gecko/toolkit/devtools/server/actors/common.js
2014-08-26 18:25:00 +02:00

193 lines
5.9 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
/**
* Methods shared between RootActor and BrowserTabActor.
*/
/**
* Populate |this._extraActors| as specified by |aFactories|, reusing whatever
* actors are already there. Add all actors in the final extra actors table to
* |aPool|.
*
* The root actor and the tab actor use this to instantiate actors that other
* parts of the browser have specified with DebuggerServer.addTabActor antd
* DebuggerServer.addGlobalActor.
*
* @param aFactories
* An object whose own property names are the names of properties to add to
* some reply packet (say, a tab actor grip or the "listTabs" response
* form), and whose own property values are actor constructor functions, as
* documented for addTabActor and addGlobalActor.
*
* @param this
* The BrowserRootActor or BrowserTabActor with which the new actors will
* be associated. It should support whatever API the |aFactories|
* constructor functions might be interested in, as it is passed to them.
* For the sake of CommonCreateExtraActors itself, it should have at least
* the following properties:
*
* - _extraActors
* An object whose own property names are factory table (and packet)
* property names, and whose values are no-argument actor constructors,
* of the sort that one can add to an ActorPool.
*
* - conn
* The DebuggerServerConnection in which the new actors will participate.
*
* - actorID
* The actor's name, for use as the new actors' parentID.
*/
exports.createExtraActors = function createExtraActors(aFactories, aPool) {
// Walk over global actors added by extensions.
for (let name in aFactories) {
let actor = this._extraActors[name];
if (!actor) {
actor = aFactories[name].bind(null, this.conn, this);
actor.prototype = aFactories[name].prototype;
actor.parentID = this.actorID;
this._extraActors[name] = actor;
}
aPool.addActor(actor);
}
}
/**
* Append the extra actors in |this._extraActors|, constructed by a prior call
* to CommonCreateExtraActors, to |aObject|.
*
* @param aObject
* The object to which the extra actors should be added, under the
* property names given in the |aFactories| table passed to
* CommonCreateExtraActors.
*
* @param this
* The BrowserRootActor or BrowserTabActor whose |_extraActors| table we
* should use; see above.
*/
exports.appendExtraActors = function appendExtraActors(aObject) {
for (let name in this._extraActors) {
let actor = this._extraActors[name];
aObject[name] = actor.actorID;
}
}
/**
* Construct an ActorPool.
*
* ActorPools are actorID -> actor mapping and storage. These are
* used to accumulate and quickly dispose of groups of actors that
* share a lifetime.
*/
function ActorPool(aConnection)
{
this.conn = aConnection;
this._cleanups = {};
this._actors = {};
}
ActorPool.prototype = {
/**
* Add an actor to the actor pool. If the actor doesn't have an ID,
* allocate one from the connection.
*
* @param aActor object
* The actor implementation. If the object has a
* 'disconnect' property, it will be called when the actor
* pool is cleaned up.
*/
addActor: function AP_addActor(aActor) {
aActor.conn = this.conn;
if (!aActor.actorID) {
let prefix = aActor.actorPrefix;
if (typeof aActor == "function") {
// typeName is a convention used with protocol.js-based actors
prefix = aActor.prototype.actorPrefix || aActor.prototype.typeName;
}
aActor.actorID = this.conn.allocID(prefix || undefined);
}
if (aActor.registeredPool) {
aActor.registeredPool.removeActor(aActor);
}
aActor.registeredPool = this;
this._actors[aActor.actorID] = aActor;
if (aActor.disconnect) {
this._cleanups[aActor.actorID] = aActor;
}
},
get: function AP_get(aActorID) {
return this._actors[aActorID] || undefined;
},
has: function AP_has(aActorID) {
return aActorID in this._actors;
},
/**
* Returns true if the pool is empty.
*/
isEmpty: function AP_isEmpty() {
return Object.keys(this._actors).length == 0;
},
/**
* Remove an actor from the actor pool.
*/
removeActor: function AP_remove(aActor) {
delete this._actors[aActor.actorID];
delete this._cleanups[aActor.actorID];
},
/**
* Match the api expected by the protocol library.
*/
unmanage: function(aActor) {
return this.removeActor(aActor);
},
/**
* Run all actor cleanups.
*/
cleanup: function AP_cleanup() {
for each (let actor in this._cleanups) {
actor.disconnect();
}
this._cleanups = {};
}
}
exports.ActorPool = ActorPool;
// TODO bug 863089: use Debugger.Script.prototype.getOffsetColumn when it is
// implemented.
exports.getOffsetColumn = function getOffsetColumn(aOffset, aScript) {
let bestOffsetMapping = null;
for (let offsetMapping of aScript.getAllColumnOffsets()) {
if (!bestOffsetMapping ||
(offsetMapping.offset <= aOffset &&
offsetMapping.offset > bestOffsetMapping.offset)) {
bestOffsetMapping = offsetMapping;
}
}
if (!bestOffsetMapping) {
// XXX: Try not to completely break the experience of using the debugger for
// the user by assuming column 0. Simultaneously, report the error so that
// there is a paper trail if the assumption is bad and the debugging
// experience becomes wonky.
reportError(new Error("Could not find a column for offset " + aOffset
+ " in the script " + aScript));
return 0;
}
return bestOffsetMapping.columnNumber;
}