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--HG-- rename : content/media/AbstractMediaDecoder.h => dom/media/AbstractMediaDecoder.h rename : content/media/AudioBufferUtils.h => dom/media/AudioBufferUtils.h rename : content/media/AudioChannelFormat.cpp => dom/media/AudioChannelFormat.cpp rename : content/media/AudioChannelFormat.h => dom/media/AudioChannelFormat.h rename : content/media/AudioCompactor.cpp => dom/media/AudioCompactor.cpp rename : content/media/AudioCompactor.h => dom/media/AudioCompactor.h rename : content/media/AudioMixer.h => dom/media/AudioMixer.h rename : content/media/AudioSampleFormat.h => dom/media/AudioSampleFormat.h rename : content/media/AudioSegment.cpp => dom/media/AudioSegment.cpp rename : content/media/AudioSegment.h => dom/media/AudioSegment.h rename : content/media/AudioSink.cpp => dom/media/AudioSink.cpp rename : content/media/AudioSink.h => dom/media/AudioSink.h rename : content/media/AudioStream.cpp => dom/media/AudioStream.cpp rename : content/media/AudioStream.h => dom/media/AudioStream.h rename : content/media/AudioStreamTrack.cpp => dom/media/AudioStreamTrack.cpp rename : content/media/AudioStreamTrack.h => dom/media/AudioStreamTrack.h rename : content/media/AudioTrack.cpp => dom/media/AudioTrack.cpp rename : content/media/AudioTrack.h => dom/media/AudioTrack.h rename : content/media/AudioTrackList.cpp => dom/media/AudioTrackList.cpp rename : content/media/AudioTrackList.h => dom/media/AudioTrackList.h rename : content/media/BufferMediaResource.h => dom/media/BufferMediaResource.h rename : content/media/CubebUtils.cpp => dom/media/CubebUtils.cpp rename : content/media/CubebUtils.h => dom/media/CubebUtils.h rename : content/media/DOMMediaStream.cpp => dom/media/DOMMediaStream.cpp rename : content/media/DOMMediaStream.h => dom/media/DOMMediaStream.h rename : content/media/DecoderTraits.cpp => dom/media/DecoderTraits.cpp rename : content/media/DecoderTraits.h => dom/media/DecoderTraits.h rename : content/media/EncodedBufferCache.cpp => dom/media/EncodedBufferCache.cpp 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dom/media/fmp4/ffmpeg/libav55/include/libavformat/version.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/adler32.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/aes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/attributes.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audio_fifo.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/audioconvert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h => dom/media/fmp4/ffmpeg/libav55/include/libavutil/avassert.h rename : content/media/fmp4/ffmpeg/libav55/include/libavutil/avconfig.h => 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695 lines
24 KiB
C++
695 lines
24 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_MEDIASTREAMGRAPHIMPL_H_
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#define MOZILLA_MEDIASTREAMGRAPHIMPL_H_
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#include "MediaStreamGraph.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/TimeStamp.h"
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#include "nsIMemoryReporter.h"
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#include "nsIThread.h"
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#include "nsIRunnable.h"
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#include "Latency.h"
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#include "mozilla/WeakPtr.h"
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#include "GraphDriver.h"
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#include "AudioMixer.h"
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namespace mozilla {
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template <typename T>
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class LinkedList;
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#ifdef MOZ_WEBRTC
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class AudioOutputObserver;
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#endif
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/**
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* A per-stream update message passed from the media graph thread to the
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* main thread.
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*/
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struct StreamUpdate {
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int64_t mGraphUpdateIndex;
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nsRefPtr<MediaStream> mStream;
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StreamTime mNextMainThreadCurrentTime;
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bool mNextMainThreadFinished;
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};
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/**
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* This represents a message passed from the main thread to the graph thread.
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* A ControlMessage always has a weak reference a particular affected stream.
