gecko/dom/canvas/WebGLVertexArray.h
Dan Glastonbury 1e7f3c6079 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.

--HG--
extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
2014-11-17 12:21:04 +10:00

101 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef WEBGLVERTEXARRAY_H_
#define WEBGLVERTEXARRAY_H_
#include "WebGLBindableName.h"
#include "WebGLObjectModel.h"
#include "WebGLBuffer.h"
#include "WebGLVertexAttribData.h"
#include "WebGLStrongTypes.h"
#include "nsWrapperCache.h"
#include "mozilla/LinkedList.h"
namespace mozilla {
class WebGLVertexArrayFake;
class WebGLVertexArray
: public nsWrapperCache
, public WebGLBindable<VAOBinding>
, public WebGLRefCountedObject<WebGLVertexArray>
, public LinkedListElement<WebGLVertexArray>
, public WebGLContextBoundObject
{
// -----------------------------------------------------------------------------
// PUBLIC
public:
static WebGLVertexArray* Create(WebGLContext* context);
void BindVertexArray() {
/* Bind to dummy value to signal that this vertex array has
ever been bound */
BindTo(LOCAL_GL_VERTEX_ARRAY_BINDING);
BindVertexArrayImpl();
};
virtual void GenVertexArray() = 0;
virtual void BindVertexArrayImpl() = 0;
// -------------------------------------------------------------------------
// IMPLEMENT PARENT CLASSES
void Delete();
virtual void DeleteImpl() = 0;
WebGLContext* GetParentObject() const {
return Context();
}
virtual JSObject* WrapObject(JSContext *cx) MOZ_OVERRIDE;
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLVertexArray)
NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLVertexArray)
// -------------------------------------------------------------------------
// MEMBER FUNCTIONS
GLuint GLName() const { return mGLName; }
void EnsureAttrib(GLuint index);
bool HasAttrib(GLuint index) {
return index < mAttribs.Length();
}
bool IsAttribArrayEnabled(GLuint index) {
return HasAttrib(index) && mAttribs[index].enabled;
}
// -----------------------------------------------------------------------------
// PROTECTED
protected:
explicit WebGLVertexArray(WebGLContext* aContext);
virtual ~WebGLVertexArray() {
MOZ_ASSERT(IsDeleted());
};
// -------------------------------------------------------------------------
// MEMBERS
GLuint mGLName;
nsTArray<WebGLVertexAttribData> mAttribs;
WebGLRefPtr<WebGLBuffer> mElementArrayBuffer;
// -------------------------------------------------------------------------
// FRIENDSHIPS
friend class WebGLVertexArrayFake;
friend class WebGLContext;
};
} // namespace mozilla
#endif