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https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1ca058713b
Before the previous patch we would (wrongly) loop through the decoded frames even though we didn't have all of the frames of the animation. This had the beneficial side effect of advancing mCurrentAnimationFrameTime to aTime (the current time). With the previous patch we stop at the last decoded frame and don't advance mCurrentAnimationFrameTime, so it can lag behind. The problem with this is that when we have finished decoding we will then try to catch mCurrentAnimationFrameTime up, and this will jump us to a random point in the animation. So we need to advance mCurrentAnimationFrameTime ourselves. If we were blocked on network/decoding then displaying the last available decoded frame is the correct frame to be displaying. So we are up to date. So we advance mCurrentAnimationFrameTime to the current time.
827 lines
28 KiB
C++
827 lines
28 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "FrameAnimator.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/Move.h"
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#include "imgIContainer.h"
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#include "LookupResult.h"
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#include "MainThreadUtils.h"
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#include "RasterImage.h"
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#include "pixman.h"
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namespace mozilla {
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using namespace gfx;
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namespace image {
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int32_t
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FrameAnimator::GetSingleLoopTime() const
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{
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// If we aren't done decoding, we don't know the image's full play time.
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if (!mDoneDecoding) {
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return -1;
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}
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// If we're not looping, a single loop time has no meaning
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if (mAnimationMode != imgIContainer::kNormalAnimMode) {
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return -1;
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}
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uint32_t looptime = 0;
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for (uint32_t i = 0; i < mImage->GetNumFrames(); ++i) {
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int32_t timeout = GetTimeoutForFrame(i);
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if (timeout >= 0) {
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looptime += static_cast<uint32_t>(timeout);
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} else {
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// If we have a frame that never times out, we're probably in an error
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// case, but let's handle it more gracefully.
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NS_WARNING("Negative frame timeout - how did this happen?");
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return -1;
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}
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}
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return looptime;
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}
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TimeStamp
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FrameAnimator::GetCurrentImgFrameEndTime() const
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{
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TimeStamp currentFrameTime = mCurrentAnimationFrameTime;
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int32_t timeout =
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GetTimeoutForFrame(mCurrentAnimationFrameIndex);
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if (timeout < 0) {
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// We need to return a sentinel value in this case, because our logic
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// doesn't work correctly if we have a negative timeout value. We use
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// one year in the future as the sentinel because it works with the loop
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// in RequestRefresh() below.
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// XXX(seth): It'd be preferable to make our logic work correctly with
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// negative timeouts.
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return TimeStamp::NowLoRes() +
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TimeDuration::FromMilliseconds(31536000.0);
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}
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TimeDuration durationOfTimeout =
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TimeDuration::FromMilliseconds(static_cast<double>(timeout));
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TimeStamp currentFrameEndTime = currentFrameTime + durationOfTimeout;
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return currentFrameEndTime;
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}
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FrameAnimator::RefreshResult
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FrameAnimator::AdvanceFrame(TimeStamp aTime)
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{
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NS_ASSERTION(aTime <= TimeStamp::Now(),
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"Given time appears to be in the future");
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PROFILER_LABEL_FUNC(js::ProfileEntry::Category::GRAPHICS);
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uint32_t currentFrameIndex = mCurrentAnimationFrameIndex;
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uint32_t nextFrameIndex = currentFrameIndex + 1;
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RefreshResult ret;
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RawAccessFrameRef nextFrame = GetRawFrame(nextFrameIndex);
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// If we're done decoding, we know we've got everything we're going to get.
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// If we aren't, we only display fully-downloaded frames; everything else
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// gets delayed.
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bool canDisplay = mDoneDecoding ||
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(nextFrame && nextFrame->IsImageComplete());
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if (!canDisplay) {
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// Uh oh, the frame we want to show is currently being decoded (partial)
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// Wait until the next refresh driver tick and try again
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return ret;
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}
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// If we're done decoding the next frame, go ahead and display it now and
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// reinit with the next frame's delay time.
