gecko/toolkit/devtools/client/connection-manager.js
J. Ryan Stinnett ca83343b85 Bug 976679 - Move event-emitter to toolkit. r=paul
--HG--
rename : browser/devtools/shared/event-emitter.js => toolkit/devtools/event-emitter.js
rename : browser/devtools/shared/test/browser_eventemitter_basic.js => toolkit/devtools/tests/mochitest/test_eventemitter_basic.html
2014-02-25 22:22:05 -06:00

292 lines
8.8 KiB
JavaScript

/* -*- Mode: Javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const {Cc, Ci, Cu} = require("chrome");
const {setTimeout, clearTimeout} = require('sdk/timers');
const EventEmitter = require("devtools/toolkit/event-emitter");
Cu.import("resource://gre/modules/Services.jsm");
Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
/**
* Connection Manager.
*
* To use this module:
* const {ConnectionManager} = require("devtools/client/connection-manager");
*
* # ConnectionManager
*
* Methods:
* ⬩ Connection createConnection(host, port)
* ⬩ void destroyConnection(connection)
* ⬩ Number getFreeTCPPort()
*
* Properties:
* ⬩ Array connections
*
* # Connection
*
* A connection is a wrapper around a debugger client. It has a simple
* API to instantiate a connection to a debugger server. Once disconnected,
* no need to re-create a Connection object. Calling `connect()` again
* will re-create a debugger client.
*
* Methods:
* ⬩ connect() Connect to host:port. Expect a "connecting" event. If
* host is not specified, a local pipe is used
* ⬩ disconnect() Disconnect if connected. Expect a "disconnecting" event
*
* Properties:
* ⬩ host IP address or hostname
* ⬩ port Port
* ⬩ logs Current logs. "newlog" event notifies new available logs
* ⬩ store Reference to a local data store (see below)
* ⬩ keepConnecting Should the connection keep trying connecting
* ⬩ status Connection status:
* Connection.Status.CONNECTED
* Connection.Status.DISCONNECTED
* Connection.Status.CONNECTING
* Connection.Status.DISCONNECTING
* Connection.Status.DESTROYED
*
* Events (as in event-emitter.js):
* ⬩ Connection.Events.CONNECTING Trying to connect to host:port
* ⬩ Connection.Events.CONNECTED Connection is successful
* ⬩ Connection.Events.DISCONNECTING Trying to disconnect from server
* ⬩ Connection.Events.DISCONNECTED Disconnected (at client request, or because of a timeout or connection error)
* ⬩ Connection.Events.STATUS_CHANGED The connection status (connection.status) has changed
* ⬩ Connection.Events.TIMEOUT Connection timeout
* ⬩ Connection.Events.HOST_CHANGED Host has changed
* ⬩ Connection.Events.PORT_CHANGED Port has changed
* ⬩ Connection.Events.NEW_LOG A new log line is available
*
*/
let ConnectionManager = {
_connections: new Set(),
createConnection: function(host, port) {
let c = new Connection(host, port);
c.once("destroy", (event) => this.destroyConnection(c));
this._connections.add(c);
this.emit("new", c);
return c;
},
destroyConnection: function(connection) {
if (this._connections.has(connection)) {
this._connections.delete(connection);
if (connection.status != Connection.Status.DESTROYED) {
connection.destroy();
}
}
},
get connections() {
return [c for (c of this._connections)];
},
getFreeTCPPort: function () {
let serv = Cc['@mozilla.org/network/server-socket;1']
.createInstance(Ci.nsIServerSocket);
serv.init(-1, true, -1);
let port = serv.port;
serv.close();
return port;
},
}
EventEmitter.decorate(ConnectionManager);
let lastID = -1;
function Connection(host, port) {
EventEmitter.decorate(this);
this.uid = ++lastID;
this.host = host;
this.port = port;
this._setStatus(Connection.Status.DISCONNECTED);
this._onDisconnected = this._onDisconnected.bind(this);
this._onConnected = this._onConnected.bind(this);
this._onTimeout = this._onTimeout.bind(this);
this.keepConnecting = false;
}
Connection.Status = {
CONNECTED: "connected",
DISCONNECTED: "disconnected",
CONNECTING: "connecting",
DISCONNECTING: "disconnecting",
DESTROYED: "destroyed",
}
Connection.Events = {
CONNECTED: Connection.Status.CONNECTED,
