gecko/dom/audiochannel/AudioChannelService.h

138 lines
3.8 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_audiochannelservice_h__
#define mozilla_dom_audiochannelservice_h__
#include "nsAutoPtr.h"
#include "nsIObserver.h"
#include "AudioChannelCommon.h"
#include "AudioChannelAgent.h"
#include "nsClassHashtable.h"
namespace mozilla {
namespace dom {
class AudioChannelService : public nsIObserver
{
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIOBSERVER
/**
* Returns the AudioChannelServce singleton. Only to be called from main thread.
* @return NS_OK on proper assignment, NS_ERROR_FAILURE otherwise.
*/
static AudioChannelService*
GetAudioChannelService();
/**
* Shutdown the singleton.
*/
static void Shutdown();
/**
* Any audio channel agent that starts playing should register itself to
* this service, sharing the AudioChannelType.
*/
virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent,
AudioChannelType aType);
/**
* Any audio channel agent that stops playing should unregister itself to
* this service.
*/
virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent);
/**
* Return true if this type should be muted.
*/
virtual bool GetMuted(AudioChannelAgent* aAgent, bool aElementHidden);
/**
* Return true if there is a content channel active in this process
* or one of its subprocesses.
*/
virtual bool ContentChannelIsActive();
protected:
void Notify();
/**
* Send the audio-channel-changed notification if needed.
*/
void SendAudioChannelChangedNotification();
/* Register/Unregister IPC types: */
void RegisterType(AudioChannelType aType, uint64_t aChildID);
void UnregisterType(AudioChannelType aType, bool aElementHidden,
uint64_t aChildID);
bool GetMutedInternal(AudioChannelType aType, uint64_t aChildID,
bool aElementHidden, bool aElementWasHidden);
AudioChannelService();
virtual ~AudioChannelService();
enum AudioChannelInternalType {
AUDIO_CHANNEL_INT_NORMAL = 0,
AUDIO_CHANNEL_INT_NORMAL_HIDDEN,
AUDIO_CHANNEL_INT_CONTENT,
AUDIO_CHANNEL_INT_CONTENT_HIDDEN,
AUDIO_CHANNEL_INT_NOTIFICATION,
AUDIO_CHANNEL_INT_ALARM,
AUDIO_CHANNEL_INT_TELEPHONY,
AUDIO_CHANNEL_INT_RINGER,
AUDIO_CHANNEL_INT_PUBLICNOTIFICATION,
AUDIO_CHANNEL_INT_LAST
};
bool ChannelsActiveWithHigherPriorityThan(AudioChannelInternalType aType);
bool HasMoreThanOneContentChannelHidden();
const char* ChannelName(AudioChannelType aType);
AudioChannelInternalType GetInternalType(AudioChannelType aType,
bool aElementHidden);
class AudioChannelAgentData {
public:
AudioChannelAgentData(AudioChannelType aType,
bool aElementHidden,
bool aMuted)
: mType(aType)
, mElementHidden(aElementHidden)
, mMuted(aMuted)
{}
AudioChannelType mType;
bool mElementHidden;
bool mMuted;
};
static PLDHashOperator
NotifyEnumerator(AudioChannelAgent* aAgent,
AudioChannelAgentData* aData, void *aUnused);
nsClassHashtable< nsPtrHashKey<AudioChannelAgent>, AudioChannelAgentData > mAgents;
nsTArray<uint64_t> mChannelCounters[AUDIO_CHANNEL_INT_LAST];
AudioChannelType mCurrentHigherChannel;
// This is needed for IPC comunication between
// AudioChannelServiceChild and this class.
friend class ContentParent;
friend class ContentChild;
};
} // namespace dom
} // namespace mozilla
#endif