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*/
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class ControlMessage {
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public:
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explicit ControlMessage(MediaStream* aStream) : mStream(aStream)
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{
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MOZ_COUNT_CTOR(ControlMessage);
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}
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// All these run on the graph thread
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virtual ~ControlMessage()
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{
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MOZ_COUNT_DTOR(ControlMessage);
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}
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// Do the action of this message on the MediaStreamGraph thread. Any actions
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// affecting graph processing should take effect at mStateComputedTime.
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// All stream data for times < mStateComputedTime has already been
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// computed.
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virtual void Run() = 0;
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// When we're shutting down the application, most messages are ignored but
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// some cleanup messages should still be processed (on the main thread).
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// This must not add new control messages to the graph.
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virtual void RunDuringShutdown() {}
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MediaStream* GetStream() { return mStream; }
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protected:
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// We do not hold a reference to mStream. The graph will be holding
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// a reference to the stream until the Destroy message is processed. The
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// last message referencing a stream is the Destroy message for that stream.
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MediaStream* mStream;
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};
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class MessageBlock {
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public:
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int64_t mGraphUpdateIndex;
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nsTArray<nsAutoPtr<ControlMessage> > mMessages;
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};
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/**
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* The implementation of a media stream graph. This class is private to this
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* file. It's not in the anonymous namespace because MediaStream needs to
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* be able to friend it.
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*
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* Currently we have one global instance per process, and one per each
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* OfflineAudioContext object.
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*/
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class MediaStreamGraphImpl : public MediaStreamGraph,
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public nsIMemoryReporter {
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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NS_DECL_NSIMEMORYREPORTER
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/**
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* Set aRealtime to true in order to create a MediaStreamGraph which provides
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* support for real-time audio and video. Set it to false in order to create
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* a non-realtime instance which just churns through its inputs and produces
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* output. Those objects currently only support audio, and are used to
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* implement OfflineAudioContext. They do not support MediaStream inputs.
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*/
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explicit MediaStreamGraphImpl(bool aRealtime,
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TrackRate aSampleRate,
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DOMMediaStream::TrackTypeHints aHint,
|
|
dom::AudioChannel aChannel = dom::AudioChannel::Normal);
|
|
|
|
/**
|
|
* Unregisters memory reporting and deletes this instance. This should be
|
|
* called instead of calling the destructor directly.
|
|
*/
|
|
void Destroy();
|
|
|
|
// Main thread only.
|
|
/**
|
|
* This runs every time we need to sync state from the media graph thread
|
|
* to the main thread while the main thread is not in the middle
|
|
* of a script. It runs during a "stable state" (per HTML5) or during
|
|
* an event posted to the main thread.
|
|
* The boolean affects which boolean controlling runnable dispatch is cleared
|
|
*/
|
|
void RunInStableState(bool aSourceIsMSG);
|
|
/**
|
|
* Ensure a runnable to run RunInStableState is posted to the appshell to
|
|
* run at the next stable state (per HTML5).
|
|
* See EnsureStableStateEventPosted.
|
|
*/
|
|
void EnsureRunInStableState();
|
|
/**
|
|
* Called to apply a StreamUpdate to its stream.
|
|
*/
|
|
void ApplyStreamUpdate(StreamUpdate* aUpdate);
|
|
/**
|
|
* Append a ControlMessage to the message queue. This queue is drained
|
|
* during RunInStableState; the messages will run on the graph thread.
|
|
*/
|
|
void AppendMessage(ControlMessage* aMessage);
|
|
/**
|
|
* Make this MediaStreamGraph enter forced-shutdown state. This state
|
|
* will be noticed by the media graph thread, which will shut down all streams
|
|
* and other state controlled by the media graph thread.
|
|
* This is called during application shutdown.
|
|
*/
|
|
void ForceShutDown();
|
|
/**
|
|
* Shutdown() this MediaStreamGraph's threads and return when they've shut down.
|
|
*/
|
|
void ShutdownThreads();
|
|
|
|
/**
|
|
* Called before the thread runs.
