gecko/accessible/windows/msaa/HTMLWin32ObjectAccessible.h
Nathan Froyd e4e2da55c9 Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout.  The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.

CLOSED TREE makes big refactorings like this a piece of cake.

 # The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
    xargs perl -p -i -e '
 s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
 s/nsRefPtr ?</RefPtr</g;   # handle declarations and variables
'

 # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h

 # Handle nsRefPtr.h itself, a couple places that define constructors
 # from nsRefPtr, and code generators specially.  We do this here, rather
 # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
 # things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
     mfbt/nsRefPtr.h \
     xpcom/glue/nsCOMPtr.h \
     xpcom/base/OwningNonNull.h \
     ipc/ipdl/ipdl/lower.py \
     ipc/ipdl/ipdl/builtin.py \
     dom/bindings/Codegen.py \
     python/lldbutils/lldbutils/utils.py

 # In our indiscriminate substitution above, we renamed
 # nsRefPtrGetterAddRefs, the class behind getter_AddRefs.  Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
    xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'

if [ -d .git ]; then
    git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
    hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
2015-10-18 01:24:48 -04:00

68 lines
2.2 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_a11y_HTMLWin32ObjectAccessible_h_
#define mozilla_a11y_HTMLWin32ObjectAccessible_h_
#include "BaseAccessibles.h"
struct IAccessible;
namespace mozilla {
namespace a11y {
class HTMLWin32ObjectOwnerAccessible : public AccessibleWrap
{
public:
// This will own the HTMLWin32ObjectAccessible. We create this where the
// <object> or <embed> exists in the tree, so that get_accNextSibling() etc.
// will still point to Gecko accessible sibling content. This is necessary
// because the native plugin accessible doesn't know where it exists in the
// Mozilla tree, and returns null for previous and next sibling. This would
// have the effect of cutting off all content after the plugin.
HTMLWin32ObjectOwnerAccessible(nsIContent* aContent,
DocAccessible* aDoc, void* aHwnd);
virtual ~HTMLWin32ObjectOwnerAccessible() {}
// Accessible
virtual void Shutdown();
virtual mozilla::a11y::role NativeRole();
virtual bool NativelyUnavailable() const;
protected:
// Accessible
virtual void CacheChildren();
void* mHwnd;
RefPtr<Accessible> mNativeAccessible;
};
/**
* This class is used only internally, we never! send out an IAccessible linked
* back to this object. This class is used to represent a plugin object when
* referenced as a child or sibling of another Accessible node. We need only
* a limited portion of the Accessible interface implemented here. The
* in depth accessible information will be returned by the actual IAccessible
* object returned by us in Accessible::NewAccessible() that gets the IAccessible
* from the windows system from the window handle.
*/
class HTMLWin32ObjectAccessible : public DummyAccessible
{
public:
HTMLWin32ObjectAccessible(void* aHwnd, DocAccessible* aDoc);
virtual ~HTMLWin32ObjectAccessible() {}
virtual void GetNativeInterface(void** aNativeAccessible) override;
protected:
void* mHwnd;
};
} // namespace a11y
} // namespace mozilla
#endif