherwise.
* The transform for the layer will be put in aMaskData
*/
bool
GetMaskData(Layer* aMaskLayer, AutoMaskData* aMaskData);
// Paint the current source to a context using a mask, if present
void
PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer);
// Fill the current path with the current source, using a
// mask and opacity, if present
void
FillWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer);
BasicImplData*
ToData(Layer* aLayer);
}
}
#endif