gecko/content/media/MediaCache.h
Chris Pearce 216fe28466 Bug 811381 - Remove ns prefix from media code. r=roc
--HG--
rename : content/media/nsAudioAvailableEventManager.cpp => content/media/AudioAvailableEventManager.cpp
rename : content/media/nsAudioAvailableEventManager.h => content/media/AudioAvailableEventManager.h
rename : content/media/nsAudioStream.cpp => content/media/AudioStream.cpp
rename : content/media/nsAudioStream.h => content/media/AudioStream.h
rename : content/media/nsMediaCache.cpp => content/media/MediaCache.cpp
rename : content/media/nsMediaCache.h => content/media/MediaCache.h
rename : content/media/nsBuiltinDecoder.cpp => content/media/MediaDecoder.cpp
rename : content/media/nsBuiltinDecoder.h => content/media/MediaDecoder.h
rename : content/media/nsBuiltinDecoderReader.cpp => content/media/MediaDecoderReader.cpp
rename : content/media/nsBuiltinDecoderReader.h => content/media/MediaDecoderReader.h
rename : content/media/nsBuiltinDecoderStateMachine.cpp => content/media/MediaDecoderStateMachine.cpp
rename : content/media/nsBuiltinDecoderStateMachine.h => content/media/MediaDecoderStateMachine.h
rename : content/media/dash/nsDASHDecoder.cpp => content/media/dash/DASHDecoder.cpp
rename : content/media/dash/nsDASHDecoder.h => content/media/dash/DASHDecoder.h
rename : content/media/dash/nsDASHReader.cpp => content/media/dash/DASHReader.cpp
rename : content/media/dash/nsDASHReader.h => content/media/dash/DASHReader.h
rename : content/media/dash/nsDASHRepDecoder.cpp => content/media/dash/DASHRepDecoder.cpp
rename : content/media/dash/nsDASHRepDecoder.h => content/media/dash/DASHRepDecoder.h
rename : content/media/gstreamer/nsGStreamerDecoder.cpp => content/media/gstreamer/GStreamerDecoder.cpp
rename : content/media/gstreamer/nsGStreamerDecoder.h => content/media/gstreamer/GStreamerDecoder.h
rename : content/media/gstreamer/nsGStreamerReader.cpp => content/media/gstreamer/GStreamerReader.cpp
rename : content/media/gstreamer/nsGStreamerReader.h => content/media/gstreamer/GStreamerReader.h
rename : content/media/ogg/nsOggCodecState.cpp => content/media/ogg/OggCodecState.cpp
rename : content/media/ogg/nsOggCodecState.h => content/media/ogg/OggCodecState.h
rename : content/media/ogg/nsOggDecoder.cpp => content/media/ogg/OggDecoder.cpp
rename : content/media/ogg/nsOggDecoder.h => content/media/ogg/OggDecoder.h
rename : content/media/ogg/nsOggReader.cpp => content/media/ogg/OggReader.cpp
rename : content/media/ogg/nsOggReader.h => content/media/ogg/OggReader.h
rename : content/media/omx/nsMediaOmxDecoder.cpp => content/media/omx/MediaOmxDecoder.cpp
rename : content/media/omx/nsMediaOmxDecoder.h => content/media/omx/MediaOmxDecoder.h
rename : content/media/omx/nsMediaOmxReader.cpp => content/media/omx/MediaOmxReader.cpp
rename : content/media/omx/nsMediaOmxReader.h => content/media/omx/MediaOmxReader.h
rename : content/media/plugins/nsMediaPluginDecoder.cpp => content/media/plugins/MediaPluginDecoder.cpp
rename : content/media/plugins/nsMediaPluginDecoder.h => content/media/plugins/MediaPluginDecoder.h
rename : content/media/plugins/nsMediaPluginHost.cpp => content/media/plugins/MediaPluginHost.cpp
rename : content/media/plugins/nsMediaPluginHost.h => content/media/plugins/MediaPluginHost.h
rename : content/media/plugins/nsMediaPluginReader.cpp => content/media/plugins/MediaPluginReader.cpp
rename : content/media/plugins/nsMediaPluginReader.h => content/media/plugins/MediaPluginReader.h
rename : content/media/raw/nsRawDecoder.cpp => content/media/raw/RawDecoder.cpp
rename : content/media/raw/nsRawDecoder.h => content/media/raw/RawDecoder.h
rename : content/media/raw/nsRawReader.cpp => content/media/raw/RawReader.cpp
rename : content/media/raw/nsRawReader.h => content/media/raw/RawReader.h
rename : content/media/raw/nsRawStructs.h => content/media/raw/RawStructs.h
rename : content/media/wave/nsWaveDecoder.cpp => content/media/wave/WaveDecoder.cpp
rename : content/media/wave/nsWaveDecoder.h => content/media/wave/WaveDecoder.h
rename : content/media/wave/nsWaveReader.cpp => content/media/wave/WaveReader.cpp