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if (mImage->GetNumFrames() == nextFrameIndex) {
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// We can only accurately determine if we are at the end of the loop if we are
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// done decoding, otherwise we don't know how many frames there will be.
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if (!mDoneDecoding) {
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// We've already advanced to the last decoded frame, nothing more we can do.
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// We're blocked by network/decoding from displaying the animation at the
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// rate specified, so that means the frame we are displaying (the latest
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// available) is the frame we want to be displaying at this time. So we
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// update the current animation time. If we didn't update the current
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// animation time then it could lag behind, which would indicate that we
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// are behind in the animation and should try to catch up. When we are
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// done decoding (and thus can loop around back to the start of the
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// animation) we would then jump to a random point in the animation to
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// try to catch up. But we were never behind in the animation.
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mCurrentAnimationFrameTime = aTime;
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return ret;
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}
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// End of an animation loop...
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// If we are not looping forever, initialize the loop counter
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if (mLoopRemainingCount < 0 && LoopCount() >= 0) {
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mLoopRemainingCount = LoopCount();
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}
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// If animation mode is "loop once", or we're at end of loop counter,
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// it's time to stop animating.
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if (mAnimationMode == imgIContainer::kLoopOnceAnimMode ||
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mLoopRemainingCount == 0) {
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ret.animationFinished = true;
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}
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nextFrameIndex = 0;
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if (mLoopRemainingCount > 0) {
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mLoopRemainingCount--;
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}
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// If we're done, exit early.
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if (ret.animationFinished) {
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return ret;
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}
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}
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// Bad data
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if (GetTimeoutForFrame(nextFrameIndex) < 0) {
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ret.animationFinished = true;
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ret.error = true;
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}
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if (nextFrameIndex == 0) {
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ret.dirtyRect = mFirstFrameRefreshArea;
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} else {
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MOZ_ASSERT(nextFrameIndex == currentFrameIndex + 1);
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// Change frame
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if (!DoBlend(&ret.dirtyRect, currentFrameIndex, nextFrameIndex)) {
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// something went wrong, move on to next
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NS_WARNING("FrameAnimator::AdvanceFrame(): Compositing of frame failed");
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nextFrame->SetCompositingFailed(true);
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mCurrentAnimationFrameTime = GetCurrentImgFrameEndTime();
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mCurrentAnimationFrameIndex = nextFrameIndex;
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ret.error = true;
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return ret;
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}
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nextFrame->SetCompositingFailed(false);
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}
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mCurrentAnimationFrameTime = GetCurrentImgFrameEndTime();
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// If we can get closer to the current time by a multiple of the image's loop
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// time, we should.
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uint32_t loopTime = GetSingleLoopTime();
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if (loopTime > 0) {
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TimeDuration delay = aTime - mCurrentAnimationFrameTime;
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if (delay.ToMilliseconds() > loopTime) {
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// Explicitly use integer division to get the floor of the number of
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// loops.
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uint32_t loops = static_cast<uint32_t>(delay.ToMilliseconds()) / loopTime;
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mCurrentAnimationFrameTime +=
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TimeDuration::FromMilliseconds(loops * loopTime);
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}
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}
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// Set currentAnimationFrameIndex at the last possible moment
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mCurrentAnimationFrameIndex = nextFrameIndex;
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// If we're here, we successfully advanced the frame.
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ret.frameAdvanced = true;
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return ret;
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}
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FrameAnimator::RefreshResult
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FrameAnimator::RequestRefresh(const TimeStamp& aTime)
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{
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// only advance the frame if the current time is greater than or
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// equal to the current frame's end time.
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TimeStamp currentFrameEndTime = GetCurrentImgFrameEndTime();
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// By default, an empty RefreshResult.
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RefreshResult ret;
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while (currentFrameEndTime <= aTime) {
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TimeStamp oldFrameEndTime = currentFrameEndTime;
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RefreshResult frameRes = AdvanceFrame(aTime);
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// Accumulate our result for returning to callers.
