gecko/gfx/skia/new-aa.patch

23 lines
853 B
Diff

diff --git a/gfx/skia/src/core/SkScan_AntiPath.cpp b/gfx/skia/src/core/SkScan_AntiPath.cpp
--- a/gfx/skia/src/core/SkScan_AntiPath.cpp
+++ b/gfx/skia/src/core/SkScan_AntiPath.cpp
@@ -26,17 +26,17 @@
this is often faster for large objects with big spans
NEW_AA is a set of code-changes to try to make both paths produce identical
results. Its not quite there yet, though the remaining differences may be
in the subsequent blits, and not in the different masks/runs...
*/
//#define FORCE_SUPERMASK
//#define FORCE_RLE
-//#define SK_SUPPORT_NEW_AA
+#define SK_SUPPORT_NEW_AA
///////////////////////////////////////////////////////////////////////////////
class BaseSuperBlitter : public SkBlitter {
public:
BaseSuperBlitter(SkBlitter* realBlitter, const SkIRect& ir,
const SkRegion& clip);