rename : content/media/wave/nsWaveReader.h => content/media/wave/WaveReader.h
rename : content/media/webm/nsWebMBufferedParser.cpp => content/media/webm/WebMBufferedParser.cpp
rename : content/media/webm/nsWebMBufferedParser.h => content/media/webm/WebMBufferedParser.h
rename : content/media/webm/nsWebMDecoder.cpp => content/media/webm/WebMDecoder.cpp
rename : content/media/webm/nsWebMDecoder.h => content/media/webm/WebMDecoder.h
rename : content/media/webm/nsWebMReader.cpp => content/media/webm/WebMReader.cpp
rename : content/media/webm/nsWebMReader.h => content/media/webm/WebMReader.h
2012-11-14 11:46:40 -08:00

506 lines
24 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MediaCache_h_
#define MediaCache_h_
#include "nsTArray.h"
#include "nsIPrincipal.h"
#include "nsCOMPtr.h"
namespace mozilla {
// defined in MediaResource.h
class ChannelMediaResource;
class MediaByteRange;
class MediaResource;
class ReentrantMonitorAutoEnter;
/**
* Media applications want fast, "on demand" random access to media data,
* for pausing, seeking, etc. But we are primarily interested
* in transporting media data using HTTP over the Internet, which has
* high latency to open a connection, requires a new connection for every
* seek, may not even support seeking on some connections (especially
* live streams), and uses a push model --- data comes from the server
* and you don't have much control over the rate. Also, transferring data
* over the Internet can be slow and/or unpredictable, so we want to read
* ahead to buffer and cache as much data as possible.
*
* The job of the media cache is to resolve this impedance mismatch.
* The media cache reads data from Necko channels into file-backed storage,
* and offers a random-access file-like API to the stream data
* (MediaCacheStream). Along the way it solves several problems:
* -- The cache intelligently reads ahead to prefetch data that may be
* needed in the future
* -- The size of the cache is bounded so that we don't fill up
* storage with read-ahead data
* -- Cache replacement is managed globally so that the most valuable
* data (across all streams) is retained
* -- The cache can suspend Necko channels temporarily when their data is
* not wanted (yet)
* -- The cache translates file-like seek requests to HTTP seeks,
* including optimizations like not triggering a new seek if it would
* be faster to just keep reading until we reach the seek point. The
* "seek to EOF" idiom to determine file size is also handled efficiently
* (seeking to EOF and then seeking back to the previous offset does not
* trigger any Necko activity)
* -- The cache also handles the case where the server does not support
* seeking
* -- Necko can only send data to the main thread, but MediaCacheStream
* can distribute data to any thread
* -- The cache exposes APIs so clients can detect what data is
* currently held
*
* Note that although HTTP is the most important transport and we only
* support transport-level seeking via HTTP byte-ranges, the media cache
* works with any kind of Necko channels and provides random access to
* cached data even for, e.g., FTP streams.
*
* The media cache is not persistent. It does not currently allow
* data from one load to be used by other loads, either within the same
* browser session or across browser sessions. The media cache file
* is marked "delete on close" so it will automatically disappear in the
* event of a browser crash or shutdown.
*
* The media cache is block-based. Streams are divided into blocks of a
* fixed size (currently 4K) and we cache blocks. A single cache contains
* blocks for all streams.
*
* The cache size is controlled by the media.cache_size preference
* (which is in KB). The default size is 500MB.
*
* The replacement policy predicts a "time of next use" for each block
* in the cache. When we need to free a block, the block with the latest
* "time of next use" will be evicted. Blocks are divided into
* different classes, each class having its own predictor:
* FREE_BLOCK: these blocks are effectively infinitely far in the future;
* a free block will always be chosen for replacement before other classes
* of blocks.