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ret.Accumulate(frameRes);
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currentFrameEndTime = GetCurrentImgFrameEndTime();
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// if we didn't advance a frame, and our frame end time didn't change,
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// then we need to break out of this loop & wait for the frame(s)
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// to finish downloading
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if (!frameRes.frameAdvanced && (currentFrameEndTime == oldFrameEndTime)) {
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break;
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}
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}
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return ret;
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}
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void
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FrameAnimator::ResetAnimation()
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{
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mCurrentAnimationFrameIndex = 0;
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mLastCompositedFrameIndex = -1;
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}
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void
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FrameAnimator::SetDoneDecoding(bool aDone)
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{
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mDoneDecoding = aDone;
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}
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void
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FrameAnimator::SetAnimationMode(uint16_t aAnimationMode)
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{
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mAnimationMode = aAnimationMode;
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}
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void
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FrameAnimator::InitAnimationFrameTimeIfNecessary()
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{
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if (mCurrentAnimationFrameTime.IsNull()) {
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mCurrentAnimationFrameTime = TimeStamp::Now();
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}
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}
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void
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FrameAnimator::SetAnimationFrameTime(const TimeStamp& aTime)
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{
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mCurrentAnimationFrameTime = aTime;
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}
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void
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FrameAnimator::UnionFirstFrameRefreshArea(const nsIntRect& aRect)
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{
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mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea, aRect);
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}
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uint32_t
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FrameAnimator::GetCurrentAnimationFrameIndex() const
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{
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return mCurrentAnimationFrameIndex;
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}
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nsIntRect
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FrameAnimator::GetFirstFrameRefreshArea() const
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{
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return mFirstFrameRefreshArea;
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}
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LookupResult
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FrameAnimator::GetCompositedFrame(uint32_t aFrameNum)
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{
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MOZ_ASSERT(aFrameNum != 0, "First frame is never composited");
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// If we have a composited version of this frame, return that.
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if (mLastCompositedFrameIndex == int32_t(aFrameNum)) {
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return LookupResult(mCompositingFrame->DrawableRef(), MatchType::EXACT);
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}
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// Otherwise return the raw frame. DoBlend is required to ensure that we only
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// hit this case if the frame is not paletted and doesn't require compositing.
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LookupResult result =
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SurfaceCache::Lookup(ImageKey(mImage),
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RasterSurfaceKey(mSize,
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DefaultSurfaceFlags(),
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aFrameNum));
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MOZ_ASSERT(!result || !result.DrawableRef()->GetIsPaletted(),
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"About to return a paletted frame");
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return result;
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}
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int32_t
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FrameAnimator::GetTimeoutForFrame(uint32_t aFrameNum) const
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{
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int32_t rawTimeout = 0;
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RawAccessFrameRef frame = GetRawFrame(aFrameNum);
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if (frame) {
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AnimationData data = frame->GetAnimationData();
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rawTimeout = data.mRawTimeout;
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} else if (aFrameNum == 0) {
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rawTimeout = mFirstFrameTimeout;
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} else {
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NS_WARNING("No frame; called GetTimeoutForFrame too early?");
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return 100;
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}
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// Ensure a minimal time between updates so we don't throttle the UI thread.
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// consider 0 == unspecified and make it fast but not too fast. Unless we
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// have a single loop GIF. See bug 890743, bug 125137, bug 139677, and bug
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// 207059. The behavior of recent IE and Opera versions seems to be:
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// IE 6/Win:
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// 10 - 50ms go 100ms
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// >50ms go correct speed
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// Opera 7 final/Win:
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// 10ms goes 100ms
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// >10ms go correct speed
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// It seems that there are broken tools out there that set a 0ms or 10ms
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// timeout when they really want a "default" one. So munge values in that
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// range.
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if (rawTimeout >= 0 && rawTimeout <= 10) {
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return 100;
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}
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return rawTimeout;
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}
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static void
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DoCollectSizeOfCompositingSurfaces(const RawAccessFrameRef& aSurface,
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SurfaceMemoryCounterType aType,
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nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf)
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{
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// Concoct a SurfaceKey for this surface.
