mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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73 lines
2.7 KiB
XML
73 lines
2.7 KiB
XML
<?xml version="1.0"?>
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<!-- This Source Code Form is subject to the terms of the Mozilla Public
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- License, v. 2.0. If a copy of the MPL was not distributed with this
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- file, You can obtain one at http://mozilla.org/MPL/2.0/. -->
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<?xml-stylesheet href="chrome://browser/skin/" type="text/css"?>
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<?xml-stylesheet href="chrome://browser/skin/devtools/common.css" type="text/css"?>
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<?xml-stylesheet href="chrome://browser/skin/devtools/widgets.css" type="text/css"?>
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<?xml-stylesheet href="chrome://browser/skin/devtools/shadereditor.css" type="text/css"?>
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<?xml-stylesheet href="chrome://browser/content/devtools/widgets.css" type="text/css"?>
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<!DOCTYPE window [
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<!ENTITY % debuggerDTD SYSTEM "chrome://browser/locale/devtools/shadereditor.dtd">
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%debuggerDTD;
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]>
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<window xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
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<script type="application/javascript;version=1.8"
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src="chrome://browser/content/devtools/theme-switching.js"/>
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<script type="application/javascript" src="shadereditor.js"/>
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<vbox class="theme-body" flex="1">
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<hbox id="reload-notice"
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class="notice-container"
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align="center"
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pack="center"
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flex="1">
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<button id="requests-menu-reload-notice-button"
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class="devtools-toolbarbutton"
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standalone="true"
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label="&shaderEditorUI.reloadNotice1;"
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oncommand="gFront.setup({ reload: true });"/>
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<label id="requests-menu-reload-notice-label"
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class="plain"
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value="&shaderEditorUI.reloadNotice2;"/>
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</hbox>
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<hbox id="waiting-notice"
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class="notice-container"
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align="center"
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pack="center"
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flex="1"
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hidden="true">
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<label id="requests-menu-waiting-notice-label"
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class="plain"
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value="&shaderEditorUI.emptyNotice;"/>
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</hbox>
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<box id="content"
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class="devtools-responsive-container"
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flex="1"
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hidden="true">
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<vbox id="shaders-pane"/>
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<splitter class="devtools-side-splitter"/>
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<box id="shaders-editors" class="devtools-responsive-container" flex="1">
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<vbox flex="1">
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<vbox id="vs-editor" flex="1"/>
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<label id="vs-editor-label"
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class="plain editor-label"
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value="&shaderEditorUI.vertexShader;"/>
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</vbox>
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<splitter id="editors-splitter" class="devtools-side-splitter"/>
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<vbox flex="1">
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<vbox id="fs-editor" flex="1"/>
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<label id="fs-editor-label"
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class="plain editor-label"
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value="&shaderEditorUI.fragmentShader;"/>
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</vbox>
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</box>
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</box>
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</vbox>
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</window>
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