* METADATA_BLOCK: these are blocks that contain data that has been read
* by the decoder in "metadata mode", e.g. while the decoder is searching
* the stream during a seek operation. These blocks are managed with an
* LRU policy; the "time of next use" is predicted to be as far in the
* future as the last use was in the past.
* PLAYED_BLOCK: these are blocks that have not been read in "metadata
* mode", and contain data behind the current decoder read point. (They
* may not actually have been read by the decoder, if the decoder seeked
* forward.) These blocks are managed with an LRU policy except that we add
* REPLAY_DELAY seconds of penalty to their predicted "time of next use",
* to reflect the uncertainty about whether replay will actually happen
* or not.
* READAHEAD_BLOCK: these are blocks that have not been read in
* "metadata mode" and that are entirely ahead of the current decoder
* read point. (They may actually have been read by the decoder in the
* past if the decoder has since seeked backward.) We predict the
* time of next use for these blocks by assuming steady playback and
* dividing the number of bytes between the block and the current decoder
* read point by the decoder's estimate of its playback rate in bytes
* per second. This ensures that the blocks farthest ahead are considered
* least valuable.
* For efficient prediction of the "latest time of next use", we maintain
* linked lists of blocks in each class, ordering blocks by time of
* next use. READAHEAD_BLOCKS have one linked list per stream, since their
* time of next use depends on stream parameters, but the other lists
* are global.
*
* A block containing a current decoder read point can contain data
* both behind and ahead of the read point. It will be classified as a
* PLAYED_BLOCK but we will give it special treatment so it is never
* evicted --- it actually contains the highest-priority readahead data
* as well as played data.
*
* "Time of next use" estimates are also used for flow control. When
* reading ahead we can predict the time of next use for the data that
* will be read. If the predicted time of next use is later then the
* prediction for all currently cached blocks, and the cache is full, then
* we should suspend reading from the Necko channel.
*
* Unfortunately suspending the Necko channel can't immediately stop the
* flow of data from the server. First our desire to suspend has to be
* transmitted to the server (in practice, Necko stops reading from the
* socket, which causes the kernel to shrink its advertised TCP receive
* window size to zero). Then the server can stop sending the data, but
* we will receive data roughly corresponding to the product of the link
* bandwidth multiplied by the round-trip latency. We deal with this by
* letting the cache overflow temporarily and then trimming it back by
* moving overflowing blocks back into the body of the cache, replacing
* less valuable blocks as they become available. We try to avoid simply
* discarding overflowing readahead data.
*
* All changes to the actual contents of the cache happen on the main
* thread, since that's where Necko's notifications happen.
*
* The media cache maintains at most one Necko channel for each stream.
* (In the future it might be advantageous to relax this, e.g. so that a
* seek to near the end of the file can happen without disturbing
* the loading of data from the beginning of the file.) The Necko channel
* is managed through ChannelMediaResource; MediaCache does not
* depend on Necko directly.
*
* Every time something changes that might affect whether we want to
* read from a Necko channel, or whether we want to seek on the Necko
* channel --- such as data arriving or data being consumed by the
* decoder --- we asynchronously trigger MediaCache::Update on the main
* thread. That method implements most cache policy. It evaluates for
* each stream whether we want to suspend or resume the stream and what
* offset we should seek to, if any. It is also responsible for trimming
* back the cache size to its desired limit by moving overflowing blocks
* into the main part of the cache.
*
* Streams can be opened in non-seekable mode. In non-seekable mode,
* the cache will only call ChannelMediaResource::CacheClientSeek with
* a 0 offset. The cache tries hard not to discard readahead data
* for non-seekable streams, since that could trigger a potentially
* disastrous re-read of the entire stream. It's up to cache clients
* to try to avoid requesting seeks on such streams.
*
* MediaCache has a single internal monitor for all synchronization.
* This is treated as the lowest level monitor in the media code. So,
* we must not acquire any MediaDecoder locks or MediaResource locks
* while holding the MediaCache lock. But it's OK to hold those locks
* and then get the MediaCache lock.
*
* MediaCache associates a principal with each stream. CacheClientSeek
* can trigger new HTTP requests; due to redirects to other domains,
* each HTTP load can return data with a different principal. This
* principal must be passed to NotifyDataReceived, and MediaCache
* will detect when different principals are associated with data in the
* same stream, and replace them with a null principal.
*/
class MediaCache;
/**
* If the cache fails to initialize then Init will fail, so nonstatic
* methods of this class can assume gMediaCache is non-null.
*
* This class can be directly embedded as a value.