|
|
*/
|
|
void Init();
|
|
// The following methods run on the graph thread (or possibly the main thread if
|
|
// mLifecycleState > LIFECYCLE_RUNNING)
|
|
void AssertOnGraphThreadOrNotRunning() {
|
|
// either we're on the right thread (and calling CurrentDriver() is safe),
|
|
// or we're going to assert anyways, so don't cross-check CurrentDriver
|
|
#ifdef DEBUG
|
|
// if all the safety checks fail, assert we own the monitor
|
|
if (!mDriver->OnThread()) {
|
|
if (!(mDetectedNotRunning &&
|
|
mLifecycleState > LIFECYCLE_RUNNING &&
|
|
NS_IsMainThread())) {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
/*
|
|
* This does the actual iteration: Message processing, MediaStream ordering,
|
|
* blocking computation and processing.
|
|
*/
|
|
void DoIteration();
|
|
|
|
bool OneIteration(GraphTime aFrom, GraphTime aTo,
|
|
GraphTime aStateFrom, GraphTime aStateEnd);
|
|
|
|
bool Running() {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return mLifecycleState == LIFECYCLE_RUNNING;
|
|
}
|
|
|
|
// Get the message queue, from the current GraphDriver thread.
|
|
nsTArray<MessageBlock>& MessageQueue() {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return mFrontMessageQueue;
|
|
}
|
|
|
|
/* This is the end of the current iteration, that is, the current time of the
|
|
* graph. */
|
|
GraphTime IterationEnd();
|
|
/**
|
|
* Ensure there is an event posted to the main thread to run RunInStableState.
|
|
* mMonitor must be held.
|
|
* See EnsureRunInStableState
|
|
*/
|
|
void EnsureStableStateEventPosted();
|
|
/**
|
|
* Generate messages to the main thread to update it for all state changes.
|
|
* mMonitor must be held.
|
|
*/
|
|
void PrepareUpdatesToMainThreadState(bool aFinalUpdate);
|
|
/**
|
|
* Returns false if there is any stream that has finished but not yet finished
|
|
* playing out.
|
|
*/
|
|
bool AllFinishedStreamsNotified();
|
|
/**
|
|
* If we are rendering in non-realtime mode, we don't want to send messages to
|
|
* the main thread at each iteration for performance reasons. We instead
|
|
* notify the main thread at the same rate
|
|
*/
|
|
bool ShouldUpdateMainThread();
|
|
// The following methods are the various stages of RunThread processing.
|
|
/**
|
|
* Advance all stream state to the new current time.
|
|
*/
|
|
void UpdateCurrentTimeForStreams(GraphTime aPrevCurrentTime,
|
|
GraphTime aNextCurrentTime);
|
|
/**
|
|
* Process graph message for this iteration, update stream processing order,
|
|
* and recompute stream blocking until aEndBlockingDecisions.
|
|
*/
|
|
void UpdateGraph(GraphTime aEndBlockingDecisions);
|
|
|
|
void SwapMessageQueues() {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
mFrontMessageQueue.SwapElements(mBackMessageQueue);
|
|
}
|
|
/**
|
|
* Do all the processing and play the audio and video, ffrom aFrom to aTo.
|
|
*/
|
|
void Process(GraphTime aFrom, GraphTime aTo);
|
|
/**
|
|
* Update the consumption state of aStream to reflect whether its data
|
|
* is needed or not.
|
|
*/
|
|
void UpdateConsumptionState(SourceMediaStream* aStream);
|
|
/**
|
|
* Extract any state updates pending in aStream, and apply them.
|
|
*/
|
|
void ExtractPendingInput(SourceMediaStream* aStream,
|
|
GraphTime aDesiredUpToTime,
|
|
bool* aEnsureNextIteration);
|
|
/**
|
|
* Update "have enough data" flags in aStream.
|
|
*/
|
|
void UpdateBufferSufficiencyState(SourceMediaStream* aStream);
|
|
/**
|
|
* Mark aStream and all its inputs (recursively) as consumed.
|
|
*/
|
|
static void MarkConsumed(MediaStream* aStream);
|
|
/**
|
|
* Sort mStreams so that every stream not in a cycle is after any streams
|
|
* it depends on, and every stream in a cycle is marked as being in a cycle.
