gecko/content/canvas/src/WebGLShader.cpp

59 lines
1.7 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLObjectModel.h"
#include "WebGLShader.h"
#include "WebGLContext.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/WebGLRenderingContextBinding.h"
#include "GLContext.h"
using namespace mozilla;
JSObject*
WebGLShader::WrapObject(JSContext *cx, JS::Handle<JSObject*> scope) {
return dom::WebGLShaderBinding::Wrap(cx, scope, this);
}
WebGLShader::WebGLShader(WebGLContext *context, GLenum stype)
: WebGLContextBoundObject(context)
, mType(stype)
, mNeedsTranslation(true)
, mAttribMaxNameLength(0)
, mCompileStatus(false)
{
SetIsDOMBinding();
mContext->MakeContextCurrent();
mGLName = mContext->gl->fCreateShader(mType);
mContext->mShaders.insertBack(this);
}
void
WebGLShader::Delete() {
mSource.Truncate();
mTranslationLog.Truncate();
mContext->MakeContextCurrent();
mContext->gl->fDeleteShader(mGLName);
LinkedListElement<WebGLShader>::removeFrom(mContext->mShaders);
}
size_t
WebGLShader::SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const {
return aMallocSizeOf(this) +
mSource.SizeOfExcludingThisIfUnshared(aMallocSizeOf) +
mTranslationLog.SizeOfExcludingThisIfUnshared(aMallocSizeOf);
}
void
WebGLShader::SetTranslationSuccess() {
mTranslationLog.SetIsVoid(true);
mNeedsTranslation = false;
}
NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLShader)
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLShader, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLShader, Release)