*/
class MediaCacheStream {
public:
enum {
// This needs to be a power of two
BLOCK_SIZE = 32768
};
enum ReadMode {
MODE_METADATA,
MODE_PLAYBACK
};
// aClient provides the underlying transport that cache will use to read
// data for this stream.
MediaCacheStream(ChannelMediaResource* aClient)
: mClient(aClient), mInitialized(false),
mHasHadUpdate(false),
mClosed(false),
mDidNotifyDataEnded(false), mResourceID(0),
mIsSeekable(false), mCacheSuspended(false),
mChannelEnded(false),
mChannelOffset(0), mStreamLength(-1),
mStreamOffset(0), mPlaybackBytesPerSecond(10000),
mPinCount(0), mCurrentMode(MODE_PLAYBACK),
mMetadataInPartialBlockBuffer(false) {}
~MediaCacheStream();
// Set up this stream with the cache. Can fail on OOM. One
// of InitAsClone or Init must be called before any other method on
// this class. Does nothing if already initialized.
nsresult Init();
// Set up this stream with the cache, assuming it's for the same data
// as the aOriginal stream. Can fail on OOM. Exactly one
// of InitAsClone or Init must be called before any other method on
// this class. Does nothing if already initialized.
nsresult InitAsClone(MediaCacheStream* aOriginal);
// These are called on the main thread.
// Tell us whether the stream is seekable or not. Non-seekable streams
// will always pass 0 for aOffset to CacheClientSeek. This should only
// be called while the stream is at channel offset 0. Seekability can
// change during the lifetime of the MediaCacheStream --- every time
// we do an HTTP load the seekability may be different (and sometimes
// is, in practice, due to the effects of caching proxies).
void SetSeekable(bool aIsSeekable);
// This must be called (and return) before the ChannelMediaResource
// used to create this MediaCacheStream is deleted.
void Close();
// This returns true when the stream has been closed
bool IsClosed() const { return mClosed; }
// Returns true when this stream is can be shared by a new resource load
bool IsAvailableForSharing() const
{
return !mClosed &&
(!mDidNotifyDataEnded || NS_SUCCEEDED(mNotifyDataEndedStatus));
}
// Get the principal for this stream. Anything accessing the contents of
// this stream must have a principal that subsumes this principal.
nsIPrincipal* GetCurrentPrincipal() { return mPrincipal; }
// Ensure a global media cache update has run with this stream present.
// This ensures the cache has had a chance to suspend or unsuspend this stream.
// Called only on main thread. This can change the state of streams, fire
// notifications, etc.
void EnsureCacheUpdate();
// These callbacks are called on the main thread by the client
// when data has been received via the channel.
// Tells the cache what the server said the data length is going to be.
// The actual data length may be greater (we receive more data than
// specified) or smaller (the stream ends before we reach the given
// length), because servers can lie. The server's reported data length
// *and* the actual data length can even vary over time because a
// misbehaving server may feed us a different stream after each seek
// operation. So this is really just a hint. The cache may however
// stop reading (suspend the channel) when it thinks we've read all the
// data available based on an incorrect reported length. Seeks relative
// EOF also depend on the reported length if we haven't managed to
// read the whole stream yet.
void NotifyDataLength(int64_t aLength);
// Notifies the cache that a load has begun. We pass the offset
// because in some cases the offset might not be what the cache
// requested. In particular we might unexpectedly start providing
// data at offset 0. This need not be called if the offset is the
// offset that the cache requested in
// ChannelMediaResource::CacheClientSeek. This can be called at any
// time by the client, not just after a CacheClientSeek.
void NotifyDataStarted(int64_t aOffset);
// Notifies the cache that data has been received. The stream already
// knows the offset because data is received in sequence and
// the starting offset is known via NotifyDataStarted or because
// the cache requested the offset in
// ChannelMediaResource::CacheClientSeek, or because it defaulted to 0.
// We pass in the principal that was used to load this data.
void NotifyDataReceived(int64_t aSize, const char* aData,
nsIPrincipal* aPrincipal);
// Notifies the cache that the channel has closed with the given status.
void NotifyDataEnded(nsresult aStatus);
// These methods can be called on any thread.
// Cached blocks associated with this stream will not be evicted
// while the stream is pinned.
void Pin();
void Unpin();
// See comments above for NotifyDataLength about how the length
// can vary over time. Returns -1 if no length is known. Returns the
// reported length if we haven't got any better information. If
// the stream ended normally we return the length we actually got.