|
|
* Also sets mIsConsumed on every stream.
|
|
*/
|
|
void UpdateStreamOrder();
|
|
/**
|
|
* Compute the blocking states of streams from mStateComputedTime
|
|
* until the desired future time aEndBlockingDecisions.
|
|
* Updates mStateComputedTime and sets MediaStream::mBlocked
|
|
* for all streams.
|
|
*/
|
|
void RecomputeBlocking(GraphTime aEndBlockingDecisions);
|
|
// The following methods are used to help RecomputeBlocking.
|
|
/**
|
|
* If aStream isn't already in aStreams, add it and recursively call
|
|
* AddBlockingRelatedStreamsToSet on all the streams whose blocking
|
|
* status could depend on or affect the state of aStream.
|
|
*/
|
|
void AddBlockingRelatedStreamsToSet(nsTArray<MediaStream*>* aStreams,
|
|
MediaStream* aStream);
|
|
/**
|
|
* Mark a stream blocked at time aTime. If this results in decisions that need
|
|
* to be revisited at some point in the future, *aEnd will be reduced to the
|
|
* first time in the future to recompute those decisions.
|
|
*/
|
|
void MarkStreamBlocking(MediaStream* aStream);
|
|
/**
|
|
* Recompute blocking for the streams in aStreams for the interval starting at aTime.
|
|
* If this results in decisions that need to be revisited at some point
|
|
* in the future, *aEnd will be reduced to the first time in the future to
|
|
* recompute those decisions.
|
|
*/
|
|
void RecomputeBlockingAt(const nsTArray<MediaStream*>& aStreams,
|
|
GraphTime aTime, GraphTime aEndBlockingDecisions,
|
|
GraphTime* aEnd);
|
|
/**
|
|
* Returns smallest value of t such that
|
|
* TimeToTicksRoundUp(aSampleRate, t) is a multiple of WEBAUDIO_BLOCK_SIZE
|
|
* and floor(TimeToTicksRoundUp(aSampleRate, t)/WEBAUDIO_BLOCK_SIZE) >
|
|
* floor(TimeToTicksRoundUp(aSampleRate, aTime)/WEBAUDIO_BLOCK_SIZE).
|
|
*/
|
|
GraphTime RoundUpToNextAudioBlock(GraphTime aTime);
|
|
/**
|
|
* Produce data for all streams >= aStreamIndex for the given time interval.
|
|
* Advances block by block, each iteration producing data for all streams
|
|
* for a single block.
|
|
* This is called whenever we have an AudioNodeStream in the graph.
|
|
*/
|
|
void ProduceDataForStreamsBlockByBlock(uint32_t aStreamIndex,
|
|
TrackRate aSampleRate,
|
|
GraphTime aFrom,
|
|
GraphTime aTo);
|
|
/**
|
|
* Returns true if aStream will underrun at aTime for its own playback.
|
|
* aEndBlockingDecisions is when we plan to stop making blocking decisions.
|
|
* *aEnd will be reduced to the first time in the future to recompute these
|
|
* decisions.
|
|
*/
|
|
bool WillUnderrun(MediaStream* aStream, GraphTime aTime,
|
|
GraphTime aEndBlockingDecisions, GraphTime* aEnd);
|
|
|
|
/**
|
|
* Given a graph time aTime, convert it to a stream time taking into
|
|
* account the time during which aStream is scheduled to be blocked.
|
|
*/
|
|
StreamTime GraphTimeToStreamTime(MediaStream* aStream, GraphTime aTime);
|
|
/**
|
|
* Given a graph time aTime, convert it to a stream time taking into
|
|
* account the time during which aStream is scheduled to be blocked, and
|
|
* when we don't know whether it's blocked or not, we assume it's not blocked.
|
|
*/
|
|
StreamTime GraphTimeToStreamTimeOptimistic(MediaStream* aStream, GraphTime aTime);
|
|
enum {
|
|
INCLUDE_TRAILING_BLOCKED_INTERVAL = 0x01
|
|
};
|
|
/**
|
|
* Given a stream time aTime, convert it to a graph time taking into
|
|
* account the time during which aStream is scheduled to be blocked.
