gecko/gfx/vr
2016-02-05 16:29:33 +00:00
..
ipc Bug 1235803 - Remove erroneous assertion r=dholbert 2015-12-30 14:46:38 -08:00
gfxVR.cpp Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
gfxVR.h Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
gfxVRCardboard.cpp Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
gfxVRCardboard.h Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
gfxVROculus050.cpp Bug 1235740 - Remove warning for missing Oculus VR Library from terminal output, as it is spammy and not necessary r=dholbert 2015-12-30 16:26:37 -08:00
gfxVROculus050.h Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
gfxVROculus.cpp Bug 1230352 - Update to Oculus SDK 0.8.0,r=vlad 2015-09-22 09:38:28 -04:00
gfxVROculus.h Bug 1230352 - Update to Oculus SDK 0.8.0,r=vlad 2015-09-22 09:38:28 -04:00
moz.build Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
ovr_capi_dynamic050.h Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
ovr_capi_dynamic.h Bug 1230352 - Update to Oculus SDK 0.8.0,r=vlad 2015-09-22 09:38:28 -04:00
VRDeviceProxy.cpp Bug 1240085 - Revert to CSS-pixel units for screenX, screenY, moveTo() APIs, and adjust the origin for secondary displays with differing resolution to avoid overlapping coordinate spaces. r=emk 2016-02-05 16:29:33 +00:00
VRDeviceProxy.h Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
VRDeviceProxyOrientationFallBack.cpp Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
VRDeviceProxyOrientationFallBack.h Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
VRManager.cpp Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00
VRManager.h Bug 1182048 - Part 2: Implement e10s support for WebVR,r=vlad 2015-09-17 14:23:13 -07:00