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SurfaceKey key = RasterSurfaceKey(aSurface->GetImageSize(),
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DefaultSurfaceFlags(),
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/* aFrameNum = */ 0);
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// Create a counter for this surface.
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SurfaceMemoryCounter counter(key, /* aIsLocked = */ true, aType);
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// Extract the surface's memory usage information.
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size_t heap = 0, nonHeap = 0;
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aSurface->AddSizeOfExcludingThis(aMallocSizeOf, heap, nonHeap);
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counter.Values().SetDecodedHeap(heap);
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counter.Values().SetDecodedNonHeap(nonHeap);
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// Record it.
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aCounters.AppendElement(counter);
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}
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void
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FrameAnimator::CollectSizeOfCompositingSurfaces(
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nsTArray<SurfaceMemoryCounter>& aCounters,
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MallocSizeOf aMallocSizeOf) const
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{
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if (mCompositingFrame) {
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DoCollectSizeOfCompositingSurfaces(mCompositingFrame,
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SurfaceMemoryCounterType::COMPOSITING,
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aCounters,
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aMallocSizeOf);
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}
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if (mCompositingPrevFrame) {
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DoCollectSizeOfCompositingSurfaces(mCompositingPrevFrame,
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SurfaceMemoryCounterType::COMPOSITING_PREV,
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aCounters,
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aMallocSizeOf);
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}
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}
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RawAccessFrameRef
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FrameAnimator::GetRawFrame(uint32_t aFrameNum) const
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{
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LookupResult result =
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SurfaceCache::Lookup(ImageKey(mImage),
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RasterSurfaceKey(mSize,
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DefaultSurfaceFlags(),
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aFrameNum));
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return result ? result.DrawableRef()->RawAccessRef()
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: RawAccessFrameRef();
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}
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//******************************************************************************
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// DoBlend gets called when the timer for animation get fired and we have to
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// update the composited frame of the animation.
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bool
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FrameAnimator::DoBlend(nsIntRect* aDirtyRect,
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uint32_t aPrevFrameIndex,
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uint32_t aNextFrameIndex)
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{
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RawAccessFrameRef prevFrame = GetRawFrame(aPrevFrameIndex);
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RawAccessFrameRef nextFrame = GetRawFrame(aNextFrameIndex);
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MOZ_ASSERT(prevFrame && nextFrame, "Should have frames here");
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AnimationData prevFrameData = prevFrame->GetAnimationData();
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if (prevFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS &&
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!mCompositingPrevFrame) {
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prevFrameData.mDisposalMethod = DisposalMethod::CLEAR;
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}
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bool isFullPrevFrame = prevFrameData.mRect.x == 0 &&
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prevFrameData.mRect.y == 0 &&
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prevFrameData.mRect.width == mSize.width &&
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prevFrameData.mRect.height == mSize.height;
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// Optimization: DisposeClearAll if the previous frame is the same size as
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// container and it's clearing itself
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if (isFullPrevFrame &&
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(prevFrameData.mDisposalMethod == DisposalMethod::CLEAR)) {
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prevFrameData.mDisposalMethod = DisposalMethod::CLEAR_ALL;
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}
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AnimationData nextFrameData = nextFrame->GetAnimationData();
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bool isFullNextFrame = nextFrameData.mRect.x == 0 &&
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nextFrameData.mRect.y == 0 &&
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nextFrameData.mRect.width == mSize.width &&
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nextFrameData.mRect.height == mSize.height;
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if (!nextFrame->GetIsPaletted()) {
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// Optimization: Skip compositing if the previous frame wants to clear the
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// whole image
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if (prevFrameData.mDisposalMethod == DisposalMethod::CLEAR_ALL) {
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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return true;
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}
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// Optimization: Skip compositing if this frame is the same size as the
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// container and it's fully drawing over prev frame (no alpha)
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if (isFullNextFrame &&
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(nextFrameData.mDisposalMethod != DisposalMethod::RESTORE_PREVIOUS) &&
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!nextFrameData.mHasAlpha) {
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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return true;
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}
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}
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// Calculate area that needs updating
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switch (prevFrameData.mDisposalMethod) {
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default:
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MOZ_FALLTHROUGH_ASSERT("Unexpected DisposalMethod");
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case DisposalMethod::NOT_SPECIFIED:
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case DisposalMethod::KEEP:
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*aDirtyRect = nextFrameData.mRect;
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break;
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case DisposalMethod::CLEAR_ALL:
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// Whole image container is cleared
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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break;
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case DisposalMethod::CLEAR:
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// Calc area that needs to be redrawn (the combination of previous and
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// this frame)
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// XXX - This could be done with multiple framechanged calls
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// Having prevFrame way at the top of the image, and nextFrame
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// way at the bottom, and both frames being small, we'd be
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// telling framechanged to refresh the whole image when only two
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// small areas are needed.