|
|
* aTime must be <= mStateComputedTime since blocking decisions
|
|
* are only known up to that point.
|
|
* If aTime is exactly at the start of a blocked interval, then the blocked
|
|
* interval is included in the time returned if and only if
|
|
* aFlags includes INCLUDE_TRAILING_BLOCKED_INTERVAL.
|
|
*/
|
|
GraphTime StreamTimeToGraphTime(MediaStream* aStream, StreamTime aTime,
|
|
uint32_t aFlags = 0);
|
|
/**
|
|
* Get the current audio position of the stream's audio output.
|
|
*/
|
|
GraphTime GetAudioPosition(MediaStream* aStream);
|
|
/**
|
|
* Call NotifyHaveCurrentData on aStream's listeners.
|
|
*/
|
|
void NotifyHasCurrentData(MediaStream* aStream);
|
|
/**
|
|
* If aStream needs an audio stream but doesn't have one, create it.
|
|
* If aStream doesn't need an audio stream but has one, destroy it.
|
|
*/
|
|
void CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTime, MediaStream* aStream);
|
|
/**
|
|
* Queue audio (mix of stream audio and silence for blocked intervals)
|
|
* to the audio output stream. Returns the number of frames played.
|
|
*/
|
|
TrackTicks PlayAudio(MediaStream* aStream, GraphTime aFrom, GraphTime aTo);
|
|
/**
|
|
* Set the correct current video frame for stream aStream.
|
|
*/
|
|
void PlayVideo(MediaStream* aStream);
|
|
/**
|
|
* No more data will be forthcoming for aStream. The stream will end
|
|
* at the current buffer end point. The StreamBuffer's tracks must be
|
|
* explicitly set to finished by the caller.
|
|
*/
|
|
void FinishStream(MediaStream* aStream);
|
|
/**
|
|
* Compute how much stream data we would like to buffer for aStream.
|
|
*/
|
|
StreamTime GetDesiredBufferEnd(MediaStream* aStream);
|
|
/**
|
|
* Returns true when there are no active streams.
|
|
*/
|
|
bool IsEmpty() { return mStreams.IsEmpty() && mPortCount == 0; }
|
|
|
|
// For use by control messages, on graph thread only.
|
|
/**
|
|
* Identify which graph update index we are currently processing.
|
|
*/
|
|
int64_t GetProcessingGraphUpdateIndex() { return mProcessingGraphUpdateIndex; }
|
|
/**
|
|
* Add aStream to the graph and initializes its graph-specific state.
|
|
*/
|
|
void AddStream(MediaStream* aStream);
|
|
/**
|
|
* Remove aStream from the graph. Ensures that pending messages about the
|
|
* stream back to the main thread are flushed.
|
|
*/
|
|
void RemoveStream(MediaStream* aStream);
|
|
/**
|
|
* Remove aPort from the graph and release it.
|
|
*/
|
|
void DestroyPort(MediaInputPort* aPort);
|
|
/**
|
|
* Mark the media stream order as dirty.
|
|
*/
|
|
void SetStreamOrderDirty()
|
|
{
|
|
mStreamOrderDirty = true;
|
|
}
|
|
|
|
TrackRate AudioSampleRate() const { return mSampleRate; }
|
|
TrackRate GraphRate() const { return mSampleRate; }
|
|
// Always stereo for now.
|
|
uint32_t AudioChannelCount() { return 2; }
|
|
|
|
double MediaTimeToSeconds(GraphTime aTime)
|
|
{
|
|
return TrackTicksToSeconds(GraphRate(), aTime);
|
|
}
|
|
GraphTime SecondsToMediaTime(double aS)
|
|
{
|
|
return SecondsToTicksRoundDown(GraphRate(), aS);
|
|
}
|
|
GraphTime MillisecondsToMediaTime(int32_t aMS)
|
|
{
|
|
return RateConvertTicksRoundDown(GraphRate(), 1000, aMS);
|
|
}
|
|
|
|
TrackTicks TimeToTicksRoundDown(TrackRate aRate, StreamTime aTime)
|
|
{
|
|
return RateConvertTicksRoundDown(aRate, GraphRate(), aTime);
|
|
}
|
|
|
|
/**
|
|
* Signal to the graph that the thread has paused indefinitly,
|
|
* or resumed.
