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69 lines
1.9 KiB
HTML
69 lines
1.9 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=713381
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-->
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<head>
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<meta charset="utf-8">
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<title>Test for Bug 713381</title>
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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<script type="text/javascript" src="manifest.js"></script>
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=713381">Mozilla Bug 713381</a>
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<p id="display"></p>
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<div id="content" style="display: none">
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</div>
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<p>Received loadeddata event for <span id="result">0</span> <span id="expected"></span>audio elements.</p>
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<pre id="test">
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<script type="application/javascript">
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/** Test for Bug 713381 **/
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const num = 500;
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var loadeddata = 0;
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var result = document.getElementById("result");
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document.getElementById("expected").innerHTML = " of " + num + " ";
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var finish = function(testNum) {
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return function() {
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ok(true, "Received loadeddata event for instance " + testNum );
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loadeddata++;
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if (loadeddata == num) {
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ok(true, "Should receive loadeddata events for all " + num + " elements.");
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SimpleTest.finish();
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}
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}
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};
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var resource = getPlayableAudio(gSmallTests);
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if (resource == null) {
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todo(false, "No types supported");
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} else {
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SimpleTest.waitForExplicitFinish();
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// Load the resource, and play it to ensure it's entirely downloaded.
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// Once it's played through, create a large number of audio elements which
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// are the same resource. These will share data with the other resource, and
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// so be really cheap to create.
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var res = new Audio(resource.name);
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res.addEventListener("ended",
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function() {
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for (var i=0; i<num; ++i) {
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var a = new Audio(resource.name);
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a.addEventListener("loadeddata", finish(i), false);
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}
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}, false);
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res.play();
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}
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setInterval(function() { result.innerHTML = loadeddata; }, 1000);
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</script>
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</pre>
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</body>
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</html>
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