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ae918111a2
This patch should improve performance of the robustness timer by not resetting it each time a draw operation happens. It still checks if there's any activity and, if not, it will stop firing it. It includes a single extra timer firing after activity dies to make sure we don't miss anything. Also includes a fix for robustness being marked as existing when it really isn't. |
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.. | ||
EGLUtils.h | ||
GLContext.cpp | ||
GLContext.h | ||
GLContextProvider.h | ||
GLContextProviderCGL.mm | ||
GLContextProviderEGL.cpp | ||
GLContextProviderGLX.cpp | ||
GLContextProviderImpl.h | ||
GLContextProviderNull.cpp | ||
GLContextProviderOSMesa.cpp | ||
GLContextProviderWGL.cpp | ||
GLContextSymbols.h | ||
GLDefs.h | ||
GLXLibrary.h | ||
Makefile.in | ||
WGLLibrary.h |