gecko/gfx/layers/ipc/AsyncPanZoomController.h

496 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_AsyncPanZoomController_h
#define mozilla_layers_AsyncPanZoomController_h
#include "GeckoContentController.h"
#include "mozilla/Attributes.h"
#include "mozilla/Monitor.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "InputData.h"
#include "Axis.h"
namespace mozilla {
namespace layers {
class CompositorParent;
class GestureEventListener;
class ContainerLayer;
/**
* Controller for all panning and zooming logic. Any time a user input is
* detected and it must be processed in some way to affect what the user sees,
* it goes through here. Listens for any input event from InputData and can
* optionally handle nsGUIEvent-derived touch events, but this must be done on
* the main thread. Note that this class completely cross-platform.
*
* Input events originate on the UI thread of the platform that this runs on,
* and are then sent to this class. This class processes the event in some way;
* for example, a touch move will usually lead to a panning of content (though
* of course there are exceptions, such as if content preventDefaults the event,
* or if the target frame is not scrollable). The compositor interacts with this
* class by locking it and querying it for the current transform matrix based on
* the panning and zooming logic that was invoked on the UI thread.
*
* Currently, each outer DOM window (i.e. a website in a tab, but not any
* subframes) has its own AsyncPanZoomController. In the future, to support
* asynchronously scrolled subframes, we want to have one AsyncPanZoomController
* per frame.
*/
class AsyncPanZoomController MOZ_FINAL {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(AsyncPanZoomController)
typedef mozilla::MonitorAutoLock MonitorAutoLock;
public:
enum GestureBehavior {
// The platform code is responsible for forwarding gesture events here. We
// will not attempt to generate gesture events from MultiTouchInputs.
DEFAULT_GESTURES,
// An instance of GestureEventListener is used to detect gestures. This is
// handled completely internally within this class.
USE_GESTURE_DETECTOR
};
/**
* Constant describing the tolerance in distance we use, multiplied by the
* device DPI, before we start panning the screen. This is to prevent us from
* accidentally processing taps as touch moves, and from very short/accidental
* touches moving the screen.
*/
static const float TOUCH_START_TOLERANCE;
AsyncPanZoomController(GeckoContentController* aController,
GestureBehavior aGestures = DEFAULT_GESTURES);
~AsyncPanZoomController();
// --------------------------------------------------------------------------
// These methods must only be called on the controller/UI thread.
//
/**
* General handler for incoming input events. Manipulates the frame metrics
* basde on what type of input it is. For example, a PinchGestureEvent will
* cause scaling.
*/
nsEventStatus HandleInputEvent(const InputData& aEvent);
/**
* Special handler for nsInputEvents. Also sets |aOutEvent| (which is assumed
* to be an already-existing instance of an nsInputEvent which may be an
* nsTouchEvent) to have its touch points in DOM space. This is so that the
* touches can be passed through the DOM and content can handle them.
*
* NOTE: Be careful of invoking the nsInputEvent variant. This can only be
* called on the main thread. See widget/InputData.h for more information on
* why we have InputData and nsInputEvent separated.
*/
nsEventStatus HandleInputEvent(const nsInputEvent& aEvent,
nsInputEvent* aOutEvent);
/**
* Updates the viewport size, i.e. the dimensions of the frame (not
* necessarily the screen) content will actually be rendered onto in device
* pixels for example, a subframe will not take the entire screen, but we
* still want to know how big it is in device pixels. Ideally we want to be
* using CSS pixels everywhere inside here, but in this case we need to know
* how large of a displayport to set so we use these dimensions plus some
* extra.
*
* XXX: Use nsIntRect instead.
*/
void UpdateViewportSize(int aWidth, int aHeight);
/**
* A DOM touch listener has been added. When called, we enable the machinery
* that allows touch listeners to preventDefault any touch inputs. This should
* not be called unless there are actually touch listeners as it introduces
* potentially unbounded lag because it causes a round-trip through content.
* Usually, if content is responding in a timely fashion, this only introduces
* a nearly constant few hundred ms of lag.
*/
void NotifyDOMTouchListenerAdded();
/**
* We have found a scrollable subframe, so disable our machinery until we hit
* a touch end or a new touch start. This prevents us from accidentally
* panning both the subframe and the parent frame.