// If we've successfully read data beyond the originally reported length,
// we return the end of the data we've read.
int64_t GetLength();
// Returns the unique resource ID. Call only on the main thread or while
// holding the media cache lock.
int64_t GetResourceID() { return mResourceID; }
// Returns the end of the bytes starting at the given offset
// which are in cache.
int64_t GetCachedDataEnd(int64_t aOffset);
// Returns the offset of the first byte of cached data at or after aOffset,
// or -1 if there is no such cached data.
int64_t GetNextCachedData(int64_t aOffset);
// Fills aRanges with the ByteRanges representing the data which is currently
// cached. Locks the media cache while running, to prevent any ranges
// growing. The stream should be pinned while this runs and while its results
// are used, to ensure no data is evicted.
nsresult GetCachedRanges(nsTArray<MediaByteRange>& aRanges);
// Reads from buffered data only. Will fail if not all data to be read is
// in the cache. Will not mark blocks as read. Can be called from the main
// thread. It's the caller's responsibility to wrap the call in a pin/unpin,
// and also to check that the range they want is cached before calling this.
nsresult ReadFromCache(char* aBuffer,
int64_t aOffset,
int64_t aCount);
// IsDataCachedToEndOfStream returns true if all the data from
// aOffset to the end of the stream (the server-reported end, if the
// real end is not known) is in cache. If we know nothing about the
// end of the stream, this returns false.
bool IsDataCachedToEndOfStream(int64_t aOffset);
// The mode is initially MODE_PLAYBACK.
void SetReadMode(ReadMode aMode);
// This is the client's estimate of the playback rate assuming
// the media plays continuously. The cache can't guess this itself
// because it doesn't know when the decoder was paused, buffering, etc.
// Do not pass zero.
void SetPlaybackRate(uint32_t aBytesPerSecond);
// Returns the last set value of SetSeekable.
bool IsSeekable();
// Returns true when all streams for this resource are suspended or their
// channel has ended.
// If aActiveResource is non-null, fills it with a pointer to a stream
// for this resource that is not suspended or ended.
bool AreAllStreamsForResourceSuspended(MediaResource** aActiveResource);
// These methods must be called on a different thread from the main
// thread. They should always be called on the same thread for a given
// stream.
// This can fail when aWhence is NS_SEEK_END and no stream length
// is known.
nsresult Seek(int32_t aWhence, int64_t aOffset);
int64_t Tell();
// *aBytes gets the number of bytes that were actually read. This can
// be less than aCount. If the first byte of data is not in the cache,
// this will block until the data is available or the stream is
// closed, otherwise it won't block.
nsresult Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes);
private:
friend class MediaCache;
/**
* A doubly-linked list of blocks. Add/Remove/Get methods are all
* constant time. We declare this here so that a stream can contain a
* BlockList of its read-ahead blocks. Blocks are referred to by index
* into the MediaCache::mIndex array.
*
* Blocks can belong to more than one list at the same time, because
* the next/prev pointers are not stored in the block.
*/
class BlockList {
public:
BlockList() : mFirstBlock(-1), mCount(0) { mEntries.Init(); }
~BlockList() {
NS_ASSERTION(mFirstBlock == -1 && mCount == 0,
"Destroying non-empty block list");
}
void AddFirstBlock(int32_t aBlock);
void AddAfter(int32_t aBlock, int32_t aBefore);
void RemoveBlock(int32_t aBlock);
// Returns the first block in the list, or -1 if empty
int32_t GetFirstBlock() const { return mFirstBlock; }
// Returns the last block in the list, or -1 if empty
int32_t GetLastBlock() const;
// Returns the next block in the list after aBlock or -1 if
// aBlock is the last block
int32_t GetNextBlock(int32_t aBlock) const;
// Returns the previous block in the list before aBlock or -1 if
// aBlock is the first block
int32_t GetPrevBlock(int32_t aBlock) const;
bool IsEmpty() const { return mFirstBlock < 0; }
int32_t GetCount() const { return mCount; }
// The contents of aBlockIndex1 and aBlockIndex2 have been swapped
void NotifyBlockSwapped(int32_t aBlockIndex1, int32_t aBlockIndex2);
#ifdef DEBUG
// Verify linked-list invariants
void Verify();
#else
void Verify() {}
#endif
private:
struct Entry : public nsUint32HashKey {
Entry(KeyTypePointer aKey) : nsUint32HashKey(aKey) { }
Entry(const Entry& toCopy) : nsUint32HashKey(&toCopy.GetKey()),
mNextBlock(toCopy.mNextBlock), mPrevBlock(toCopy.mPrevBlock) {}
int32_t mNextBlock;
int32_t mPrevBlock;
};
nsTHashtable<Entry> mEntries;
// The index of the first block in the list, or -1 if the list is empty.
int32_t mFirstBlock;
// The number of blocks in the list.
int32_t mCount;
};
// Returns the end of the bytes starting at the given offset
// which are in cache.
