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23 lines
853 B
Diff
23 lines
853 B
Diff
diff --git a/gfx/skia/src/core/SkScan_AntiPath.cpp b/gfx/skia/src/core/SkScan_AntiPath.cpp
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--- a/gfx/skia/src/core/SkScan_AntiPath.cpp
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+++ b/gfx/skia/src/core/SkScan_AntiPath.cpp
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@@ -26,17 +26,17 @@
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this is often faster for large objects with big spans
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NEW_AA is a set of code-changes to try to make both paths produce identical
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results. Its not quite there yet, though the remaining differences may be
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in the subsequent blits, and not in the different masks/runs...
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*/
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//#define FORCE_SUPERMASK
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//#define FORCE_RLE
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-//#define SK_SUPPORT_NEW_AA
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+#define SK_SUPPORT_NEW_AA
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///////////////////////////////////////////////////////////////////////////////
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class BaseSuperBlitter : public SkBlitter {
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public:
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BaseSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
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const SkRegion& clip);
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