gecko/image/test/mochitest/animationPolling.js
Jim Blandy 4d6a633bba Bug 914753: Make Emacs file variable header lines correct, or at least consistent. DONTBUILD r=ehsan
The -*- file variable lines -*- establish per-file settings that Emacs will
pick up. This patch makes the following changes to those lines (and touches
nothing else):

 - Never set the buffer's mode.

   Years ago, Emacs did not have a good JavaScript mode, so it made sense
   to use Java or C++ mode in .js files. However, Emacs has had js-mode for
   years now; it's perfectly serviceable, and is available and enabled by
   default in all major Emacs packagings.

   Selecting a mode in the -*- file variable line -*- is almost always the
   wrong thing to do anyway. It overrides Emacs's default choice, which is
   (now) reasonable; and even worse, it overrides settings the user might
   have made in their '.emacs' file for that file extension. It's only
   useful when there's something specific about that particular file that
   makes a particular mode appropriate.

 - Correctly propagate settings that establish the correct indentation
   level for this file: c-basic-offset and js2-basic-offset should be
   js-indent-level. Whatever value they're given should be preserved;
   different parts of our tree use different indentation styles.

 - We don't use tabs in Mozilla JS code. Always set indent-tabs-mode: nil.
   Remove tab-width: settings, at least in files that don't contain tab
   characters.

 - Remove js2-mode settings that belong in the user's .emacs file, like
   js2-skip-preprocessor-directives.
2014-06-24 22:12:07 -07:00

