gecko/gfx/layers/d3d9/ImageLayerD3D9.cpp

574 lines
19 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ipc/AutoOpenSurface.h"
#include "mozilla/layers/PLayerTransaction.h"
#include "gfxSharedImageSurface.h"
#include "ImageLayerD3D9.h"
#include "ThebesLayerD3D9.h"
#include "gfxPlatform.h"
#include "gfxImageSurface.h"
#include "yuv_convert.h"
#include "nsIServiceManager.h"
#include "nsIConsoleService.h"
#include "Nv3DVUtils.h"
#include "D3D9SurfaceImage.h"
namespace mozilla {
namespace layers {
static inline _D3DFORMAT
D3dFormatForGfxFormat(gfxImageFormat aFormat)
{
if (aFormat == gfxImageFormatA8) {
return D3DFMT_A8;
}
return D3DFMT_A8R8G8B8;
}
static already_AddRefed<IDirect3DTexture9>
DataToTexture(IDirect3DDevice9 *aDevice,
unsigned char *aData,
int aStride,
const gfxIntSize &aSize,
_D3DFORMAT aFormat)
{
nsRefPtr<IDirect3DTexture9> texture;
nsRefPtr<IDirect3DDevice9Ex> deviceEx;
aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
(void**)getter_AddRefs(deviceEx));
nsRefPtr<IDirect3DSurface9> surface;
D3DLOCKED_RECT lockedRect;
if (deviceEx) {
// D3D9Ex doesn't support managed textures. We could use dynamic textures
// here but since Images are immutable that probably isn't such a great
// idea.
if (FAILED(aDevice->
CreateTexture(aSize.width, aSize.height,
1, 0, aFormat, D3DPOOL_DEFAULT,
getter_AddRefs(texture), nullptr)))
{
return nullptr;
}
nsRefPtr<IDirect3DTexture9> tmpTexture;
if (FAILED(aDevice->
CreateTexture(aSize.width, aSize.height,
1, 0, aFormat, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpTexture), nullptr)))
{
return nullptr;
}
tmpTexture->GetSurfaceLevel(0, getter_AddRefs(surface));
surface->LockRect(&lockedRect, nullptr, 0);
NS_ASSERTION(lockedRect.pBits, "Could not lock surface");
} else {
if (FAILED(aDevice->
CreateTexture(aSize.width, aSize.height,
1, 0, aFormat, D3DPOOL_MANAGED,
getter_AddRefs(texture), nullptr)))
{
return nullptr;
}
/* lock the entire texture */
texture->LockRect(0, &lockedRect, nullptr, 0);
}
uint32_t width = aSize.width;
if (aFormat == D3DFMT_A8R8G8B8) {
width *= 4;
}
for (int y = 0; y < aSize.height; y++) {
memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
aData + aStride * y,
width);
}
if (deviceEx) {
surface->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
texture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(surface, nullptr, dstSurface, nullptr);
} else {
texture->UnlockRect(0);
}
return texture.forget();
}
static already_AddRefed<IDirect3DTexture9>
OpenSharedTexture(const D3DSURFACE_DESC& aDesc,
HANDLE aShareHandle,
IDirect3DDevice9 *aDevice)
{
MOZ_ASSERT(aDesc.Format == D3DFMT_X8R8G8B8);
// Open the frame from DXVA's device in our device using the resource
// sharing handle.
