mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
141 lines
5.1 KiB
Java
141 lines
5.1 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko.util;
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import android.annotation.TargetApi;
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import android.os.Build;
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import android.view.InputDevice;
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import android.view.KeyCharacterMap;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.View;
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public final class GamepadUtils {
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private static final int SONY_XPERIA_GAMEPAD_DEVICE_ID = 196611;
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private static View.OnKeyListener sClickDispatcher;
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private static float sDeadZoneThresholdOverride = 1e-2f;
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private GamepadUtils() {
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}
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@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR1)
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private static boolean isGamepadKey(KeyEvent event) {
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if (Build.VERSION.SDK_INT < 12) {
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return false;
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}
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return (event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD;
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}
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public static boolean isActionKey(KeyEvent event) {
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return (isGamepadKey(event) && (event.getKeyCode() == KeyEvent.KEYCODE_BUTTON_A));
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}
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public static boolean isActionKeyDown(KeyEvent event) {
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return isActionKey(event) && event.getAction() == KeyEvent.ACTION_DOWN;
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}
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public static boolean isBackKey(KeyEvent event) {
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return (isGamepadKey(event) && (event.getKeyCode() == KeyEvent.KEYCODE_BUTTON_B));
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}
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public static void overrideDeadZoneThreshold(float threshold) {
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sDeadZoneThresholdOverride = threshold;
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}
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public static boolean isValueInDeadZone(MotionEvent event, int axis) {
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float threshold;
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if (sDeadZoneThresholdOverride >= 0) {
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threshold = sDeadZoneThresholdOverride;
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} else {
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InputDevice.MotionRange range = event.getDevice().getMotionRange(axis);
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threshold = range.getFlat() + range.getFuzz();
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}
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float value = event.getAxisValue(axis);
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return (Math.abs(value) < threshold);
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}
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public static boolean isPanningControl(MotionEvent event) {
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if (Build.VERSION.SDK_INT < 12) {
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return false;
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}
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if ((event.getSource() & InputDevice.SOURCE_CLASS_MASK) != InputDevice.SOURCE_CLASS_JOYSTICK) {
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return false;
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}
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if (isValueInDeadZone(event, MotionEvent.AXIS_X)
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&& isValueInDeadZone(event, MotionEvent.AXIS_Y)
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&& isValueInDeadZone(event, MotionEvent.AXIS_Z)
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&& isValueInDeadZone(event, MotionEvent.AXIS_RZ)) {
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return false;
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}
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return true;
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}
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public static View.OnKeyListener getClickDispatcher() {
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if (sClickDispatcher == null) {
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sClickDispatcher = new View.OnKeyListener() {
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@Override
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public boolean onKey(View v, int keyCode, KeyEvent event) {
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if (isActionKeyDown(event)) {
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return v.performClick();
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}
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return false;
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}
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};
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}
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return sClickDispatcher;
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}
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public static KeyEvent translateSonyXperiaGamepadKeys(int keyCode, KeyEvent event) {
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// The cross and circle button mappings may be swapped in the different regions so
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// determine if they are swapped so the proper key codes can be mapped to the keys
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boolean areKeysSwapped = areSonyXperiaGamepadKeysSwapped();
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// If a Sony Xperia, remap the cross and circle buttons to buttons
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// A and B for the gamepad API
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switch (keyCode) {
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case KeyEvent.KEYCODE_BACK:
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keyCode = (areKeysSwapped ? KeyEvent.KEYCODE_BUTTON_A : KeyEvent.KEYCODE_BUTTON_B);
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break;
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case KeyEvent.KEYCODE_DPAD_CENTER:
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keyCode = (areKeysSwapped ? KeyEvent.KEYCODE_BUTTON_B : KeyEvent.KEYCODE_BUTTON_A);
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break;
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default:
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return event;
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}
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return new KeyEvent(event.getAction(), keyCode);
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}
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public static boolean isSonyXperiaGamepadKeyEvent(KeyEvent event) {
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return (event.getDeviceId() == SONY_XPERIA_GAMEPAD_DEVICE_ID &&
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"Sony Ericsson".equals(Build.MANUFACTURER) &&
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("R800".equals(Build.MODEL) || "R800i".equals(Build.MODEL)));
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}
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private static boolean areSonyXperiaGamepadKeysSwapped() {
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// The cross and circle buttons on Sony Xperia phones are swapped
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// in different regions
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// http://developer.sonymobile.com/2011/02/13/xperia-play-game-keys/
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final char DEFAULT_O_BUTTON_LABEL = 0x25CB;
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boolean swapped = false;
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int[] deviceIds = InputDevice.getDeviceIds();
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for (int i= 0; deviceIds != null && i < deviceIds.length; i++) {
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KeyCharacterMap keyCharacterMap = KeyCharacterMap.load(deviceIds[i]);
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if (keyCharacterMap != null && DEFAULT_O_BUTTON_LABEL ==
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keyCharacterMap.getDisplayLabel(KeyEvent.KEYCODE_DPAD_CENTER)) {
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swapped = true;
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break;
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}
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}
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return swapped;
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}
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}
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