gecko/gfx/layers/d3d10/ImageLayerD3D10.cpp

526 lines
16 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ImageLayerD3D10.h"
#include "gfxImageSurface.h"
#include "gfxD2DSurface.h"
#include "gfxWindowsSurface.h"
#include "yuv_convert.h"
#include "../d3d9/Nv3DVUtils.h"
#include "D3D9SurfaceImage.h"
#include "gfxWindowsPlatform.h"
namespace mozilla {
namespace layers {
static already_AddRefed<ID3D10Texture2D>
DataToTexture(ID3D10Device *aDevice,
unsigned char *data,
int stride,
const gfxIntSize &aSize)
{
D3D10_SUBRESOURCE_DATA srdata;
CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM,
aSize.width,
aSize.height,
1, 1);
desc.Usage = D3D10_USAGE_IMMUTABLE;
srdata.pSysMem = data;
srdata.SysMemPitch = stride;
nsRefPtr<ID3D10Texture2D> texture;
HRESULT hr = aDevice->CreateTexture2D(&desc, &srdata, getter_AddRefs(texture));
if (FAILED(hr)) {
LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("Failed to create texture for data"),
hr);
}
return texture.forget();
}
static already_AddRefed<ID3D10Texture2D>
SurfaceToTexture(ID3D10Device *aDevice,
gfxASurface *aSurface,
const gfxIntSize &aSize)
{
if (!aSurface) {
return nullptr;
}
if (aSurface->GetType() == gfxSurfaceTypeD2D) {
void *data = aSurface->GetData(&gKeyD3D10Texture);
if (data) {
nsRefPtr<ID3D10Texture2D> texture = static_cast<ID3D10Texture2D*>(data);
ID3D10Device *dev;
texture->GetDevice(&dev);
if (dev == aDevice) {
return texture.forget();
}
}
}
nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
if (!imageSurface) {
imageSurface = new gfxImageSurface(aSize,
gfxImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->SetSource(aSurface);
context->SetOperator(gfxContext::OPERATOR_SOURCE);
context->Paint();
}
return DataToTexture(aDevice, imageSurface->Data(), imageSurface->Stride(), aSize);
}
Layer*
ImageLayerD3D10::GetLayer()
{
return this;
}
/**
* Returns a shader resource view for a Cairo or remote image.
* Returns nullptr if unsuccessful.
* If successful, aHasAlpha will be true iff the resulting texture
* has an alpha component.
*/
ID3D10ShaderResourceView*
ImageLayerD3D10::GetImageSRView(Image* aImage, bool& aHasAlpha, IDXGIKeyedMutex **aMutex)
{
NS_ASSERTION(aImage, "Null image.");
if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP) {
RemoteBitmapImage *remoteImage =
static_cast<RemoteBitmapImage*>(aImage);
if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize);
if (dat->mTexture) {
device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, dat.forget());
}
}
aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
} else if (aImage->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE) {
RemoteDXGITextureImage *remoteImage =
static_cast<RemoteDXGITextureImage*>(aImage);
remoteImage->GetD3D10TextureBackendData(device());
aHasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32;
} else if (aImage->GetFormat() == ImageFormat::CAIRO_SURFACE) {
CairoImage *cairoImage =
static_cast<CairoImage*>(aImage);
if (!cairoImage->mSurface) {
return nullptr;
}
if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize);
if (dat->mTexture) {
device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, dat.forget());
}
}
aHasAlpha = cairoImage->mSurface->GetContentType() == GFX_CONTENT_COLOR_ALPHA;
} else if (aImage->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
if (!aImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
// Use resource sharing to open the D3D9 texture as a D3D10 texture,
HRESULT hr;
D3D9SurfaceImage* d3dImage = reinterpret_cast<D3D9SurfaceImage*>(aImage);
nsRefPtr<ID3D10Texture2D> texture;
hr = device()->OpenSharedResource(d3dImage->GetShareHandle(),
IID_ID3D10Texture2D,
(void**)getter_AddRefs(texture));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
nsAutoPtr<TextureD3D10BackendData> dat(new TextureD3D10BackendData());
dat->mTexture = texture;
hr = device()->CreateShaderResourceView(dat->mTexture, nullptr, getter_AddRefs(dat->mSRView));
