gecko/dom/gamepad/GamepadMonitoring.cpp
2015-04-23 15:05:29 -07:00

32 lines
799 B
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/GamepadMonitoring.h"
#include "mozilla/dom/GamepadFunctions.h"
#include "mozilla/dom/PContentParent.h"
namespace mozilla {
namespace dom {
using namespace GamepadFunctions;
void
MaybeStopGamepadMonitoring()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(XRE_GetProcessType() == GeckoProcessType_Default);
nsTArray<ContentParent*> t;
ContentParent::GetAll(t);
for(uint32_t i = 0; i < t.Length(); ++i) {
if (t[i]->HasGamepadListener()) {
return;
}
}
StopGamepadMonitoring();
ResetGamepadIndexes();
}
} // namespace dom
} // namespace mozilla