|
|
*/
|
|
void PausedIndefinitly();
|
|
void ResumedFromPaused();
|
|
|
|
/**
|
|
* Not safe to call off the MediaStreamGraph thread unless monitor is held!
|
|
*/
|
|
GraphDriver* CurrentDriver() {
|
|
AssertOnGraphThreadOrNotRunning();
|
|
return mDriver;
|
|
}
|
|
|
|
/**
|
|
* Effectively set the new driver, while we are switching.
|
|
* It is only safe to call this at the very end of an iteration, when there
|
|
* has been a SwitchAtNextIteration call during the iteration. The driver
|
|
* should return and pass the control to the new driver shortly after.
|
|
* We can also switch from Revive() (on MainThread), in which case the
|
|
* monitor is held
|
|
*/
|
|
void SetCurrentDriver(GraphDriver* aDriver) {
|
|
AssertOnGraphThreadOrNotRunning();
|
|
mDriver = aDriver;
|
|
}
|
|
|
|
Monitor& GetMonitor() {
|
|
return mMonitor;
|
|
}
|
|
|
|
void EnsureNextIteration() {
|
|
mNeedAnotherIteration = true; // atomic
|
|
if (mGraphDriverAsleep) { // atomic
|
|
MonitorAutoLock mon(mMonitor);
|
|
CurrentDriver()->WakeUp(); // Might not be the same driver; might have woken already
|
|
}
|
|
}
|
|
|
|
void EnsureNextIterationLocked() {
|
|
mNeedAnotherIteration = true; // atomic
|
|
if (mGraphDriverAsleep) { // atomic
|
|
CurrentDriver()->WakeUp(); // Might not be the same driver; might have woken already
|
|
}
|
|
}
|
|
|
|
// Data members
|
|
//
|
|
/**
|
|
* Graphs own owning references to their driver, until shutdown. When a driver
|
|
* switch occur, previous driver is either deleted, or it's ownership is
|
|
* passed to a event that will take care of the asynchronous cleanup, as
|
|
* audio stream can take some time to shut down.
|
|
*/
|
|
nsRefPtr<GraphDriver> mDriver;
|
|
|
|
// The following state is managed on the graph thread only, unless
|
|
// mLifecycleState > LIFECYCLE_RUNNING in which case the graph thread
|
|
// is not running and this state can be used from the main thread.
|
|
|
|
/**
|
|
* The graph keeps a reference to each stream.
|
|
* References are maintained manually to simplify reordering without
|
|
* unnecessary thread-safe refcount changes.
|
|
*/
|
|
nsTArray<MediaStream*> mStreams;
|
|
/**
|
|
* Streams from mFirstCycleBreaker to the end of mStreams produce output
|
|
* before they receive input. They correspond to DelayNodes that are in
|
|
* cycles.
|
|
*/
|
|
uint32_t mFirstCycleBreaker;
|
|
/**
|
|
* Date of the last time we updated the main thread with the graph state.
|
|
*/
|
|
TimeStamp mLastMainThreadUpdate;
|
|
/**
|
|
* Which update batch we are currently processing.
|
|
*/
|
|
int64_t mProcessingGraphUpdateIndex;
|
|
/**
|
|
* Number of active MediaInputPorts
|
|
*/
|
|
int32_t mPortCount;
|
|
|
|
// True if the graph needs another iteration after the current iteration.
|
|
Atomic<bool> mNeedAnotherIteration;
|
|
// GraphDriver may need a WakeUp() if something changes
|
|
Atomic<bool> mGraphDriverAsleep;
|
|
|
|
// mMonitor guards the data below.
