gecko/gfx/skia/include/core/SkDrawLooper.h
2011-10-28 20:05:31 +13:00

57 lines
1.8 KiB
C++

/*
* Copyright 2011 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDrawLooper_DEFINED
#define SkDrawLooper_DEFINED
#include "SkFlattenable.h"
class SkCanvas;
class SkPaint;
/** \class SkDrawLooper
Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
and something is drawn to a canvas with that paint, the looper subclass will
be called, allowing it to modify the canvas and/or paint for that draw call.
More than that, via the next() method, the looper can modify the draw to be
invoked multiple times (hence the name loop-er), allow it to perform effects
like shadows or frame/fills, that require more than one pass.
*/
class SK_API SkDrawLooper : public SkFlattenable {
public:
/**
* Called right before something is being drawn. This will be followed by
* calls to next() until next() returns false.
*/
virtual void init(SkCanvas*) = 0;
/**
* Called in a loop (after init()). Each time true is returned, the object
* is drawn (possibly with a modified canvas and/or paint). When false is
* finally returned, drawing for the object stops.
*
* On each call, the paint will be in its original state, but the canvas
* will be as it was following the previous call to next() or init().
*
* The implementation must ensure that, when next() finally returns false,
* that the canvas has been restored to the state it was initially, before
* init() was first called.
*/
virtual bool next(SkCanvas*, SkPaint* paint) = 0;
protected:
SkDrawLooper() {}
SkDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {}
private:
typedef SkFlattenable INHERITED;
};
#endif