gecko/testing/marionette/emulator.js
Andreas Tolfsen c94b7ce173 Bug 1107706: Part 13: Style fixes
Linting; no functional changes.
2015-03-23 20:43:18 +00:00

123 lines
3.0 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {classes: Cc, interfaces: Ci} = Components;
const uuidGen = Cc["@mozilla.org/uuid-generator;1"].getService(Ci.nsIUUIDGenerator);
this.EXPORTED_SYMBOLS = ["emulator", "Emulator", "EmulatorCallback"];
this.emulator = {};
/**
* Determines if command ID is an emulator callback.
*/
this.emulator.isCallback = function(cmdId) {
return cmdId < 0;
};
/**
* Represents the connection between Marionette and the emulator it's
* running on.
*
* When injected scripts call the JS routines {@code runEmulatorCmd} or
* {@code runEmulatorShell}, the second argument to those is a callback
* which is stored in cbs. They are later retreived by their unique ID
* using popCallback.
*
* @param {function(Object)} sendFn
* Callback function that sends a message to the emulator.
*/
this.Emulator = function(sendFn) {
this.send = sendFn;
this.cbs = [];
};
/**
* Pops a callback off the stack if found. Otherwise this is a no-op.
*
* @param {number} id
* Unique ID associated with the callback.
*
* @return {?function(Object)}
* Callback function that takes an emulator response message as
* an argument.
*/
Emulator.prototype.popCallback = function(id) {
let f, fi;
for (let i = 0; i < this.cbs.length; ++i) {
if (this.cbs[i].id == id) {
f = this.cbs[i];
fi = i;
}
}
if (!f) {
return null;
}
this.cbs.splice(fi, 1);
return f;
};
/**
* Pushes callback on to the stack.
*
* @param {function(Object)} cb
* Callback function that takes an emulator response message as
* an argument.
*/
Emulator.prototype.pushCallback = function(cb) {
cb.send_ = this.sendFn;
this.cbs.push(cb);
};
/**
* Encapsulates a callback to the emulator and provides an execution
* environment for them.
*
* Each callback is assigned a unique identifier, id, that can be used
* to retrieve them from Emulator's stack using popCallback.
*
* The onresult event listener is triggered when a result arrives on
* the callback.
*
* The onerror event listener is triggered when an error occurs during
* the execution of that callback.
*/
this.EmulatorCallback = function() {
this.id = uuidGen.generateUUID().toString();
this.onresult = null;
this.onerror = null;
this.send_ = null;
};
EmulatorCallback.prototype.command = function(cmd, cb) {
this.onresult = cb;
this.send_({emulator_cmd: cmd, id: this.id});
};
EmulatorCallback.prototype.shell = function(args, cb) {
this.onresult = cb;
this.send_({emulator_shell: args, id: this.id});
};
EmulatorCallback.prototype.result = function(msg) {
if (this.send_ === null) {
throw new TypeError(
"EmulatorCallback must be registered with Emulator to fire");
}
try {
if (!this.onresult) {
return;
}
this.onresult(msg.result);
} catch (e) {
if (this.onerror) {
this.onerror(e);
}
}
};