gecko/image/test/mochitest/test_bug399925.html
Junior Hsu 99bb123e06 Bug 969779 - Use SpecialPowers to enable preference setting in oop. r=seth
1. Use |SpecialPowers.pushPrefEnv| to enable preference setting in oop.
2. Set the time of redrawing to be the time right after the image is discarded.
3. Modify the assertion to make the comparison non-trivial.
4. Remove <img>.
5. Move drawCanvas() on the image loadComplete.
2014-04-28 15:39:03 +08:00

85 lines
2.6 KiB
HTML

<!DOCTYPE HTML>
<html>
<!--
https://bugzilla.mozilla.org/show_bug.cgi?id=399925
-->
<head>
<title>Test for Bug 399925</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="text/javascript" src="imgutils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=399925">Mozilla Bug 399925</a>
<p id="display"></p>
<div id="content" style="display: none">
<canvas id="canvas" width="100" height="100"> </canvas>
</div>
<pre id="test">
<script class="testbody" type="text/javascript">
/** Test for Bug 399925. **/
var pngResults = new Array();
SimpleTest.waitForExplicitFinish();
window.onload = function() {
// 1. Enable Discarding
// 2. Sets the discard timer to 500ms so we don't have to wait so long. The
// actual time is nondeterministic, but is bounded by 2 * timer = 1 second.
SpecialPowers.pushPrefEnv({
'set':[['image.mem.discardable',true],
['image.mem.min_discard_timeout_ms',1000]]
}, runTest);
}
function runTest() {
// Create the image _after_ setting the discard timer pref
var image = new Image();
image.setAttribute("id", "gif");
image.src = "bug399925.gif";
document.getElementById("content").appendChild(image);
// 1. Draw the canvas once on loadComplete
// 2. Redraw the canvas and compare the results right on discard
addCallbacks(image, drawCanvas, function() {
drawCanvas();
is(pngResults[0], pngResults[1], "got different rendered results");
SimpleTest.finish();
});
}
function addCallbacks(anImage, loadCompleteCallback, discardCallback) {
var observer = new ImageDecoderObserverStub();
observer.discard = function () {
imgLoadingContent.removeObserver(scriptedObserver);
discardCallback();
}
observer.loadComplete = loadCompleteCallback;
observer = SpecialPowers.wrapCallbackObject(observer);
var scriptedObserver = SpecialPowers.Cc["@mozilla.org/image/tools;1"]
.getService(SpecialPowers.Ci.imgITools)
.createScriptedObserver(observer);
var imgLoadingContent =
SpecialPowers.wrap(anImage)
.QueryInterface(SpecialPowers.Ci.nsIImageLoadingContent);
imgLoadingContent.addObserver(scriptedObserver);
}
function drawCanvas() {
var canvas = document.getElementById('canvas');
var context = canvas.getContext('2d');
var gif = document.getElementById('gif');
context.drawImage(gif, 0, 0);
ok(true, "we got through the drawImage call without an exception being thrown");
pngResults.push(canvas.toDataURL());
}
</script>
</pre>
</body>
</html>