gecko/media/mtransport/transportflow.cpp
2014-02-24 12:29:10 -06:00

243 lines
6.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
// Original author: ekr@rtfm.com
#include <deque>
#include "logging.h"
#include "runnable_utils.h"
#include "transportflow.h"
#include "transportlayer.h"
namespace mozilla {
MOZ_MTLOG_MODULE("mtransport")
// There are some hacks here to allow destruction off of
// the main thread.
TransportFlow::~TransportFlow() {
// Make sure that if we are off the right thread, we have
// no more attached signals.
if (!CheckThreadInt()) {
MOZ_ASSERT(SignalStateChange.is_empty());
MOZ_ASSERT(SignalPacketReceived.is_empty());
}
// Push the destruction onto the STS thread. Note that there
// is still some possibility that someone is accessing this
// object simultaneously, but as long as smart pointer discipline
// is maintained, it shouldn't be possible to access and
// destroy it simultaneously. The conversion to an nsAutoPtr
// ensures automatic destruction of the queue at exit of
// DestroyFinal.
nsAutoPtr<std::deque<TransportLayer*> > layers_tmp(layers_.forget());
RUN_ON_THREAD(target_,
WrapRunnableNM(&TransportFlow::DestroyFinal, layers_tmp),
NS_DISPATCH_NORMAL);
}
void TransportFlow::DestroyFinal(nsAutoPtr<std::deque<TransportLayer *> > layers) {
ClearLayers(layers);
}
void TransportFlow::ClearLayers(std::queue<TransportLayer *>* layers) {
while (!layers->empty()) {
delete layers->front();
layers->pop();
}
}
void TransportFlow::ClearLayers(std::deque<TransportLayer *>* layers) {
while (!layers->empty()) {
delete layers->front();
layers->pop_front();
}
}
nsresult TransportFlow::PushLayer(TransportLayer *layer) {
CheckThread();
ScopedDeletePtr<TransportLayer> layer_tmp(layer); // Destroy on failure.
// Don't allow pushes once we are in error state.
if (state_ == TransportLayer::TS_ERROR) {
MOZ_MTLOG(ML_ERROR, id_ + ": Can't call PushLayer in error state for flow");
return NS_ERROR_FAILURE;
}
nsresult rv = layer->Init();
if (!NS_SUCCEEDED(rv)) {
// Destroy the rest of the flow, because it's no longer in an acceptable
// state.
ClearLayers(layers_.get());
// Set ourselves to have failed.
MOZ_MTLOG(ML_ERROR, id_ << ": Layer initialization failed; invalidating");
StateChangeInt(TransportLayer::TS_ERROR);
return rv;
}
EnsureSameThread(layer);
TransportLayer *old_layer = layers_->empty() ? nullptr : layers_->front();
// Re-target my signals to the new layer
if (old_layer) {
old_layer->SignalStateChange.disconnect(this);
old_layer->SignalPacketReceived.disconnect(this);
}
layers_->push_front(layer_tmp.forget());
layer->Inserted(this, old_layer);
layer->SignalStateChange.connect(this, &TransportFlow::StateChange);
layer->SignalPacketReceived.connect(this, &TransportFlow::PacketReceived);
StateChangeInt(layer->state());
return NS_OK;
}
// This is all-or-nothing.
nsresult TransportFlow::PushLayers(nsAutoPtr<std::queue<TransportLayer *> > layers) {
CheckThread();
MOZ_ASSERT(!layers->empty());
if (layers->empty()) {
MOZ_MTLOG(ML_ERROR, id_ << ": Can't call PushLayers with empty layers");
return NS_ERROR_INVALID_ARG;
}
// Don't allow pushes once we are in error state.
if (state_ == TransportLayer::TS_ERROR) {
MOZ_MTLOG(ML_ERROR,
id_ << ": Can't call PushLayers in error state for flow ");
ClearLayers(layers.get());
return NS_ERROR_FAILURE;
}
nsresult rv = NS_OK;
// Disconnect all the old signals.
disconnect_all();
TransportLayer *layer;
while (!layers->empty()) {
TransportLayer *old_layer = layers_->empty() ? nullptr : layers_->front();
layer = layers->front();
rv = layer->Init();
if (NS_FAILED(rv)) {
MOZ_MTLOG(ML_ERROR,
id_ << ": Layer initialization failed; invalidating flow ");
break;
}
EnsureSameThread(layer);
// Push the layer onto the queue.
layers_->push_front(layer);
layers->pop();
layer->Inserted(this, old_layer);
}
if (NS_FAILED(rv)) {
// Destroy any layers we could not push.
ClearLayers(layers);
// Now destroy the rest of the flow, because it's no longer
// in an acceptable state.
ClearLayers(layers_);
// Set ourselves to have failed.
StateChangeInt(TransportLayer::TS_ERROR);
// Return failure.
return rv;
}
// Finally, attach ourselves to the top layer.
layer->SignalStateChange.connect(this, &TransportFlow::StateChange);
layer->SignalPacketReceived.connect(this, &TransportFlow::PacketReceived);
StateChangeInt(layer->state()); // Signals if the state changes.
return NS_OK;
}
TransportLayer *TransportFlow::top() const {
CheckThread();
return layers_->empty() ? nullptr : layers_->front();
}
TransportLayer *TransportFlow::GetLayer(const std::string& id) const {
CheckThread();
for (std::deque<TransportLayer *>::const_iterator it = layers_->begin();
it != layers_->end(); ++it) {
if ((*it)->id() == id)
return *it;
}
return nullptr;
}
TransportLayer::State TransportFlow::state() {
CheckThread();
return state_;
}
TransportResult TransportFlow::SendPacket(const unsigned char *data,
size_t len) {
CheckThread();
if (state_ != TransportLayer::TS_OPEN) {
return TE_ERROR;
}
return top() ? top()->SendPacket(data, len) : TE_ERROR;
}
void TransportFlow::EnsureSameThread(TransportLayer *layer) {
// Enforce that if any of the layers have a thread binding,
// they all have the same binding.
if (target_) {
const nsCOMPtr<nsIEventTarget>& lthread = layer->GetThread();
if (lthread && (lthread != target_))
MOZ_CRASH();
}
else {
target_ = layer->GetThread();
}
}
void TransportFlow::StateChangeInt(TransportLayer::State state) {
CheckThread();
if (state == state_) {
return;
}
state_ = state;
SignalStateChange(this, state_);
}
void TransportFlow::StateChange(TransportLayer *layer,
TransportLayer::State state) {
CheckThread();
StateChangeInt(state);
}
void TransportFlow::PacketReceived(TransportLayer* layer,
const unsigned char *data,
size_t len) {
CheckThread();
SignalPacketReceived(this, data, len);
}
} // close namespace