|
|
// MediaStreamGraph normally does its work without holding mMonitor, so it is
|
|
// not safe to just grab mMonitor from some thread and start monkeying with
|
|
// the graph. Instead, communicate with the graph thread using provided
|
|
// mechanisms such as the ControlMessage queue.
|
|
Monitor mMonitor;
|
|
|
|
// Data guarded by mMonitor (must always be accessed with mMonitor held,
|
|
// regardless of the value of mLifecycleState).
|
|
|
|
/**
|
|
* State to copy to main thread
|
|
*/
|
|
nsTArray<StreamUpdate> mStreamUpdates;
|
|
/**
|
|
* Runnables to run after the next update to main thread state.
|
|
*/
|
|
nsTArray<nsCOMPtr<nsIRunnable> > mUpdateRunnables;
|
|
/**
|
|
* A list of batches of messages to process. Each batch is processed
|
|
* as an atomic unit.
|
|
*/
|
|
/* Message queue processed by the MSG thread during an iteration. */
|
|
nsTArray<MessageBlock> mFrontMessageQueue;
|
|
/* Message queue in which the main thread appends messages. */
|
|
nsTArray<MessageBlock> mBackMessageQueue;
|
|
|
|
/* True if there will messages to process if we swap the message queues. */
|
|
bool MessagesQueued() {
|
|
mMonitor.AssertCurrentThreadOwns();
|
|
return !mBackMessageQueue.IsEmpty();
|
|
}
|
|
/**
|
|
* This enum specifies where this graph is in its lifecycle. This is used
|
|
* to control shutdown.
|
|
* Shutdown is tricky because it can happen in two different ways:
|
|
* 1) Shutdown due to inactivity. RunThread() detects that it has no
|
|
* pending messages and no streams, and exits. The next RunInStableState()
|
|
* checks if there are new pending messages from the main thread (true only
|
|
* if new stream creation raced with shutdown); if there are, it revives
|
|
* RunThread(), otherwise it commits to shutting down the graph. New stream
|
|
* creation after this point will create a new graph. An async event is
|
|
* dispatched to Shutdown() the graph's threads and then delete the graph
|
|
* object.
|
|
* 2) Forced shutdown at application shutdown, or completion of a
|
|
* non-realtime graph. A flag is set, RunThread() detects the flag and
|
|
* exits, the next RunInStableState() detects the flag, and dispatches the
|
|
* async event to Shutdown() the graph's threads. However the graph object
|
|
* is not deleted. New messages for the graph are processed synchronously on
|
|
* the main thread if necessary. When the last stream is destroyed, the
|
|
* graph object is deleted.
|
|
*
|
|
* This should be kept in sync with the LifecycleState_str array in
|
|
* MediaStreamGraph.cpp
|
|
*/
|
|
enum LifecycleState {
|
|
// The graph thread hasn't started yet.
|
|
LIFECYCLE_THREAD_NOT_STARTED,
|
|
// RunThread() is running normally.
|
|
LIFECYCLE_RUNNING,
|
|
// In the following states, the graph thread is not running so
|
|
// all "graph thread only" state in this class can be used safely
|
|
// on the main thread.
|
|
// RunThread() has exited and we're waiting for the next
|
|
// RunInStableState(), at which point we can clean up the main-thread
|
|
// side of the graph.
|
|
LIFECYCLE_WAITING_FOR_MAIN_THREAD_CLEANUP,
|
|
// RunInStableState() posted a ShutdownRunnable, and we're waiting for it
|
|
// to shut down the graph thread(s).
|
|
LIFECYCLE_WAITING_FOR_THREAD_SHUTDOWN,
|
|
// Graph threads have shut down but we're waiting for remaining streams
|
|
// to be destroyed. Only happens during application shutdown and on
|
|
// completed non-realtime graphs, since normally we'd only shut down a
|
|
// realtime graph when it has no streams.
|
|
LIFECYCLE_WAITING_FOR_STREAM_DESTRUCTION
|
|
};
|
|
LifecycleState mLifecycleState;
|
|
/**
|
|
* The graph should stop processing at or after this time.
