gecko/image/src/imgDecoderObserver.h

140 lines
4.4 KiB
C++

/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_IMAGELIB_IMGDECODEROBSERVER_H_
#define MOZILLA_IMAGELIB_IMGDECODEROBSERVER_H_
#include "nsRect.h"
#include "mozilla/WeakPtr.h"
struct nsIntRect;
/**
* imgDecoderObserver interface
*
* This interface is used to observe Decoder objects.
*
* We make the distinction here between "load" and "decode" notifications. Load
* notifications are fired as the image is loaded from the network or
* filesystem. Decode notifications are fired as the image is decoded. If an
* image is decoded on load and not visibly discarded, decode notifications are
* nested logically inside load notifications as one might expect. However, with
* decode-on-draw, the set of decode notifications can come completely _after_
* the load notifications, and can come multiple times if the image is
* discardable. Moreover, they can be interleaved in various ways. In general,
* any presumed ordering between load and decode notifications should not be
* relied upon.
*
* Decode notifications may or may not be synchronous, depending on the
* situation. If imgIDecoder::FLAG_SYNC_DECODE is passed to a function that
* triggers a decode, all notifications that can be generated from the currently
* loaded data fire before the call returns. If FLAG_SYNC_DECODE is not passed,
* all, some, or none of the notifications may fire before the call returns.
*/
class imgDecoderObserver
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(imgDecoderObserver);
/**
* Load notification.
*
* called at the same time that nsIRequestObserver::onStartRequest would be
* (used only for observers of imgIRequest objects, which are nsIRequests,
* not imgIDecoder objects)
*/
virtual void OnStartRequest() = 0;
/**
* Decode notification.
*
* Called as soon as the image begins getting decoded. This does not include
* "header-only" decodes used by decode-on-draw to parse the width/height
* out of the image. Thus, it is a decode notification only.
*/
virtual void OnStartDecode() = 0;
/**
* Load notification.
*
* Called once enough data has been loaded from the network that we were able
* to parse the width/height from the image. By the time this callback is been
* called, the size has been set on the container and STATUS_SIZE_AVAILABLE
* has been set on the associated imgRequest.
*/
virtual void OnStartContainer() = 0;
/**
* Decode notification.
*
* Called when we know a frame has begun decoding.
*/
virtual void OnStartFrame() = 0;
/**
* Decode notification.
*
* called when there is more to paint.
*/
virtual void FrameChanged(const nsIntRect * aDirtyRect) = 0;
/**
* Decode notification.
*
* called when a frame is finished decoding.
*/
virtual void OnStopFrame() = 0;
/**
* Notification for when an image is known to be animated. This should be
* fired at the earliest possible time.
*/
virtual void OnImageIsAnimated() = 0;
/**
* Decode notification.
*
* Called when all decoding has terminated.
*/
virtual void OnStopDecode(nsresult status) = 0;
/**
* Load notification.
*
* called at the same time that nsIRequestObserver::onStopRequest would be
* (used only for observers of imgIRequest objects, which are nsIRequests,
* not imgIDecoder objects)
*/
virtual void OnStopRequest(bool aIsLastPart, nsresult aStatus) = 0;
/**
* Called when the decoded image data is discarded. This means that the frames
* no longer exist in decoded form, and any attempt to access or draw the
* image will initiate a new series of progressive decode notifications.
*/
virtual void OnDiscard() = 0;
/**
* Called when we are asked to Draw an image that is not locked.
*/
virtual void OnUnlockedDraw() = 0;
/**
* Called when an image is realized to be in error state.
*/
virtual void OnError() = 0;
protected:
virtual ~imgDecoderObserver() = 0;
};
// We must define a destructor because derived classes call our destructor from
// theirs. Pure virtual destructors only requires that child classes implement
// a virtual destructor, not that we can't have one too!
inline imgDecoderObserver::~imgDecoderObserver()
{}
#endif // MOZILLA_IMAGELIB_IMGDECODEROBSERVER_H