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aDirtyRect->UnionRect(nextFrameData.mRect, prevFrameData.mRect);
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break;
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case DisposalMethod::RESTORE_PREVIOUS:
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aDirtyRect->SetRect(0, 0, mSize.width, mSize.height);
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break;
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}
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// Optimization:
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// Skip compositing if the last composited frame is this frame
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// (Only one composited frame was made for this animation. Example:
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// Only Frame 3 of a 10 frame image required us to build a composite frame
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// On the second loop, we do not need to rebuild the frame
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// since it's still sitting in compositingFrame)
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if (mLastCompositedFrameIndex == int32_t(aNextFrameIndex)) {
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return true;
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}
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bool needToBlankComposite = false;
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// Create the Compositing Frame
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if (!mCompositingFrame) {
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RefPtr<imgFrame> newFrame = new imgFrame;
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nsresult rv = newFrame->InitForDecoder(mSize,
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SurfaceFormat::B8G8R8A8);
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if (NS_FAILED(rv)) {
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mCompositingFrame.reset();
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return false;
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}
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mCompositingFrame = newFrame->RawAccessRef();
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needToBlankComposite = true;
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} else if (int32_t(aNextFrameIndex) != mLastCompositedFrameIndex+1) {
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// If we are not drawing on top of last composited frame,
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// then we are building a new composite frame, so let's clear it first.
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needToBlankComposite = true;
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}
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AnimationData compositingFrameData = mCompositingFrame->GetAnimationData();
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// More optimizations possible when next frame is not transparent
|
|
// But if the next frame has DisposalMethod::RESTORE_PREVIOUS,
|
|
// this "no disposal" optimization is not possible,
|
|
// because the frame in "after disposal operation" state
|
|
// needs to be stored in compositingFrame, so it can be
|
|
// copied into compositingPrevFrame later.
|
|
bool doDisposal = true;
|
|
if (!nextFrameData.mHasAlpha &&
|
|
nextFrameData.mDisposalMethod != DisposalMethod::RESTORE_PREVIOUS) {
|
|
if (isFullNextFrame) {
|
|
// Optimization: No need to dispose prev.frame when
|
|
// next frame is full frame and not transparent.
|
|
doDisposal = false;
|
|
// No need to blank the composite frame
|
|
needToBlankComposite = false;
|
|
} else {
|
|
if ((prevFrameData.mRect.x >= nextFrameData.mRect.x) &&
|
|
(prevFrameData.mRect.y >= nextFrameData.mRect.y) &&
|
|
(prevFrameData.mRect.x + prevFrameData.mRect.width <=
|
|
nextFrameData.mRect.x + nextFrameData.mRect.width) &&
|
|
(prevFrameData.mRect.y + prevFrameData.mRect.height <=
|
|
nextFrameData.mRect.y + nextFrameData.mRect.height)) {
|
|
// Optimization: No need to dispose prev.frame when
|
|
// next frame fully overlaps previous frame.