nsRefPtr<IDirect3DTexture9> sharedTexture;
HRESULT hr = aDevice->CreateTexture(aDesc.Width,
aDesc.Height,
1,
D3DUSAGE_RENDERTARGET,
D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT,
getter_AddRefs(sharedTexture),
&aShareHandle);
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture on our device");
}
return sharedTexture.forget();
}
static already_AddRefed<IDirect3DTexture9>
SurfaceToTexture(IDirect3DDevice9 *aDevice,
gfxASurface *aSurface,
const gfxIntSize &aSize)
{
nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
if (!imageSurface) {
imageSurface = new gfxImageSurface(aSize,
gfxImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->SetSource(aSurface);
context->SetOperator(gfxContext::OPERATOR_SOURCE);
context->Paint();
}
return DataToTexture(aDevice, imageSurface->Data(), imageSurface->Stride(),
aSize, D3dFormatForGfxFormat(imageSurface->Format()));
}
static void AllocateTexturesYCbCr(PlanarYCbCrImage *aImage,
IDirect3DDevice9 *aDevice,
LayerManagerD3D9 *aManager)
{
nsAutoPtr<PlanarYCbCrD3D9BackendData> backendData(
new PlanarYCbCrD3D9BackendData);
const PlanarYCbCrData *data = aImage->GetData();
D3DLOCKED_RECT lockrectY;
D3DLOCKED_RECT lockrectCb;
D3DLOCKED_RECT lockrectCr;
uint8_t* src;
uint8_t* dest;
nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
nsRefPtr<IDirect3DDevice9Ex> deviceEx;
aDevice->QueryInterface(IID_IDirect3DDevice9Ex,
getter_AddRefs(deviceEx));
bool isD3D9Ex = deviceEx;
if (isD3D9Ex) {
nsRefPtr<IDirect3DTexture9> tmpYTexture;
nsRefPtr<IDirect3DTexture9> tmpCbTexture;
nsRefPtr<IDirect3DTexture9> tmpCrTexture;
// D3D9Ex does not support the managed pool, could use dynamic textures
// here. But since an Image is immutable static textures are probably a
// better idea.
HRESULT hr;
hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height,
1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
getter_AddRefs(backendData->mYTexture), nullptr);
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
getter_AddRefs(backendData->mCbTexture), nullptr);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
getter_AddRefs(backendData->mCrTexture), nullptr);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height,
1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpYTexture), nullptr);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpCbTexture), nullptr);
}
if (!FAILED(hr)) {
hr = aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
1, 0, D3DFMT_A8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpCrTexture), nullptr);
}
if (FAILED(hr)) {
aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (isD3D9Ex)"),
hr);
return;
}
tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY));
tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb));
tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr));
tmpSurfaceY->LockRect(&lockrectY, nullptr, 0);
tmpSurfaceCb->LockRect(&lockrectCb, nullptr, 0);
tmpSurfaceCr->LockRect(&lockrectCr, nullptr, 0);
} else {
HRESULT hr;
hr = aDevice->CreateTexture(data->mYSize.width, data->mYSize.height,
1, 0, D3DFMT_A8, D3DPOOL_MANAGED,
getter_AddRefs(backendData->mYTexture), nullptr);
if (!FAILED(hr)) {
aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
1, 0, D3DFMT_A8, D3DPOOL_MANAGED,
getter_AddRefs(backendData->mCbTexture), nullptr);
}
if (!FAILED(hr)) {
aDevice->CreateTexture(data->mCbCrSize.width, data->mCbCrSize.height,
1, 0, D3DFMT_A8, D3DPOOL_MANAGED,
getter_AddRefs(backendData->mCrTexture), nullptr);
}
if (FAILED(hr)) {
aManager->ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D9::AllocateTextures(): Failed to create texture (!isD3D9Ex)"),
hr);
return;
}
/* lock the entire texture */
backendData->mYTexture->LockRect(0, &lockrectY, nullptr, 0);
backendData->mCbTexture->LockRect(0, &lockrectCb, nullptr, 0);
backendData->mCrTexture->LockRect(0, &lockrectCr, nullptr, 0);
}
src = data->mYChannel;
//FIX cast
dest = (uint8_t*)lockrectY.pBits;
// copy over data
for (int h=0; h<data->mYSize.height; h++) {
memcpy(dest, src, data->mYSize.width);
dest += lockrectY.Pitch;
src += data->mYStride;
}
src = data->mCbChannel;
//FIX cast
dest = (uint8_t*)lockrectCb.pBits;
// copy over data
for (int h=0; h<data->mCbCrSize.height; h++) {
memcpy(dest, src, data->mCbCrSize.width);
dest += lockrectCb.Pitch;
src += data->mCbCrStride;
}
src = data->mCrChannel;
//FIX cast
dest = (uint8_t*)lockrectCr.pBits;
// copy over data
for (int h=0; h<data->mCbCrSize.height; h++) {
memcpy(dest, src, data->mCbCrSize.width);
dest += lockrectCr.Pitch;
src += data->mCbCrStride;
}
if (isD3D9Ex) {
tmpSurfaceY->UnlockRect();
tmpSurfaceCb->UnlockRect();
tmpSurfaceCr->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
backendData->mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(tmpSurfaceY, nullptr, dstSurface, nullptr);
backendData->mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(tmpSurfaceCb, nullptr, dstSurface, nullptr);
backendData->mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
aDevice->UpdateSurface(tmpSurfaceCr, nullptr, dstSurface, nullptr);
} else {
backendData->mYTexture->UnlockRect(0);
backendData->mCbTexture->UnlockRect(0);
backendData->mCrTexture->UnlockRect(0);
}
aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, backendData.forget());
}
Layer*
ImageLayerD3D9::GetLayer()
{
return this;
}
/*
* Returns a texture which backs aImage
* Will only work if aImage is a cairo or remote image.