// This method assumes that the cache monitor is held and can be called on
// any thread.
int64_t GetCachedDataEndInternal(int64_t aOffset);
// Returns the offset of the first byte of cached data at or after aOffset,
// or -1 if there is no such cached data.
// This method assumes that the cache monitor is held and can be called on
// any thread.
int64_t GetNextCachedDataInternal(int64_t aOffset);
// A helper function to do the work of closing the stream. Assumes
// that the cache monitor is held. Main thread only.
// aReentrantMonitor is the nsAutoReentrantMonitor wrapper holding the cache monitor.
// This is used to NotifyAll to wake up threads that might be
// blocked on reading from this stream.
void CloseInternal(ReentrantMonitorAutoEnter& aReentrantMonitor);
// Update mPrincipal given that data has been received from aPrincipal
bool UpdatePrincipal(nsIPrincipal* aPrincipal);
// These fields are main-thread-only.
ChannelMediaResource* mClient;
nsCOMPtr<nsIPrincipal> mPrincipal;
// Set to true when Init or InitAsClone has been called
bool mInitialized;
// Set to true when MediaCache::Update() has finished while this stream
// was present.
bool mHasHadUpdate;
// Set to true when the stream has been closed either explicitly or
// due to an internal cache error
bool mClosed;
// True if CacheClientNotifyDataEnded has been called for this stream.
bool mDidNotifyDataEnded;
// The following fields must be written holding the cache's monitor and
// only on the main thread, thus can be read either on the main thread
// or while holding the cache's monitor.
// This is a unique ID representing the resource we're loading.
// All streams with the same mResourceID are loading the same
// underlying resource and should share data.
int64_t mResourceID;
// The last reported seekability state for the underlying channel
bool mIsSeekable;
// True if the cache has suspended our channel because the cache is
// full and the priority of the data that would be received is lower
// than the priority of the data already in the cache
bool mCacheSuspended;
// True if the channel ended and we haven't seeked it again.
bool mChannelEnded;
// The offset where the next data from the channel will arrive
int64_t mChannelOffset;
// The reported or discovered length of the data, or -1 if nothing is
// known
int64_t mStreamLength;
// The following fields are protected by the cache's monitor can can be written
// by any thread.
// The offset where the reader is positioned in the stream
int64_t mStreamOffset;
// For each block in the stream data, maps to the cache entry for the
// block, or -1 if the block is not cached.
nsTArray<int32_t> mBlocks;
// The list of read-ahead blocks, ordered by stream offset; the first
// block is the earliest in the stream (so the last block will be the
// least valuable).
BlockList mReadaheadBlocks;
// The list of metadata blocks; the first block is the most recently used
BlockList mMetadataBlocks;
// The list of played-back blocks; the first block is the most recently used
BlockList mPlayedBlocks;
// The last reported estimate of the decoder's playback rate
uint32_t mPlaybackBytesPerSecond;
// The number of times this stream has been Pinned without a
// corresponding Unpin
uint32_t mPinCount;
// The status used when we did CacheClientNotifyDataEnded. Only valid
// when mDidNotifyDataEnded is true.
nsresult mNotifyDataEndedStatus;
// The last reported read mode
ReadMode mCurrentMode;
// True if some data in mPartialBlockBuffer has been read as metadata
bool mMetadataInPartialBlockBuffer;
// The following field is protected by the cache's monitor but are
// only written on the main thread.
// Data received for the block containing mChannelOffset. Data needs
// to wait here so we can write back a complete block. The first
// mChannelOffset%BLOCK_SIZE bytes have been filled in with good data,
// the rest are garbage.
// Use int64_t so that the data is well-aligned.
int64_t mPartialBlockBuffer[BLOCK_SIZE/sizeof(int64_t)];
};
} // namespace mozilla
#endif