gecko/gfx/layers/client/SimpleTextureClientPool.cpp

141 lines
4.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "SimpleTextureClientPool.h"
#include "CompositableClient.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "gfxPrefs.h"
#include "nsComponentManagerUtils.h"
#if 0
#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
#else
#define RECYCLE_LOG(...) do { } while (0)
#endif
namespace mozilla {
namespace layers {
using gfx::SurfaceFormat;
/* static */ void
SimpleTextureClientPool::ShrinkCallback(nsITimer *aTimer, void *aClosure)
{
static_cast<SimpleTextureClientPool*>(aClosure)->ShrinkToMinimumSize();
}
/* static */ void
SimpleTextureClientPool::RecycleCallback(TextureClient* aClient, void* aClosure)
{
SimpleTextureClientPool* pool =
static_cast<SimpleTextureClientPool*>(aClosure);
aClient->ClearRecycleCallback();
pool->ReturnTextureClient(aClient);
}
/* static */ void
SimpleTextureClientPool::WaitForCompositorRecycleCallback(TextureClient* aClient, void* aClosure)
{
// This will grab a reference that will be released once the compositor
// acknowledges the remote recycle. Once it is received the object
// will be fully recycled.
aClient->WaitForCompositorRecycle();
aClient->SetRecycleCallback(SimpleTextureClientPool::RecycleCallback, aClosure);
}
SimpleTextureClientPool::SimpleTextureClientPool(gfx::SurfaceFormat aFormat, gfx::IntSize aSize,
ISurfaceAllocator *aAllocator)
: mFormat(aFormat)
, mSize(aSize)
, mSurfaceAllocator(aAllocator)
{
mTimer = do_CreateInstance("@mozilla.org/timer;1");
}
TemporaryRef<TextureClient>
SimpleTextureClientPool::GetTextureClient(bool aAutoRecycle)
{
// Try to fetch a client from the pool
RefPtr<TextureClient> textureClient;
if (mAvailableTextureClients.size()) {
textureClient = mAvailableTextureClients.top();
textureClient->WaitReleaseFence();
mAvailableTextureClients.pop();
RECYCLE_LOG("%s Skip allocate (%i left), returning %p\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), mAvailableTextureClients.size(), textureClient.get());
} else {
// No unused clients in the pool, create one
if (gfxPrefs::ForceShmemTiles()) {
textureClient = TextureClient::CreateBufferTextureClient(mSurfaceAllocator,
mFormat, TEXTURE_IMMEDIATE_UPLOAD | TEXTURE_RECYCLE, gfx::BackendType::NONE);
} else {
textureClient = TextureClient::CreateTextureClientForDrawing(mSurfaceAllocator,
mFormat, TEXTURE_FLAGS_DEFAULT | TEXTURE_RECYCLE, gfx::BackendType::NONE, mSize);
}
if (!textureClient->AllocateForSurface(mSize, ALLOC_DEFAULT)) {
NS_WARNING("TextureClient::AllocateForSurface failed!");
}
RECYCLE_LOG("%s Must allocate (0 left), returning %p\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), textureClient.get());
}
if (aAutoRecycle) {
mOutstandingTextureClients.push_back(textureClient);
textureClient->SetRecycleCallback(SimpleTextureClientPool::WaitForCompositorRecycleCallback, this);
}
return textureClient;
}
void
SimpleTextureClientPool::ReturnTextureClient(TextureClient *aClient)
{
if (!aClient) {
return;
}
// If we haven't hit our max cached client limit, add this one
if (mAvailableTextureClients.size() < sMaxTextureClients) {
mAvailableTextureClients.push(aClient);
RECYCLE_LOG("%s recycled %p (have %d)\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), aClient, mAvailableTextureClients.size());
} else {
RECYCLE_LOG("%s did not recycle %p (have %d)\n", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), aClient, mAvailableTextureClients.size());
}
// Kick off the pool shrinking timer if there are still more unused texture
// clients than our desired minimum cache size.
if (mAvailableTextureClients.size() > sMinCacheSize) {
mTimer->InitWithFuncCallback(SimpleTextureClientPool::ShrinkCallback, this, sShrinkTimeout,
nsITimer::TYPE_ONE_SHOT);
}
mOutstandingTextureClients.remove(aClient);
}
void
SimpleTextureClientPool::ShrinkToMinimumSize()
{
RECYCLE_LOG("%s ShrinkToMinimumSize, removing %d clients", (mFormat == SurfaceFormat::B8G8R8A8?"poolA":"poolX"), mAvailableTextureClients.size() > sMinCacheSize ? mAvailableTextureClients.size() - sMinCacheSize : 0);
mTimer->Cancel();
while (mAvailableTextureClients.size() > sMinCacheSize) {
mAvailableTextureClients.pop();
}
}
void
SimpleTextureClientPool::Clear()
{
while (!mAvailableTextureClients.empty()) {
mAvailableTextureClients.pop();
}
}
}
}