414 lines
13 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
var currentTest;
var gIsRefImageLoaded = false;
const gShouldOutputDebugInfo = false;
function pollForSuccess()
{
if (!currentTest.isTestFinished) {
if (!currentTest.reusingReferenceImage || (currentTest.reusingReferenceImage
&& gRefImageLoaded)) {
currentTest.checkImage();
}
setTimeout(pollForSuccess, currentTest.pollFreq);
}
};
function referencePoller()
{
currentTest.takeReferenceSnapshot();
}
function reuseImageCallback()
{
gIsRefImageLoaded = true;
}
function failTest()
{
if (currentTest.isTestFinished || currentTest.closeFunc) {
return;
}
ok(false, "timing out after " + currentTest.timeout + "ms. "
+ "Animated image still doesn't look correct, after poll #"
+ currentTest.pollCounter);
currentTest.wereFailures = true;
if (currentTest.currentSnapshotDataURI) {
currentTest.outputDebugInfo("Snapshot #" + currentTest.pollCounter,
"snapNum" + currentTest.pollCounter,
currentTest.currentSnapshotDataURI);
}
currentTest.enableDisplay(document.getElementById(currentTest.debugElementId));
currentTest.cleanUpAndFinish();
};
/**
* Create a new AnimationTest object.
*
* @param pollFreq The amount of time (in ms) to wait between consecutive
* snapshots if the reference image and the test image don't match.
* @param timeout The total amount of time (in ms) to wait before declaring the
* test as failed.
* @param referenceElementId The id attribute of the reference image element, or
* the source of the image to change to, once the reference snapshot has
* been successfully taken. This latter option could be used if you don't
* want the image to become invisible at any time during the test.
* @param imageElementId The id attribute of the test image element.
* @param debugElementId The id attribute of the div where links should be
* appended if the test fails.
* @param cleanId The id attribute of the div or element to use as the 'clean'
* test. This element is only enabled when we are testing to verify that
* the reference image has been loaded. It can be undefined.
* @param srcAttr The location of the source of the image, for preloading. This
* is usually not required, but it useful for preloading reference
* images.
* @param xulTest A boolean value indicating whether or not this is a XUL test
* (uses hidden=true/false rather than display: none to hide/show
* elements).
* @param closeFunc A function that should be called when this test is finished.
* If null, then cleanUpAndFinish() will be called. This can be used to
* chain tests together, so they are all finished exactly once.
* @returns {AnimationTest}
*/
function AnimationTest(pollFreq, timeout, referenceElementId, imageElementId,
debugElementId, cleanId, srcAttr, xulTest, closeFunc)
{
// We want to test the cold loading behavior, so clear cache in case an
// earlier test got our image in there already.
clearImageCache();
this.wereFailures = false;
this.pollFreq = pollFreq;
this.timeout = timeout;
this.imageElementId = imageElementId;
this.referenceElementId = referenceElementId;
if (!document.getElementById(referenceElementId)) {
// In this case, we're assuming the user passed in a string that
// indicates the source of the image they want to change to,
// after the reference image has been taken.
this.reusingImageAsReference = true;
}
this.srcAttr = srcAttr;
this.debugElementId = debugElementId;
this.referenceSnapshot = ""; // value will be set in takeReferenceSnapshot()
this.pollCounter = 0;
this.isTestFinished = false;
this.numRefsTaken = 0;
this.blankWaitTime = 0;
this.cleanId = cleanId ? cleanId : '';
this.xulTest = xulTest ? xulTest : '';
this.closeFunc = closeFunc ? closeFunc : '';
};
AnimationTest.prototype.preloadImage = function()
{
if (this.srcAttr) {
this.myImage = new Image();
this.myImage.onload = function() { currentTest.continueTest(); };
this.myImage.src = this.srcAttr;
} else {
this.continueTest();
}
};
AnimationTest.prototype.outputDebugInfo = function(message, id, dataUri)
{
if (!gShouldOutputDebugInfo) {
return;
}
var debugElement = document.getElementById(this.debugElementId);
var newDataUriElement = document.createElement("a");
newDataUriElement.setAttribute("id", id);
newDataUriElement.setAttribute("href", dataUri);
newDataUriElement.appendChild(document.createTextNode(message));
debugElement.appendChild(newDataUriElement);
var brElement = document.createElement("br");
debugElement.appendChild(brElement);
todo(false, "Debug (" + id + "): " + message + " " + dataUri);
};
AnimationTest.prototype.isFinished = function()
{
return this.isTestFinished;
};
AnimationTest.prototype.takeCleanSnapshot = function()
{
var cleanElement;
if (this.cleanId) {
cleanElement = document.getElementById(this.cleanId);
}
// Enable clean page comparison element
if (cleanElement) {
this.enableDisplay(cleanElement);
}
// Take a snapshot of the initial (clean) page
this.cleanSnapshot = snapshotWindow(window, false);
// Disable the clean page comparison element
if (cleanElement) {
this.disableDisplay(cleanElement);
}
var dataString1 = "Clean Snapshot";
this.outputDebugInfo(dataString1, 'cleanSnap',
this.cleanSnapshot.toDataURL());
};
AnimationTest.prototype.takeBlankSnapshot = function()
{
// Take a snapshot of the initial (essentially blank) page
this.blankSnapshot = snapshotWindow(window, false);
var dataString1 = "Initial Blank Snapshot";
this.outputDebugInfo(dataString1, 'blank1Snap',
this.blankSnapshot.toDataURL());
};
/**
* Begin the AnimationTest. This will utilize the information provided in the
* constructor to invoke a mochitest on animated images. It will automatically
* fail if allowed to run past the timeout. This will attempt to preload an
* image, if applicable, and then asynchronously call continueTest(), or if not
* applicable, synchronously trigger a call to continueTest().
