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38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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///////////////////
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//
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// Whitelisting this test.
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// As part of bug 1077403, the leaking uncaught rejection should be fixed.
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//
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thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
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/**
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* Tests if the editors contain the correct text when a program
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* becomes available.
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*/
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function ifWebGLSupported() {
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let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
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let { gFront, ShadersEditorsView, EVENTS } = panel.panelWin;
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reload(target);
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yield promise.all([
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once(gFront, "program-linked"),
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once(panel.panelWin, EVENTS.SOURCES_SHOWN)
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]);
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let vsEditor = yield ShadersEditorsView._getEditor("vs");
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let fsEditor = yield ShadersEditorsView._getEditor("fs");
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is(vsEditor.getText().indexOf("gl_Position"), 170,
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"The vertex shader editor contains the correct text.");
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is(fsEditor.getText().indexOf("gl_FragColor"), 97,
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"The fragment shader editor contains the correct text.");
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yield teardown(panel);
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finish();
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}
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