*
* XXX/bug 775452: We should eventually be supporting async scrollable
* subframes.
*/
void CancelDefaultPanZoom();
/**
* Kicks an animation to zoom to a rect. This may be either a zoom out or zoom
* in. The actual animation is done on the compositor thread after being set
* up. |aRect| must be given in CSS pixels, relative to the document.
*/
void ZoomToRect(const gfxRect& aRect);
// --------------------------------------------------------------------------
// These methods must only be called on the compositor thread.
//
/**
* The compositor calls this when it's about to draw pannable/zoomable content
* and is setting up transforms for compositing the layer tree. This is not
* idempotent. For example, a fling transform can be applied each time this is
* called (though not necessarily). |aSampleTime| is the time that this is
* sampled at; this is used for interpolating animations. Calling this sets a
* new transform in |aNewTransform| which should be applied directly to the
* shadow layer of the frame (do not multiply it in as the code already does
* this internally with |aLayer|'s transform).
*
* Return value indicates whether or not any currently running animation
* should continue. That is, if true, the compositor should schedule another
* composite.
*/
bool SampleContentTransformForFrame(const TimeStamp& aSampleTime,
ContainerLayer* aLayer,
gfx3DMatrix* aNewTransform);
/**
* A shadow layer update has arrived. |aViewportFrame| is the new FrameMetrics
* for the top-level frame. |aIsFirstPaint| is a flag passed from the shadow
* layers code indicating that the frame metrics being sent with this call are
* the initial metrics and the initial paint of the frame has just happened.
*/
void NotifyLayersUpdated(const FrameMetrics& aViewportFrame, bool aIsFirstPaint);
/**
* The platform implementation must set the compositor parent so that we can
* request composites.
*/
void SetCompositorParent(CompositorParent* aCompositorParent);
// --------------------------------------------------------------------------
// These methods can be called from any thread.
//
/**
* Sets the CSS page rect, and calculates a new page rect based on the zoom
* level of the current metrics and the passed in CSS page rect.
*/
void SetPageRect(const gfx::Rect& aCSSPageRect);
/**
* Sets the DPI of the device for use within panning and zooming logic. It is
* a platform responsibility to set this on initialization of this class and
* whenever it changes.
*/
void SetDPI(int aDPI);
/**
* Gets the DPI of the device for use outside the panning and zooming logic.
* It defaults to 72 if not set using SetDPI() at any point.
*/
int GetDPI();
protected:
/**
* Helper method for touches beginning. Sets everything up for panning and any
* multitouch gestures.
*/
nsEventStatus OnTouchStart(const MultiTouchInput& aEvent);
/**
* Helper method for touches moving. Does any transforms needed when panning.
*/
nsEventStatus OnTouchMove(const MultiTouchInput& aEvent);
/**
* Helper method for touches ending. Redraws the screen if necessary and does
* any cleanup after a touch has ended.
*/
nsEventStatus OnTouchEnd(const MultiTouchInput& aEvent);
/**
* Helper method for touches being cancelled. Treated roughly the same as a
* touch ending (OnTouchEnd()).
*/
nsEventStatus OnTouchCancel(const MultiTouchInput& aEvent);
/**
* Helper method for scales beginning. Distinct from the OnTouch* handlers in
* that this implies some outside implementation has determined that the user
* is pinching.
*/
nsEventStatus OnScaleBegin(const PinchGestureInput& aEvent);
/**
* Helper method for scaling. As the user moves their fingers when pinching,
* this changes the scale of the page.
*/
nsEventStatus OnScale(const PinchGestureInput& aEvent);
/**
* Helper method for scales ending. Redraws the screen if necessary and does
* any cleanup after a scale has ended.
*/
nsEventStatus OnScaleEnd(const PinchGestureInput& aEvent);
/**
* Helper method for long press gestures.
*
* XXX: Implement this.
*/
nsEventStatus OnLongPress(const TapGestureInput& aEvent);
/**
* Helper method for single tap gestures.
*
* XXX: Implement this.
*/
nsEventStatus OnSingleTapUp(const TapGestureInput& aEvent);
/**
* Helper method for a single tap confirmed.
*
* XXX: Implement this.
*/
nsEventStatus OnSingleTapConfirmed(const TapGestureInput& aEvent);
/**
* Helper method for double taps.
