gecko/content/media/AudioNodeStream.h
Karl Tomlinson a529c5bdb3 b=910174 add DelayNode's tail-time reference as soon as the engine receives sound r=ehsan
This removes the dependence on AllInputsFinished() which didn't return true
for many input types.

The DelayProcessor is no longer continuously reset (bug 921457) and the
reference is now correctly added again when all inputs are finished and then
new inputs are connected.

--HG--
extra : rebase_source : b85c62305a6fcfce57bd40a11edaeaaf2a63c188
2013-10-01 09:50:04 +13:00

172 lines
5.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_AUDIONODESTREAM_H_
#define MOZILLA_AUDIONODESTREAM_H_
#include "MediaStreamGraph.h"
#include "mozilla/dom/AudioNodeBinding.h"
#include "AudioSegment.h"
#ifdef PR_LOGGING
#define LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg)
#else
#define LOG(type, msg)
#endif
namespace mozilla {
namespace dom {
struct ThreeDPoint;
class AudioParamTimeline;
class DelayNodeEngine;
}
class ThreadSharedFloatArrayBufferList;
class AudioNodeEngine;
/**
* An AudioNodeStream produces one audio track with ID AUDIO_TRACK.
* The start time of the AudioTrack is aligned to the start time of the
* AudioContext's destination node stream, plus some multiple of BLOCK_SIZE
* samples.
*
* An AudioNodeStream has an AudioNodeEngine plugged into it that does the
* actual audio processing. AudioNodeStream contains the glue code that
* integrates audio processing with the MediaStreamGraph.
*/
class AudioNodeStream : public ProcessedMediaStream {
public:
enum { AUDIO_TRACK = 1 };
typedef nsAutoTArray<AudioChunk, 1> OutputChunks;
/**
* Transfers ownership of aEngine to the new AudioNodeStream.
*/
AudioNodeStream(AudioNodeEngine* aEngine,
MediaStreamGraph::AudioNodeStreamKind aKind,
TrackRate aSampleRate)
: ProcessedMediaStream(nullptr),
mEngine(aEngine),
mSampleRate(aSampleRate),
mKind(aKind),
mNumberOfInputChannels(2),
mMarkAsFinishedAfterThisBlock(false),
mAudioParamStream(false),
mMuted(false)
{
MOZ_ASSERT(NS_IsMainThread());
mChannelCountMode = dom::ChannelCountMode::Max;
mChannelInterpretation = dom::ChannelInterpretation::Speakers;
// AudioNodes are always producing data
mHasCurrentData = true;
MOZ_COUNT_CTOR(AudioNodeStream);
}
~AudioNodeStream();
// Control API
/**
* Sets a parameter that's a time relative to some stream's played time.
* This time is converted to a time relative to this stream when it's set.
*/
void SetStreamTimeParameter(uint32_t aIndex, MediaStream* aRelativeToStream,
double aStreamTime);
void SetDoubleParameter(uint32_t aIndex, double aValue);
void SetInt32Parameter(uint32_t aIndex, int32_t aValue);
void SetTimelineParameter(uint32_t aIndex, const dom::AudioParamTimeline& aValue);
void SetThreeDPointParameter(uint32_t aIndex, const dom::ThreeDPoint& aValue);
void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList> aBuffer);
// This consumes the contents of aData. aData will be emptied after this returns.
void SetRawArrayData(nsTArray<float>& aData);
void SetChannelMixingParameters(uint32_t aNumberOfChannels,
dom::ChannelCountMode aChannelCountMoe,
dom::ChannelInterpretation aChannelInterpretation);
void SetAudioParamHelperStream()
{
MOZ_ASSERT(!mAudioParamStream, "Can only do this once");
mAudioParamStream = true;
}
virtual AudioNodeStream* AsAudioNodeStream() { return this; }
// Graph thread only
void SetStreamTimeParameterImpl(uint32_t aIndex, MediaStream* aRelativeToStream,
double aStreamTime);
void SetChannelMixingParametersImpl(uint32_t aNumberOfChannels,
dom::ChannelCountMode aChannelCountMoe,
dom::ChannelInterpretation aChannelInterpretation);
virtual void ProduceOutput(GraphTime aFrom, GraphTime aTo);
TrackTicks GetCurrentPosition();
bool IsAudioParamStream() const
{
return mAudioParamStream;
}
void Mute() {
mMuted = true;
}
void Unmute() {
mMuted = false;
}
const OutputChunks& LastChunks() const
{
return mLastChunks;
}
virtual bool MainThreadNeedsUpdates() const MOZ_OVERRIDE
{
// Only source and external streams need updates on the main thread.
return (mKind == MediaStreamGraph::SOURCE_STREAM && mFinished) ||
mKind == MediaStreamGraph::EXTERNAL_STREAM;
}
virtual bool IsIntrinsicallyConsumed() const MOZ_OVERRIDE
{
return true;
}
// Any thread
AudioNodeEngine* Engine() { return mEngine; }
TrackRate SampleRate() const { return mSampleRate; }
protected:
void AdvanceOutputSegment();
void FinishOutput();
void AccumulateInputChunk(uint32_t aInputIndex, const AudioChunk& aChunk,
AudioChunk* aBlock,
nsTArray<float>* aDownmixBuffer);
void UpMixDownMixChunk(const AudioChunk* aChunk, uint32_t aOutputChannelCount,
nsTArray<const void*>& aOutputChannels,
nsTArray<float>& aDownmixBuffer);
uint32_t ComputeFinalOuputChannelCount(uint32_t aInputChannelCount);
void ObtainInputBlock(AudioChunk& aTmpChunk, uint32_t aPortIndex);
// The engine that will generate output for this node.
nsAutoPtr<AudioNodeEngine> mEngine;
// The last block produced by this node.
OutputChunks mLastChunks;
// The stream's sampling rate
const TrackRate mSampleRate;
// Whether this is an internal or external stream
MediaStreamGraph::AudioNodeStreamKind mKind;
// The number of input channels that this stream requires. 0 means don't care.
uint32_t mNumberOfInputChannels;
// The mixing modes
dom::ChannelCountMode mChannelCountMode;
dom::ChannelInterpretation mChannelInterpretation;
// Whether the stream should be marked as finished as soon
// as the current time range has been computed block by block.
bool mMarkAsFinishedAfterThisBlock;
// Whether the stream is an AudioParamHelper stream.
bool mAudioParamStream;
// Whether the stream is muted. Access only on the MediaStreamGraph thread.
bool mMuted;
};
}
#endif /* MOZILLA_AUDIONODESTREAM_H_ */