|
|
doDisposal = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (doDisposal) {
|
|
// Dispose of previous: clear, restore, or keep (copy)
|
|
switch (prevFrameData.mDisposalMethod) {
|
|
case DisposalMethod::CLEAR:
|
|
if (needToBlankComposite) {
|
|
// If we just created the composite, it could have anything in its
|
|
// buffer. Clear whole frame
|
|
ClearFrame(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
} else {
|
|
// Only blank out previous frame area (both color & Mask/Alpha)
|
|
ClearFrame(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect,
|
|
prevFrameData.mRect);
|
|
}
|
|
break;
|
|
|
|
case DisposalMethod::CLEAR_ALL:
|
|
ClearFrame(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
break;
|
|
|
|
case DisposalMethod::RESTORE_PREVIOUS:
|
|
// It would be better to copy only the area changed back to
|
|
// compositingFrame.
|
|
if (mCompositingPrevFrame) {
|
|
AnimationData compositingPrevFrameData =
|
|
mCompositingPrevFrame->GetAnimationData();
|
|
|
|
CopyFrameImage(compositingPrevFrameData.mRawData,
|
|
compositingPrevFrameData.mRect,
|
|
compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
|
|
// destroy only if we don't need it for this frame's disposal
|
|
if (nextFrameData.mDisposalMethod !=
|
|
DisposalMethod::RESTORE_PREVIOUS) {
|
|
mCompositingPrevFrame.reset();
|
|
}
|
|
} else {
|
|
ClearFrame(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
MOZ_FALLTHROUGH_ASSERT("Unexpected DisposalMethod");
|
|
case DisposalMethod::NOT_SPECIFIED:
|
|
case DisposalMethod::KEEP:
|
|
// Copy previous frame into compositingFrame before we put the new
|
|
// frame on top
|
|
// Assumes that the previous frame represents a full frame (it could be
|
|
// smaller in size than the container, as long as the frame before it
|
|
// erased itself)
|
|
// Note: Frame 1 never gets into DoBlend(), so (aNextFrameIndex - 1)
|
|
// will always be a valid frame number.
|
|
if (mLastCompositedFrameIndex != int32_t(aNextFrameIndex - 1)) {
|
|
if (isFullPrevFrame && !prevFrame->GetIsPaletted()) {
|
|
// Just copy the bits
|
|
CopyFrameImage(prevFrameData.mRawData,
|
|
prevFrameData.mRect,
|
|
compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
} else {
|
|
if (needToBlankComposite) {
|
|
// Only blank composite when prev is transparent or not full.
|
|
if (prevFrameData.mHasAlpha || !isFullPrevFrame) {
|
|
ClearFrame(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
}
|
|
}
|
|
DrawFrameTo(prevFrameData.mRawData, prevFrameData.mRect,
|
|
prevFrameData.mPaletteDataLength,
|
|
prevFrameData.mHasAlpha,
|
|
compositingFrameData.mRawData,
|
|
compositingFrameData.mRect,
|
|
prevFrameData.mBlendMethod);
|
|
}
|
|
}
|
|
}
|
|
} else if (needToBlankComposite) {
|
|
// If we just created the composite, it could have anything in its
|
|
// buffers. Clear them
|
|
ClearFrame(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect);
|
|
}
|
|
|
|
// Check if the frame we are composing wants the previous image restored after
|
|
// it is done. Don't store it (again) if last frame wanted its image restored
|
|
// too
|
|
if ((nextFrameData.mDisposalMethod == DisposalMethod::RESTORE_PREVIOUS) &&
|
|
(prevFrameData.mDisposalMethod != DisposalMethod::RESTORE_PREVIOUS)) {
|
|
// We are storing the whole image.
|
|
// It would be better if we just stored the area that nextFrame is going to
|
|
// overwrite.