* Returns nullptr if unsuccessful.
* If successful, aHasAlpha will be set to true if the texture has an
* alpha component, false otherwise.
*/
IDirect3DTexture9*
ImageLayerD3D9::GetTexture(Image *aImage, bool& aHasAlpha)
{
NS_ASSERTION(aImage, "Null image.");
if (aImage->GetFormat() == REMOTE_IMAGE_BITMAP) {
RemoteBitmapImage *remoteImage =
static_cast<RemoteBitmapImage*>(aImage);
if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) {
nsAutoPtr<TextureD3D9BackendData> dat(new TextureD3D9BackendData());
dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize, D3DFMT_A8R8G8B8);
if (dat->mTexture) {
aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, dat.forget());
}
}
aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
} else if (aImage->GetFormat() == CAIRO_SURFACE) {
CairoImage *cairoImage =
static_cast<CairoImage*>(aImage);
if (!cairoImage->mSurface) {
return nullptr;
}
if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) {
nsAutoPtr<TextureD3D9BackendData> dat(new TextureD3D9BackendData());
dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
if (dat->mTexture) {
aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, dat.forget());
}
}
aHasAlpha = cairoImage->mSurface->GetContentType() == GFX_CONTENT_COLOR_ALPHA;
} else if (aImage->GetFormat() == D3D9_RGB32_TEXTURE) {
if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) {
// The texture in which the frame is stored belongs to DXVA's D3D9 device.
// We need to open it on our device before we can use it.
nsAutoPtr<TextureD3D9BackendData> backendData(new TextureD3D9BackendData());
D3D9SurfaceImage* image = static_cast<D3D9SurfaceImage*>(aImage);
backendData->mTexture = OpenSharedTexture(image->GetDesc(), image->GetShareHandle(), device());
if (backendData->mTexture) {
aImage->SetBackendData(mozilla::layers::LAYERS_D3D9, backendData.forget());
}
}
aHasAlpha = false;
} else {
NS_WARNING("Inappropriate image type.");
return nullptr;
}
TextureD3D9BackendData *data =
static_cast<TextureD3D9BackendData*>(aImage->GetBackendData(mozilla::layers::LAYERS_D3D9));
if (!data) {
return nullptr;
}
nsRefPtr<IDirect3DDevice9> dev;
data->mTexture->GetDevice(getter_AddRefs(dev));
if (dev != device()) {
return nullptr;
}
return data->mTexture;
}
void
ImageLayerD3D9::RenderLayer()
{
ImageContainer *container = GetContainer();
if (!container || mD3DManager->CompositingDisabled()) {
return;
}
AutoLockImage autoLock(container);
Image *image = autoLock.GetImage();
if (!image) {
return;
}
SetShaderTransformAndOpacity();
gfxIntSize size = image->GetSize();
if (image->GetFormat() == CAIRO_SURFACE ||
image->GetFormat() == REMOTE_IMAGE_BITMAP ||
image->GetFormat() == D3D9_RGB32_TEXTURE)
{
NS_ASSERTION(image->GetFormat() != CAIRO_SURFACE ||
!static_cast<CairoImage*>(image)->mSurface ||
static_cast<CairoImage*>(image)->mSurface->GetContentType() != GFX_CONTENT_ALPHA,
"Image layer has alpha image");
bool hasAlpha = false;
nsRefPtr<IDirect3DTexture9> texture = GetTexture(image, hasAlpha);
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(0,
0,
size.width,
size.height),
1);
if (hasAlpha) {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer());
} else {
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer());
}
if (mFilter == GraphicsFilter::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
}
