gecko/dom/media/webaudio/AudioNodeStream.h
Karl Tomlinson 3e2f8e6df2 bug 1100409 uninline AudioNodeStream constructor to avoid requiring AudioNodeEngine.h r=padenot
--HG--
extra : rebase_source : 4d9fe22d15680e299f0834905f7e45b0ff294049
2014-11-21 08:41:18 +13:00

188 lines
6.8 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_AUDIONODESTREAM_H_
#define MOZILLA_AUDIONODESTREAM_H_
#include "MediaStreamGraph.h"
#include "mozilla/dom/AudioNodeBinding.h"
#include "AudioSegment.h"
namespace mozilla {
namespace dom {
struct ThreeDPoint;
class AudioParamTimeline;
class AudioContext;
}
class ThreadSharedFloatArrayBufferList;
class AudioNodeEngine;
/**
* An AudioNodeStream produces one audio track with ID AUDIO_TRACK.
* The start time of the AudioTrack is aligned to the start time of the
* AudioContext's destination node stream, plus some multiple of BLOCK_SIZE
* samples.
*
* An AudioNodeStream has an AudioNodeEngine plugged into it that does the
* actual audio processing. AudioNodeStream contains the glue code that
* integrates audio processing with the MediaStreamGraph.
*/
class AudioNodeStream : public ProcessedMediaStream {
typedef dom::ChannelCountMode ChannelCountMode;
typedef dom::ChannelInterpretation ChannelInterpretation;
public:
typedef mozilla::dom::AudioContext AudioContext;
enum { AUDIO_TRACK = 1 };
typedef nsAutoTArray<AudioChunk, 1> OutputChunks;
/**
* Transfers ownership of aEngine to the new AudioNodeStream.
*/
AudioNodeStream(AudioNodeEngine* aEngine,
MediaStreamGraph::AudioNodeStreamKind aKind,
TrackRate aSampleRate);
protected:
~AudioNodeStream();
public:
// Control API
/**
* Sets a parameter that's a time relative to some stream's played time.
* This time is converted to a time relative to this stream when it's set.
*/
void SetStreamTimeParameter(uint32_t aIndex, AudioContext* aContext,
double aStreamTime);
void SetDoubleParameter(uint32_t aIndex, double aValue);
void SetInt32Parameter(uint32_t aIndex, int32_t aValue);
void SetTimelineParameter(uint32_t aIndex, const dom::AudioParamTimeline& aValue);
void SetThreeDPointParameter(uint32_t aIndex, const dom::ThreeDPoint& aValue);
void SetBuffer(already_AddRefed<ThreadSharedFloatArrayBufferList>&& aBuffer);
// This consumes the contents of aData. aData will be emptied after this returns.
void SetRawArrayData(nsTArray<float>& aData);
void SetChannelMixingParameters(uint32_t aNumberOfChannels,
ChannelCountMode aChannelCountMoe,
ChannelInterpretation aChannelInterpretation);
void SetPassThrough(bool aPassThrough);
ChannelInterpretation GetChannelInterpretation()
{
return mChannelInterpretation;
}
void SetAudioParamHelperStream()
{
MOZ_ASSERT(!mAudioParamStream, "Can only do this once");
mAudioParamStream = true;
}
virtual AudioNodeStream* AsAudioNodeStream() MOZ_OVERRIDE { return this; }
// Graph thread only
void SetStreamTimeParameterImpl(uint32_t aIndex, MediaStream* aRelativeToStream,
double aStreamTime);
void SetChannelMixingParametersImpl(uint32_t aNumberOfChannels,
ChannelCountMode aChannelCountMoe,
ChannelInterpretation aChannelInterpretation);
virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) MOZ_OVERRIDE;
/**
* Produce the next block of output, before input is provided.
* ProcessInput() will be called later, and it then should not change
* the output. This is used only for DelayNodeEngine in a feedback loop.
*/
void ProduceOutputBeforeInput(GraphTime aFrom);
StreamTime GetCurrentPosition();
bool IsAudioParamStream() const
{
return mAudioParamStream;
}
const OutputChunks& LastChunks() const
{
return mLastChunks;
}
virtual bool MainThreadNeedsUpdates() const MOZ_OVERRIDE
{
// Only source and external streams need updates on the main thread.
return (mKind == MediaStreamGraph::SOURCE_STREAM && mFinished) ||
mKind == MediaStreamGraph::EXTERNAL_STREAM;
}
virtual bool IsIntrinsicallyConsumed() const MOZ_OVERRIDE
{
return true;
}
// Any thread
AudioNodeEngine* Engine() { return mEngine; }
TrackRate SampleRate() const { return mSampleRate; }
/**
* Convert a time in seconds on the destination stream to ticks
* on this stream, including fractional position between ticks.
*/
double FractionalTicksFromDestinationTime(AudioNodeStream* aDestination,
double aSeconds);
/**
* Convert a time in seconds on the destination stream to StreamTime
* on this stream.
*/
StreamTime TicksFromDestinationTime(MediaStream* aDestination,
double aSeconds);
/**
* Get the destination stream time in seconds corresponding to a position on
* this stream.
*/
double DestinationTimeFromTicks(AudioNodeStream* aDestination,
StreamTime aPosition);
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE;
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const MOZ_OVERRIDE;
void SizeOfAudioNodesIncludingThis(MallocSizeOf aMallocSizeOf,
AudioNodeSizes& aUsage) const;
protected:
void AdvanceOutputSegment();
void FinishOutput();
void AccumulateInputChunk(uint32_t aInputIndex, const AudioChunk& aChunk,
AudioChunk* aBlock,
nsTArray<float>* aDownmixBuffer);
void UpMixDownMixChunk(const AudioChunk* aChunk, uint32_t aOutputChannelCount,
nsTArray<const void*>& aOutputChannels,
nsTArray<float>& aDownmixBuffer);
uint32_t ComputedNumberOfChannels(uint32_t aInputChannelCount);
void ObtainInputBlock(AudioChunk& aTmpChunk, uint32_t aPortIndex);
// The engine that will generate output for this node.
nsAutoPtr<AudioNodeEngine> mEngine;
// The last block produced by this node.
OutputChunks mLastChunks;
// The stream's sampling rate
const TrackRate mSampleRate;
// Whether this is an internal or external stream
MediaStreamGraph::AudioNodeStreamKind mKind;
// The number of input channels that this stream requires. 0 means don't care.
uint32_t mNumberOfInputChannels;
// The mixing modes
ChannelCountMode mChannelCountMode;
ChannelInterpretation mChannelInterpretation;
// Whether the stream should be marked as finished as soon
// as the current time range has been computed block by block.
bool mMarkAsFinishedAfterThisBlock;
// Whether the stream is an AudioParamHelper stream.
bool mAudioParamStream;
// Whether the stream just passes its input through.
bool mPassThrough;
};
}
#endif /* MOZILLA_AUDIONODESTREAM_H_ */