|
|
if (!mCompositingPrevFrame) {
|
|
RefPtr<imgFrame> newFrame = new imgFrame;
|
|
nsresult rv = newFrame->InitForDecoder(mSize,
|
|
SurfaceFormat::B8G8R8A8);
|
|
if (NS_FAILED(rv)) {
|
|
mCompositingPrevFrame.reset();
|
|
return false;
|
|
}
|
|
|
|
mCompositingPrevFrame = newFrame->RawAccessRef();
|
|
}
|
|
|
|
AnimationData compositingPrevFrameData =
|
|
mCompositingPrevFrame->GetAnimationData();
|
|
|
|
CopyFrameImage(compositingFrameData.mRawData,
|
|
compositingFrameData.mRect,
|
|
compositingPrevFrameData.mRawData,
|
|
compositingPrevFrameData.mRect);
|
|
|
|
mCompositingPrevFrame->Finish();
|
|
}
|
|
|
|
// blit next frame into it's correct spot
|
|
DrawFrameTo(nextFrameData.mRawData, nextFrameData.mRect,
|
|
nextFrameData.mPaletteDataLength,
|
|
nextFrameData.mHasAlpha,
|
|
compositingFrameData.mRawData,
|
|
compositingFrameData.mRect,
|
|
nextFrameData.mBlendMethod);
|
|
|
|
// Tell the image that it is fully 'downloaded'.
|
|
mCompositingFrame->Finish();
|
|
|
|
mLastCompositedFrameIndex = int32_t(aNextFrameIndex);
|
|
|
|
return true;
|
|
}
|
|
|
|
//******************************************************************************
|
|
// Fill aFrame with black. Does also clears the mask.
|
|
void
|
|
FrameAnimator::ClearFrame(uint8_t* aFrameData, const nsIntRect& aFrameRect)
|
|
{
|
|
if (!aFrameData) {
|
|
return;
|
|
}
|
|
|
|
memset(aFrameData, 0, aFrameRect.width * aFrameRect.height * 4);
|
|
}
|
|
|
|
//******************************************************************************
|
|
void
|
|
FrameAnimator::ClearFrame(uint8_t* aFrameData, const nsIntRect& aFrameRect,
|
|
const nsIntRect& aRectToClear)
|
|
{
|
|
if (!aFrameData || aFrameRect.width <= 0 || aFrameRect.height <= 0 ||
|
|
aRectToClear.width <= 0 || aRectToClear.height <= 0) {
|
|
return;
|
|
}
|
|
|
|
nsIntRect toClear = aFrameRect.Intersect(aRectToClear);
|
|
if (toClear.IsEmpty()) {
|
|
return;
|
|
}
|
|
|
|
uint32_t bytesPerRow = aFrameRect.width * 4;
|
|
for (int row = toClear.y; row < toClear.y + toClear.height; ++row) {
|
|
memset(aFrameData + toClear.x * 4 + row * bytesPerRow, 0,
|
|
toClear.width * 4);
|
|
}
|
|
}
|
|
|
|
//******************************************************************************
|
|
// Whether we succeed or fail will not cause a crash, and there's not much
|
|
// we can do about a failure, so there we don't return a nsresult
|
|
bool
|
|
FrameAnimator::CopyFrameImage(const uint8_t* aDataSrc,
|
|
const nsIntRect& aRectSrc,
|
|
uint8_t* aDataDest,
|
|
const nsIntRect& aRectDest)
|
|
{
|
|
uint32_t dataLengthSrc = aRectSrc.width * aRectSrc.height * 4;
|
|
uint32_t dataLengthDest = aRectDest.width * aRectDest.height * 4;
|
|
|
|
if (!aDataDest || !aDataSrc || dataLengthSrc != dataLengthDest) {
|
|
return false;
|
|
}
|
|
|
|
memcpy(aDataDest, aDataSrc, dataLengthDest);
|
|
|
|
return true;
|
|
}
|
|
|
|
nsresult
|
|
FrameAnimator::DrawFrameTo(const uint8_t* aSrcData, const nsIntRect& aSrcRect,
|
|
uint32_t aSrcPaletteLength, bool aSrcHasAlpha,
|
|