*
* XXX: Implement this.
*/
nsEventStatus OnDoubleTap(const TapGestureInput& aEvent);
/**
* Helper method to cancel any gesture currently going to Gecko. Used
* primarily when a user taps the screen over some clickable content but then
* pans down instead of letting go (i.e. to cancel a previous touch so that a
* new one can properly take effect.
*/
nsEventStatus OnCancelTap(const TapGestureInput& aEvent);
/**
* Scrolls the viewport by an X,Y offset.
*/
void ScrollBy(const nsIntPoint& aOffset);
/**
* Scales the viewport by an amount (note that it multiplies this scale in to
* the current scale, it doesn't set it to |aScale|). Also considers a focus
* point so that the page zooms outward from that point.
*
* XXX: Fix focus point calculations.
*/
void ScaleWithFocus(float aScale, const nsIntPoint& aFocus);
/**
* Schedules a composite on the compositor thread. Wrapper for
* CompositorParent::ScheduleRenderOnCompositorThread().
*/
void ScheduleComposite();
/**
* Cancels any currently running animation. Note that all this does is set the
* state of the AsyncPanZoomController back to NOTHING, but it is the
* animation's responsibility to check this before advancing.
*
* *** The monitor must be held while calling this.
*/
void CancelAnimation();
/**
* Gets the displacement of the current touch since it began. That is, it is
* the distance between the current position and the initial position of the
* current touch (this only makes sense if a touch is currently happening and
* OnTouchMove() is being invoked).
*/
float PanDistance();
/**
* Gets a vector of the velocities of each axis.
*/
const gfx::Point GetVelocityVector();
/**
* Gets a reference to the first SingleTouchData from a MultiTouchInput. This
* gets only the first one and assumes the rest are either missing or not
* relevant.
*/
SingleTouchData& GetFirstSingleTouch(const MultiTouchInput& aEvent);
/**
* Sets up anything needed for panning. This may lock one of the axes if the
* angle of movement is heavily skewed towards it.
*/
void StartPanning(const MultiTouchInput& aStartPoint);
/**
* Wrapper for Axis::UpdateWithTouchAtDevicePoint(). Calls this function for
* both axes and factors in the time delta from the last update.
*/
void UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent);
/**
* Does any panning required due to a new touch event.
*/
void TrackTouch(const MultiTouchInput& aEvent);
/**
* Recalculates the displayport. Ideally, this should paint an area bigger
* than the actual screen. The viewport refers to the size of the screen,
* while the displayport is the area actually painted by Gecko. We paint
* a larger area than the screen so that when you scroll down, you don't
* checkerboard immediately.
*/
const nsIntRect CalculatePendingDisplayPort();
/**
* Attempts to enlarge the displayport along a single axis. Returns whether or
* not the displayport was enlarged. This will fail in circumstances where the
* velocity along that axis is not high enough to need any changes. The
* displayport metrics are expected to be passed into |aDisplayPortOffset| and
* |aDisplayPortLength|. If enlarged, these will be updated with the new
* metrics.
*/
bool EnlargeDisplayPortAlongAxis(float aViewport, float aVelocity,
float* aDisplayPortOffset, float* aDisplayPortLength);
/**
* Utility function to send updated FrameMetrics to Gecko so that it can paint
* the displayport area. Calls into GeckoContentController to do the actual
* work. Note that only one paint request can be active at a time. If a paint
* request is made while a paint is currently happening, it gets queued up. If
* a new paint request arrives before a paint is completed, the old request
* gets discarded.
*/
void RequestContentRepaint();
/**
* Advances a fling by an interpolated amount based on the passed in |aDelta|.
* This should be called whenever sampling the content transform for this
* frame. Returns true if the fling animation should be advanced by one frame,
* or false if there is no fling or the fling has ended.
*/
bool DoFling(const TimeDuration& aDelta);
/**
* Gets the current frame metrics. This is *not* the Gecko copy stored in the
* layers code.