|
|
*/
|
|
GraphTime mEndTime;
|
|
|
|
/**
|
|
* Sample rate at which this graph runs. For real time graphs, this is
|
|
* the rate of the audio mixer. For offline graphs, this is the rate specified
|
|
* at construction.
|
|
*/
|
|
TrackRate mSampleRate;
|
|
/**
|
|
* True when we need to do a forced shutdown during application shutdown.
|
|
*/
|
|
bool mForceShutDown;
|
|
/**
|
|
* True when we have posted an event to the main thread to run
|
|
* RunInStableState() and the event hasn't run yet.
|
|
*/
|
|
bool mPostedRunInStableStateEvent;
|
|
|
|
// Main thread only
|
|
|
|
/**
|
|
* Messages posted by the current event loop task. These are forwarded to
|
|
* the media graph thread during RunInStableState. We can't forward them
|
|
* immediately because we want all messages between stable states to be
|
|
* processed as an atomic batch.
|
|
*/
|
|
nsTArray<nsAutoPtr<ControlMessage> > mCurrentTaskMessageQueue;
|
|
/**
|
|
* True when RunInStableState has determined that mLifecycleState is >
|
|
* LIFECYCLE_RUNNING. Since only the main thread can reset mLifecycleState to
|
|
* LIFECYCLE_RUNNING, this can be relied on to not change unexpectedly.
|
|
*/
|
|
bool mDetectedNotRunning;
|
|
/**
|
|
* True when a stable state runner has been posted to the appshell to run
|
|
* RunInStableState at the next stable state.
|
|
*/
|
|
bool mPostedRunInStableState;
|
|
/**
|
|
* True when processing real-time audio/video. False when processing non-realtime
|
|
* audio.
|
|
*/
|
|
bool mRealtime;
|
|
/**
|
|
* True when a non-realtime MediaStreamGraph has started to process input. This
|
|
* value is only accessed on the main thread.
|
|
*/
|
|
bool mNonRealtimeProcessing;
|
|
/**
|
|
* True when a change has happened which requires us to recompute the stream
|
|
* blocking order.
|
|
*/
|
|
bool mStreamOrderDirty;
|
|
/**
|
|
* Hold a ref to the Latency logger
|
|
*/
|
|
nsRefPtr<AsyncLatencyLogger> mLatencyLog;
|
|
AudioMixer mMixer;
|
|
#ifdef MOZ_WEBRTC
|
|
nsRefPtr<AudioOutputObserver> mFarendObserverRef;
|
|
#endif
|
|
|
|
private:
|
|
virtual ~MediaStreamGraphImpl();
|
|
|
|
MOZ_DEFINE_MALLOC_SIZE_OF(MallocSizeOf)
|
|
|
|
/**
|
|
* Used to signal that a memory report has been requested.
|
|
*/
|
|
Monitor mMemoryReportMonitor;
|
|
/**
|
|
* This class uses manual memory management, and all pointers to it are raw
|
|
* pointers. However, in order for it to implement nsIMemoryReporter, it needs
|
|
* to implement nsISupports and so be ref-counted. So it maintains a single
|
|
* nsRefPtr to itself, giving it a ref-count of 1 during its entire lifetime,
|
|
* and Destroy() nulls this self-reference in order to trigger self-deletion.
|
|
*/
|
|
nsRefPtr<MediaStreamGraphImpl> mSelfRef;
|
|
/**
|
|
* Used to pass memory report information across threads.
|
|
*/
|
|
nsTArray<AudioNodeSizes> mAudioStreamSizes;
|
|
/**
|
|
* Indicates that the MSG thread should gather data for a memory report.
|
|
*/
|
|
bool mNeedsMemoryReport;
|
|
|
|
#ifdef DEBUG
|
|
/**
|
|
* Used to assert when AppendMessage() runs ControlMessages synchronously.
|
|
*/
|
|
bool mCanRunMessagesSynchronously;
|
|
#endif
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif /* MEDIASTREAMGRAPHIMPL_H_ */
|