uint8_t* aDstPixels, const nsIntRect& aDstRect,
|
|
BlendMethod aBlendMethod)
|
|
{
|
|
NS_ENSURE_ARG_POINTER(aSrcData);
|
|
NS_ENSURE_ARG_POINTER(aDstPixels);
|
|
|
|
// According to both AGIF and APNG specs, offsets are unsigned
|
|
if (aSrcRect.x < 0 || aSrcRect.y < 0) {
|
|
NS_WARNING("FrameAnimator::DrawFrameTo: negative offsets not allowed");
|
|
return NS_ERROR_FAILURE;
|
|
}
|
|
// Outside the destination frame, skip it
|
|
if ((aSrcRect.x > aDstRect.width) || (aSrcRect.y > aDstRect.height)) {
|
|
return NS_OK;
|
|
}
|
|
|
|
if (aSrcPaletteLength) {
|
|
// Larger than the destination frame, clip it
|
|
int32_t width = std::min(aSrcRect.width, aDstRect.width - aSrcRect.x);
|
|
int32_t height = std::min(aSrcRect.height, aDstRect.height - aSrcRect.y);
|
|
|
|
// The clipped image must now fully fit within destination image frame
|
|
NS_ASSERTION((aSrcRect.x >= 0) && (aSrcRect.y >= 0) &&
|
|
(aSrcRect.x + width <= aDstRect.width) &&
|
|
(aSrcRect.y + height <= aDstRect.height),
|
|
"FrameAnimator::DrawFrameTo: Invalid aSrcRect");
|
|
|
|
// clipped image size may be smaller than source, but not larger
|
|
NS_ASSERTION((width <= aSrcRect.width) && (height <= aSrcRect.height),
|
|
"FrameAnimator::DrawFrameTo: source must be smaller than dest");
|
|
|
|
// Get pointers to image data
|
|
const uint8_t* srcPixels = aSrcData + aSrcPaletteLength;
|
|
uint32_t* dstPixels = reinterpret_cast<uint32_t*>(aDstPixels);
|
|
const uint32_t* colormap = reinterpret_cast<const uint32_t*>(aSrcData);
|
|
|
|
// Skip to the right offset
|
|
dstPixels += aSrcRect.x + (aSrcRect.y * aDstRect.width);
|
|
if (!aSrcHasAlpha) {
|
|
for (int32_t r = height; r > 0; --r) {
|
|
for (int32_t c = 0; c < width; c++) {
|
|
dstPixels[c] = colormap[srcPixels[c]];
|
|
}
|
|
// Go to the next row in the source resp. destination image
|
|
srcPixels += aSrcRect.width;
|
|
dstPixels += aDstRect.width;
|
|
}
|
|
} else {
|
|
for (int32_t r = height; r > 0; --r) {
|
|
for (int32_t c = 0; c < width; c++) {
|
|
const uint32_t color = colormap[srcPixels[c]];
|
|
if (color) {
|
|
dstPixels[c] = color;
|
|
}
|
|
}
|
|
// Go to the next row in the source resp. destination image
|
|
srcPixels += aSrcRect.width;
|
|
dstPixels += aDstRect.width;
|
|
}
|
|
}
|
|
} else {
|
|
pixman_image_t* src =
|
|
pixman_image_create_bits(
|
|
aSrcHasAlpha ? PIXMAN_a8r8g8b8 : PIXMAN_x8r8g8b8,
|
|
aSrcRect.width, aSrcRect.height,
|
|
reinterpret_cast<uint32_t*>(const_cast<uint8_t*>(aSrcData)),
|
|
aSrcRect.width * 4);
|
|
pixman_image_t* dst =
|
|
pixman_image_create_bits(PIXMAN_a8r8g8b8,
|
|
aDstRect.width,
|
|
aDstRect.height,
|
|
reinterpret_cast<uint32_t*>(aDstPixels),
|
|
aDstRect.width * 4);
|
|
|
|
auto op = aBlendMethod == BlendMethod::SOURCE ? PIXMAN_OP_SRC
|
|
: PIXMAN_OP_OVER;
|
|
pixman_image_composite32(op,
|
|
src,
|
|
nullptr,
|
|
dst,
|
|
0, 0,
|
|
0, 0,
|
|
aSrcRect.x, aSrcRect.y,
|
|
aSrcRect.width, aSrcRect.height);
|
|
|
|
pixman_image_unref(src);
|
|
pixman_image_unref(dst);
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|