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e4e2da55c9
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_a11y_HTMLWin32ObjectAccessible_h_
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#define mozilla_a11y_HTMLWin32ObjectAccessible_h_
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#include "BaseAccessibles.h"
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struct IAccessible;
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namespace mozilla {
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namespace a11y {
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class HTMLWin32ObjectOwnerAccessible : public AccessibleWrap
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{
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public:
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// This will own the HTMLWin32ObjectAccessible. We create this where the
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// <object> or <embed> exists in the tree, so that get_accNextSibling() etc.
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// will still point to Gecko accessible sibling content. This is necessary
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// because the native plugin accessible doesn't know where it exists in the
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// Mozilla tree, and returns null for previous and next sibling. This would
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// have the effect of cutting off all content after the plugin.
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HTMLWin32ObjectOwnerAccessible(nsIContent* aContent,
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DocAccessible* aDoc, void* aHwnd);
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virtual ~HTMLWin32ObjectOwnerAccessible() {}
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// Accessible
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virtual void Shutdown();
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virtual mozilla::a11y::role NativeRole();
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virtual bool NativelyUnavailable() const;
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protected:
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// Accessible
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virtual void CacheChildren();
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void* mHwnd;
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RefPtr<Accessible> mNativeAccessible;
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};
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/**
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* This class is used only internally, we never! send out an IAccessible linked
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* back to this object. This class is used to represent a plugin object when
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* referenced as a child or sibling of another Accessible node. We need only
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* a limited portion of the Accessible interface implemented here. The
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* in depth accessible information will be returned by the actual IAccessible
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* object returned by us in Accessible::NewAccessible() that gets the IAccessible
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* from the windows system from the window handle.
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*/
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class HTMLWin32ObjectAccessible : public DummyAccessible
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{
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public:
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HTMLWin32ObjectAccessible(void* aHwnd, DocAccessible* aDoc);
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virtual ~HTMLWin32ObjectAccessible() {}
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virtual void GetNativeInterface(void** aNativeAccessible) override;
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protected:
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void* mHwnd;
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};
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} // namespace a11y
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} // namespace mozilla
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#endif
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