DISCONNECTED: Connection.Status.DISCONNECTED,
CONNECTING: Connection.Status.CONNECTING,
DISCONNECTING: Connection.Status.DISCONNECTING,
DESTROYED: Connection.Status.DESTROYED,
TIMEOUT: "timeout",
STATUS_CHANGED: "status-changed",
HOST_CHANGED: "host-changed",
PORT_CHANGED: "port-changed",
NEW_LOG: "new_log"
}
Connection.prototype = {
logs: "",
log: function(str) {
let d = new Date();
let hours = ("0" + d.getHours()).slice(-2);
let minutes = ("0" + d.getMinutes()).slice(-2);
let seconds = ("0" + d.getSeconds()).slice(-2);
let timestamp = [hours, minutes, seconds].join(":") + ": ";
str = timestamp + str;
this.logs += "\n" + str;
this.emit(Connection.Events.NEW_LOG, str);
},
get client() {
return this._client
},
get host() {
return this._host
},
set host(value) {
if (this._host && this._host == value)
return;
this._host = value;
this.emit(Connection.Events.HOST_CHANGED);
},
get port() {
return this._port
},
set port(value) {
if (this._port && this._port == value)
return;
this._port = value;
this.emit(Connection.Events.PORT_CHANGED);
},
disconnect: function(force) {
if (this.status == Connection.Status.DESTROYED) {
return;
}
clearTimeout(this._timeoutID);
if (this.status == Connection.Status.CONNECTED ||
this.status == Connection.Status.CONNECTING) {
this.log("disconnecting");
this._setStatus(Connection.Status.DISCONNECTING);
this._client.close();
}
},
connect: function() {
if (this.status == Connection.Status.DESTROYED) {
return;
}
if (!this._client) {
this.log("connecting to " + this.host + ":" + this.port);
this._setStatus(Connection.Status.CONNECTING);
let delay = Services.prefs.getIntPref("devtools.debugger.remote-timeout");
this._timeoutID = setTimeout(this._onTimeout, delay);
this._clientConnect();
} else {
let msg = "Can't connect. Client is not fully disconnected";
this.log(msg);
throw new Error(msg);
}
},
destroy: function() {
this.log("killing connection");
clearTimeout(this._timeoutID);
this.keepConnecting = false;
if (this._client) {
this._client.close();
this._client = null;
}
this._setStatus(Connection.Status.DESTROYED);
},
_clientConnect: function () {
let transport;
if (!this.host) {
transport = DebuggerServer.connectPipe();
} else {
try {
transport = debuggerSocketConnect(this.host, this.port);
} catch (e) {
// In some cases, especially on Mac, the openOutputStream call in
// debuggerSocketConnect may throw NS_ERROR_NOT_INITIALIZED.
// It occurs when we connect agressively to the simulator,
// and keep trying to open a socket to the server being started in
// the simulator.
this._onDisconnected();
return;
}
}
this._client = new DebuggerClient(transport);
this._client.addOneTimeListener("closed", this._onDisconnected);
this._client.connect(this._onConnected);
},
get status() {
return this._status
},
_setStatus: function(value) {
if (this._status && this._status == value)
return;
this._status = value;
this.emit(value);
this.emit(Connection.Events.STATUS_CHANGED, value);
},
_onDisconnected: function() {
this._client = null;
if (this._status == Connection.Status.CONNECTING && this.keepConnecting) {
setTimeout(() => this._clientConnect(), 100);
return;
}
clearTimeout(this._timeoutID);
switch (this.status) {
case Connection.Status.CONNECTED:
this.log("disconnected (unexpected)");
break;
case Connection.Status.CONNECTING:
this.log("connection error. Possible causes: USB port not connected, port not forwarded (adb forward), wrong host or port, remote debugging not enabled on the device.");
break;
default:
this.log("disconnected");
}
this._setStatus(Connection.Status.DISCONNECTED);
},
_onConnected: function() {
this.log("connected");
clearTimeout(this._timeoutID);
this._setStatus(Connection.Status.CONNECTED);
},
_onTimeout: function() {
this.log("connection timeout. Possible causes: didn't click on 'accept' (prompt).");
this.emit(Connection.Events.TIMEOUT);
this.disconnect();
},
}
exports.ConnectionManager = ConnectionManager;
exports.Connection = Connection;