gecko/dom/canvas/WebGLSampler.cpp
Dan Glastonbury e36a41ec28 Bug 1048720 - [WebGL2] Implement WebGL2Sampler. r=jgilbert
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extra : source : 361e31698c4a6074f3195502b468502d38aa82e8
2014-10-27 09:40:37 +10:00

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1.2 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGLSampler.h"
#include "GLContext.h"
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
using namespace mozilla;
WebGLSampler::WebGLSampler(WebGLContext* context, GLuint sampler)
: WebGLBindableName<GLenum>(sampler),
WebGLContextBoundObject(context)
{
mContext->mSamplers.insertBack(this);
}
WebGLSampler::~WebGLSampler()
{
DeleteOnce();
}
void
WebGLSampler::Delete()
{
mContext->MakeContextCurrent();
mContext->gl->fDeleteSamplers(1, &mGLName);
removeFrom(mContext->mSamplers);
}
WebGLContext*
WebGLSampler::GetParentObject() const
{
return Context();
}
JSObject*
WebGLSampler::WrapObject(JSContext* cx)
{
return dom::WebGLSamplerBinding::Wrap(cx, this);
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release)