*/
AnimationTest.prototype.beginTest = function()
{
SimpleTest.waitForExplicitFinish();
currentTest = this;
this.preloadImage();
};
/**
* This is the second part of the test. It is triggered (eventually) from
* beginTest() either synchronously or asynchronously, as an image load
* callback.
*/
AnimationTest.prototype.continueTest = function()
{
// In case something goes wrong, fail earlier than mochitest timeout,
// and with more information.
setTimeout(failTest, this.timeout);
if (!this.reusingImageAsReference) {
this.disableDisplay(document.getElementById(this.imageElementId));
}
this.takeReferenceSnapshot();
this.setupPolledImage();
SimpleTest.executeSoon(pollForSuccess);
};
AnimationTest.prototype.setupPolledImage = function ()
{
// Make sure the image is visible
if (!this.reusingImageAsReference) {
this.enableDisplay(document.getElementById(this.imageElementId));
var currentSnapshot = snapshotWindow(window, false);
var result = compareSnapshots(currentSnapshot,
this.referenceSnapshot, true);
this.currentSnapshotDataURI = currentSnapshot.toDataURL();
if (result[0]) {
// SUCCESS!
ok(true, "Animated image looks correct, at poll #"
+ this.pollCounter);
this.cleanUpAndFinish();
}
} else {
if (!gIsRefImageLoaded) {
this.myImage = new Image();
this.myImage.onload = reuseImageCallback;
document.getElementById(this.imageElementId).setAttribute('src',
this.referenceElementId);
}
}
}
AnimationTest.prototype.checkImage = function ()
{
if (this.isTestFinished) {
return;
}
this.pollCounter++;
// We need this for some tests, because we need to force the
// test image to be visible.
if (!this.reusingImageAsReference) {
this.enableDisplay(document.getElementById(this.imageElementId));
}
var currentSnapshot = snapshotWindow(window, false);
var result = compareSnapshots(currentSnapshot, this.referenceSnapshot, true);
this.currentSnapshotDataURI = currentSnapshot.toDataURL();
if (result[0]) {
// SUCCESS!
ok(true, "Animated image looks correct, at poll #"
+ this.pollCounter);
this.cleanUpAndFinish();
}
};
AnimationTest.prototype.takeReferenceSnapshot = function ()
{
this.numRefsTaken++;
// Test to make sure the reference image doesn't match a clean snapshot
if (!this.cleanSnapshot) {
this.takeCleanSnapshot();
}
// Used later to verify that the reference div disappeared
if (!this.blankSnapshot) {
this.takeBlankSnapshot();
}
if (this.reusingImageAsReference) {
// Show reference elem (which is actually our image), & take a snapshot
var referenceElem = document.getElementById(this.imageElementId);
this.enableDisplay(referenceElem);
this.referenceSnapshot = snapshotWindow(window, false);
var snapResult = compareSnapshots(this.cleanSnapshot,
this.referenceSnapshot, false);
if (!snapResult[0]) {
if (this.blankWaitTime > 2000) {
// if it took longer than two seconds to load the image, we probably
// have a problem.
this.wereFailures = true;
ok(snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot");
} else {
this.blankWaitTime += currentTest.pollFreq;
// let's wait a bit and see if it clears up
setTimeout(referencePoller, currentTest.pollFreq);
return;
}
}
ok(snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot");
var dataString = "Reference Snapshot #" + this.numRefsTaken;
this.outputDebugInfo(dataString, 'refSnapId',
this.referenceSnapshot.toDataURL());
} else {
// Make sure the animation section is hidden
this.disableDisplay(document.getElementById(this.imageElementId));
// Show reference div, & take a snapshot
var referenceDiv = document.getElementById(this.referenceElementId);
this.enableDisplay(referenceDiv);
this.referenceSnapshot = snapshotWindow(window, false);
var snapResult = compareSnapshots(this.cleanSnapshot,
this.referenceSnapshot, false);
if (!snapResult[0]) {
if (this.blankWaitTime > 2000) {
// if it took longer than two seconds to load the image, we probably
// have a problem.
this.wereFailures = true;
ok(snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot");
} else {
this.blankWaitTime += 20;
// let's wait a bit and see if it clears up
setTimeout(referencePoller, 20);
return;
}
}
ok(snapResult[0],
"Reference snapshot shouldn't match clean (non-image) snapshot");
var dataString = "Reference Snapshot #" + this.numRefsTaken;
this.outputDebugInfo(dataString, 'refSnapId',
this.referenceSnapshot.toDataURL());
// Re-hide reference div, and take another snapshot to be sure it's gone
this.disableDisplay(referenceDiv);
this.testBlankCameBack();
}
};
AnimationTest.prototype.enableDisplay = function(element)
{
if (!element) {
return;
}
if (!this.xulTest) {
element.style.display = '';
} else {
element.setAttribute('hidden', 'false');
}
};
AnimationTest.prototype.disableDisplay = function(element)
{
if (!element) {
return;
}
if (!this.xulTest) {
element.style.display = 'none';
} else {
element.setAttribute('hidden', 'true');
}
};
AnimationTest.prototype.testBlankCameBack = function()
{
var blankSnapshot2 = snapshotWindow(window, false);
var result = compareSnapshots(this.blankSnapshot, blankSnapshot2, true);
ok(result[0], "Reference image should disappear when it becomes display:none");
if (!result[0]) {
this.wereFailures = true;
var dataString = "Second Blank Snapshot";
this.outputDebugInfo(dataString, 'blank2SnapId', result[2]);
}
};
AnimationTest.prototype.cleanUpAndFinish = function ()
{
// On the off chance that failTest and checkImage are triggered
// back-to-back, use a flag to prevent multiple calls to SimpleTest.finish.
if (this.isTestFinished) {
return;
}
this.isTestFinished = true;
// Call our closing function, if one exists
if (this.closeFunc) {
this.closeFunc();
return;
}
if (this.wereFailures) {
document.getElementById(this.debugElementId).style.display = 'block';
}
SimpleTest.finish();
document.getElementById(this.debugElementId).style.display = "";
};