*/
const FrameMetrics& GetFrameMetrics();
private:
enum PanZoomState {
NOTHING, /* no touch-start events received */
FLING, /* all touches removed, but we're still scrolling page */
TOUCHING, /* one touch-start event received */
PANNING, /* panning without axis lock */
PINCHING, /* nth touch-start, where n > 1. this mode allows pan and zoom */
ANIMATING_ZOOM /* animated zoom to a new rect */
};
enum ContentPainterStatus {
// A paint may be happening, but it is not due to any action taken by this
// thread. For example, content could be invalidating itself, but
// AsyncPanZoomController has nothing to do with that.
CONTENT_IDLE,
// Set every time we dispatch a request for a repaint. When a
// ShadowLayersUpdate arrives and the metrics of this frame have changed, we
// toggle this off and assume that the paint has completed.
CONTENT_PAINTING,
// Set when we have a new displayport in the pipeline that we want to paint.
// When a ShadowLayersUpdate comes in, we dispatch a new repaint using
// mFrameMetrics.mDisplayPort (the most recent request) if this is toggled.
// This is distinct from CONTENT_PAINTING in that it signals that a repaint
// is happening, whereas this signals that we want to repaint as soon as the
// previous paint finishes. When the request is eventually made, it will use
// the most up-to-date metrics.
CONTENT_PAINTING_AND_PAINT_PENDING
};
/**
* Helper to set the current state. Holds the monitor before actually setting
* it. If the monitor is already held by the current thread, it is safe to
* instead use: |mState = NEWSTATE;|
*/
void SetState(PanZoomState aState);
nsRefPtr<CompositorParent> mCompositorParent;
nsRefPtr<GeckoContentController> mGeckoContentController;
nsRefPtr<GestureEventListener> mGestureEventListener;
// Both |mFrameMetrics| and |mLastContentPaintMetrics| are protected by the
// monitor. Do not read from or modify either of them without locking.
FrameMetrics mFrameMetrics;
// These are the metrics at last content paint, the most recent
// values we were notified of in NotifyLayersUpdate().
FrameMetrics mLastContentPaintMetrics;
// The last metrics that we requested a paint for. These are used to make sure
// that we're not requesting a paint of the same thing that's already drawn.
// If we don't do this check, we don't get a ShadowLayersUpdated back.
FrameMetrics mLastPaintRequestMetrics;
// Old metrics from before we started a zoom animation. This is only valid
// when we are in the "ANIMATED_ZOOM" state. This is used so that we can
// interpolate between the start and end frames. We only use the
// |mViewportScrollOffset| and |mResolution| fields on this.
FrameMetrics mStartZoomToMetrics;
// Target metrics for a zoom to animation. This is only valid when we are in
// the "ANIMATED_ZOOM" state. We only use the |mViewportScrollOffset| and
// |mResolution| fields on this.
FrameMetrics mEndZoomToMetrics;
AxisX mX;
AxisY mY;
// Protects |mFrameMetrics|, |mLastContentPaintMetrics| and |mState|. Before
// manipulating |mFrameMetrics| or |mLastContentPaintMetrics|, the monitor
// should be held. When setting |mState|, either the SetState() function can
// be used, or the monitor can be held and then |mState| updated.
Monitor mMonitor;
// The last time the compositor has sampled the content transform for this
// frame.
TimeStamp mLastSampleTime;
// The last time a touch event came through on the UI thread.
PRInt32 mLastEventTime;
// Start time of an animation. This is used for a zoom to animation to mark
// the beginning.
TimeStamp mAnimationStartTime;
// Stores the previous focus point if there is a pinch gesture happening. Used
// to allow panning by moving multiple fingers (thus moving the focus point).
nsIntPoint mLastZoomFocus;
// Stores the state of panning and zooming this frame. This is protected by
// |mMonitor|; that is, it should be held whenever this is updated.
PanZoomState mState;
int mDPI;
// Stores the current paint status of the frame that we're managing. Repaints
// may be triggered by other things (like content doing things), in which case
// this status will not be updated. It is only changed when this class
// requests a repaint.
ContentPainterStatus mContentPainterStatus;
// Whether or not we might have touch listeners. This is a conservative
// approximation and may not be accurate.
bool mMayHaveTouchListeners;
// Flag used to determine whether or not we should disable handling of the
// next batch of touch events. This is used for sync scrolling of subframes.
bool mDisableNextTouchBatch;
friend class Axis;
};
}
}
#endif // mozilla_layers_PanZoomController_h