device()->SetTexture(0, texture);
image = nullptr;
autoLock.Unlock();
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if (mFilter == GraphicsFilter::FILTER_NEAREST) {
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
}
} else {
PlanarYCbCrImage *yuvImage =
static_cast<PlanarYCbCrImage*>(image);
if (!yuvImage->IsValid()) {
return;
}
if (!yuvImage->GetBackendData(mozilla::layers::LAYERS_D3D9)) {
AllocateTexturesYCbCr(yuvImage, device(), mD3DManager);
}
PlanarYCbCrD3D9BackendData *data =
static_cast<PlanarYCbCrD3D9BackendData*>(yuvImage->GetBackendData(mozilla::layers::LAYERS_D3D9));
if (!data) {
return;
}
nsRefPtr<IDirect3DDevice9> dev;
data->mYTexture->GetDevice(getter_AddRefs(dev));
if (dev != device()) {
return;
}
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(0,
0,
size.width,
size.height),
1);
device()->SetVertexShaderConstantF(CBvTextureCoords,
ShaderConstantRect(
(float)yuvImage->GetData()->mPicX / yuvImage->GetData()->mYSize.width,
(float)yuvImage->GetData()->mPicY / yuvImage->GetData()->mYSize.height,
(float)yuvImage->GetData()->mPicSize.width / yuvImage->GetData()->mYSize.width,
(float)yuvImage->GetData()->mPicSize.height / yuvImage->GetData()->mYSize.height
),
1);
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, GetMaskLayer());
/*
* Send 3d control data and metadata
*/
if (mD3DManager->GetNv3DVUtils()) {
Nv_Stereo_Mode mode;
switch (yuvImage->GetData()->mStereoMode) {
case STEREO_MODE_LEFT_RIGHT:
mode = NV_STEREO_MODE_LEFT_RIGHT;
break;
case STEREO_MODE_RIGHT_LEFT:
mode = NV_STEREO_MODE_RIGHT_LEFT;
break;
case STEREO_MODE_BOTTOM_TOP:
mode = NV_STEREO_MODE_BOTTOM_TOP;
break;
case STEREO_MODE_TOP_BOTTOM:
mode = NV_STEREO_MODE_TOP_BOTTOM;
break;
case STEREO_MODE_MONO:
mode = NV_STEREO_MODE_MONO;
break;
}
// Send control data even in mono case so driver knows to leave stereo mode.
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
if (yuvImage->GetData()->mStereoMode != STEREO_MODE_MONO) {
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
nsRefPtr<IDirect3DSurface9> renderTarget;
device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->GetSize().width,
(unsigned int)yuvImage->GetSize().height, (HANDLE)(data->mYTexture), (HANDLE)(renderTarget));
}
}
// Linear scaling is default here, adhering to mFilter is difficult since
// presumably even with point filtering we'll still want chroma upsampling
// to be linear. In the current approach we can't.
device()->SetTexture(0, data->mYTexture);
device()->SetTexture(1, data->mCbTexture);
device()->SetTexture(2, data->mCrTexture);
image = nullptr;
data = nullptr;
autoLock.Unlock();
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
device()->SetVertexShaderConstantF(CBvTextureCoords,
ShaderConstantRect(0, 0, 1.0f, 1.0f), 1);
}
GetContainer()->NotifyPaintedImage(image);
}
already_AddRefed<IDirect3DTexture9>
ImageLayerD3D9::GetAsTexture(gfxIntSize* aSize)
{
if (!GetContainer()) {
return nullptr;
}
AutoLockImage autoLock(GetContainer());
Image *image = autoLock.GetImage();
if (!image) {
return nullptr;
}
if (image->GetFormat() != CAIRO_SURFACE &&
image->GetFormat() != REMOTE_IMAGE_BITMAP) {
return nullptr;
}
bool dontCare;
*aSize = image->GetSize();
nsRefPtr<IDirect3DTexture9> result = GetTexture(image, dontCare);
return result.forget();
}
} /* layers */
} /* mozilla */