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3614370479
Quoting the spec: "audioprocess events are only dispatched if the ScriptProcessorNode has at least one input or one output connected". --HG-- extra : rebase_source : bbf52a183a55b75d394a885624a4080a9467fac4
40 lines
1.1 KiB
HTML
40 lines
1.1 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test AudioBufferSourceNode</title>
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<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<script type="text/javascript" src="webaudio.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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addLoadEvent(function() {
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var context = new AudioContext();
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var sp = context.createScriptProcessor(2048, 0, 2);
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sp.onaudioprocess = function(e) {
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is(e.inputBuffer.numberOfChannels, 0, "Should have 0 input channels");
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is(e.outputBuffer.numberOfChannels, 2, "Should have 2 output channels");
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sp.onaudioprocess = null;
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sp = context.createScriptProcessor(2048, 2, 0);
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sp.onaudioprocess = function(e) {
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is(e.inputBuffer.numberOfChannels, 2, "Should have 2 input channels");
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is(e.outputBuffer.numberOfChannels, 0, "Should have 0 output channels");
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sp.onaudioprocess = null;
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SimpleTest.finish();
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};
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sp.connect(context.destination);
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};
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sp.connect(context.destination);
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});
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</script>
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</pre>
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</body>
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</html>
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