NS_ENSURE_TRUE(SUCCEEDED(hr) && dat->mSRView, nullptr);
aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, dat.forget());
}
aHasAlpha = false;
} else {
NS_WARNING("Incorrect image type.");
return nullptr;
}
TextureD3D10BackendData *data =
static_cast<TextureD3D10BackendData*>(aImage->GetBackendData(mozilla::layers::LAYERS_D3D10));
if (!data) {
return nullptr;
}
if (aMutex &&
SUCCEEDED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, (void**)aMutex))) {
if (FAILED((*aMutex)->AcquireSync(0, 0))) {
NS_WARNING("Failed to acquire sync on keyed mutex, plugin forgot to release?");
return nullptr;
}
}
nsRefPtr<ID3D10Device> dev;
data->mTexture->GetDevice(getter_AddRefs(dev));
if (dev != device()) {
return nullptr;
}
return data->mSRView;
}
void
ImageLayerD3D10::RenderLayer()
{
ImageContainer *container = GetContainer();
if (!container) {
return;
}
AutoLockImage autoLock(container);
Image *image = autoLock.GetImage();
if (!image) {
return;
}
gfxIntSize size = image->GetSize();
SetEffectTransformAndOpacity();
ID3D10EffectTechnique *technique;
nsRefPtr<IDXGIKeyedMutex> keyedMutex;
if (image->GetFormat() == ImageFormat::CAIRO_SURFACE ||
image->GetFormat() == ImageFormat::REMOTE_IMAGE_BITMAP ||
image->GetFormat() == ImageFormat::REMOTE_IMAGE_DXGI_TEXTURE ||
image->GetFormat() == ImageFormat::D3D9_RGB32_TEXTURE) {
NS_ASSERTION(image->GetFormat() != ImageFormat::CAIRO_SURFACE ||
!static_cast<CairoImage*>(image)->mSurface ||
static_cast<CairoImage*>(image)->mSurface->GetContentType() != GFX_CONTENT_ALPHA,
"Image layer has alpha image");
bool hasAlpha = false;
nsRefPtr<ID3D10ShaderResourceView> srView = GetImageSRView(image, hasAlpha, getter_AddRefs(keyedMutex));
if (!srView) {
return;
}
uint8_t shaderFlags = SHADER_PREMUL;
shaderFlags |= LoadMaskTexture();
shaderFlags |= hasAlpha
? SHADER_RGBA : SHADER_RGB;
shaderFlags |= mFilter == GraphicsFilter::FILTER_NEAREST
? SHADER_POINT : SHADER_LINEAR;
technique = SelectShader(shaderFlags);
effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView);
effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
ShaderConstantRectD3D10(
(float)0,
(float)0,
(float)size.width,
(float)size.height)
);
} else if (image->GetFormat() == ImageFormat::PLANAR_YCBCR) {
PlanarYCbCrImage *yuvImage =
static_cast<PlanarYCbCrImage*>(image);
if (!yuvImage->IsValid()) {
return;
}
if (!yuvImage->GetBackendData(mozilla::layers::LAYERS_D3D10)) {
AllocateTexturesYCbCr(yuvImage);
}
PlanarYCbCrD3D10BackendData *data =
static_cast<PlanarYCbCrD3D10BackendData*>(yuvImage->GetBackendData(mozilla::layers::LAYERS_D3D10));
if (!data) {
return;
}
nsRefPtr<ID3D10Device> dev;
data->mYTexture->GetDevice(getter_AddRefs(dev));
if (dev != device()) {
return;
}
// TODO: At some point we should try to deal with mFilter here, you don't
// really want to use point filtering in the case of NEAREST, since that
// would also use point filtering for Chroma upsampling. Where most likely
// the user would only want point filtering for final RGB image upsampling.
technique = SelectShader(SHADER_YCBCR | LoadMaskTexture());
effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(data->mYView);
effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(data->mCbView);
effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(data->mCrView);
/*
* Send 3d control data and metadata to NV3DVUtils
*/
if (GetNv3DVUtils()) {
Nv_Stereo_Mode mode;
switch (yuvImage->GetData()->mStereoMode) {
case STEREO_MODE_LEFT_RIGHT:
mode = NV_STEREO_MODE_LEFT_RIGHT;
break;
case STEREO_MODE_RIGHT_LEFT:
mode = NV_STEREO_MODE_RIGHT_LEFT;
break;
case STEREO_MODE_BOTTOM_TOP:
mode = NV_STEREO_MODE_BOTTOM_TOP;
break;
case STEREO_MODE_TOP_BOTTOM:
mode = NV_STEREO_MODE_TOP_BOTTOM;
break;
case STEREO_MODE_MONO:
mode = NV_STEREO_MODE_MONO;
break;
}
// Send control data even in mono case so driver knows to leave stereo mode.
GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
if (yuvImage->GetData()->mStereoMode != STEREO_MODE_MONO) {
// Dst resource is optional
GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->GetData()->mYSize.width,
(unsigned int)yuvImage->GetData()->mYSize.height, (HANDLE)(data->mYTexture), (HANDLE)(nullptr));
}
}
effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector(
ShaderConstantRectD3D10(
(float)0,
(float)0,
(float)size.width,
(float)size.height)
);
effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector(
ShaderConstantRectD3D10(
(float)yuvImage->GetData()->mPicX / yuvImage->GetData()->mYSize.width,
(float)yuvImage->GetData()->mPicY / yuvImage->GetData()->mYSize.height,
(float)yuvImage->GetData()->mPicSize.width / yuvImage->GetData()->mYSize.width,
(float)yuvImage->GetData()->mPicSize.height / yuvImage->GetData()->mYSize.height)
);
}
bool resetTexCoords = image->GetFormat() == ImageFormat::PLANAR_YCBCR;
image = nullptr;
autoLock.Unlock();
technique->GetPassByIndex(0)->Apply(0);
device()->Draw(4, 0);
if (keyedMutex) {
keyedMutex->ReleaseSync(0);
}
if (resetTexCoords) {
effect()->GetVariableByName("vTextureCoords")->AsVector()->
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
}
GetContainer()->NotifyPaintedImage(image);
}
void ImageLayerD3D10::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
{
nsAutoPtr<PlanarYCbCrD3D10BackendData> backendData(
new PlanarYCbCrD3D10BackendData);
const PlanarYCbCrData *data = aImage->GetData();
D3D10_SUBRESOURCE_DATA dataY;
D3D10_SUBRESOURCE_DATA dataCb;
D3D10_SUBRESOURCE_DATA dataCr;
CD3D10_TEXTURE2D_DESC descY(DXGI_FORMAT_A8_UNORM,
data->mYSize.width,
data->mYSize.height, 1, 1);
CD3D10_TEXTURE2D_DESC descCbCr(DXGI_FORMAT_A8_UNORM,
data->mCbCrSize.width,
data->mCbCrSize.height, 1, 1);
descY.Usage = descCbCr.Usage = D3D10_USAGE_IMMUTABLE;
dataY.pSysMem = data->mYChannel;
dataY.SysMemPitch = data->mYStride;
dataCb.pSysMem = data->mCbChannel;
dataCb.SysMemPitch = data->mCbCrStride;
dataCr.pSysMem = data->mCrChannel;
dataCr.SysMemPitch = data->mCbCrStride;
HRESULT hr = device()->CreateTexture2D(&descY, &dataY, getter_AddRefs(backendData->mYTexture));
if (!FAILED(hr)) {
hr = device()->CreateTexture2D(&descCbCr, &dataCb, getter_AddRefs(backendData->mCbTexture));
}
if (!FAILED(hr)) {
hr = device()->CreateTexture2D(&descCbCr, &dataCr, getter_AddRefs(backendData->mCrTexture));
}
if (FAILED(hr)) {
LayerManagerD3D10::ReportFailure(NS_LITERAL_CSTRING("PlanarYCbCrImageD3D10::AllocateTextures(): Failed to create texture"),
hr);
return;
}
device()->CreateShaderResourceView(backendData->mYTexture, nullptr, getter_AddRefs(backendData->mYView));
device()->CreateShaderResourceView(backendData->mCbTexture, nullptr, getter_AddRefs(backendData->mCbView));
device()->CreateShaderResourceView(backendData->mCrTexture, nullptr, getter_AddRefs(backendData->mCrView));
aImage->SetBackendData(mozilla::layers::LAYERS_D3D10, backendData.forget());
}
already_AddRefed<ID3D10ShaderResourceView>
ImageLayerD3D10::GetAsTexture(gfxIntSize* aSize)
{
if (!GetContainer()) {
return nullptr;
}
AutoLockImage autoLock(GetContainer());
Image *image = autoLock.GetImage();
if (!image) {
return nullptr;
}
if (image->GetFormat() != ImageFormat::CAIRO_SURFACE) {
return nullptr;
}
*aSize = image->GetSize();
bool dontCare;
nsRefPtr<ID3D10ShaderResourceView> result = GetImageSRView(image, dontCare);
return result.forget();
}
already_AddRefed<gfxASurface>
RemoteDXGITextureImage::GetAsSurface()
{
nsRefPtr<ID3D10Device1> device =
gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
if (!device) {
NS_WARNING("Cannot readback from shared texture because no D3D10 device is available.");
return nullptr;
}
TextureD3D10BackendData* data = GetD3D10TextureBackendData(device);
if (!data) {
return nullptr;
}
nsRefPtr<IDXGIKeyedMutex> keyedMutex;
if (FAILED(data->mTexture->QueryInterface(IID_IDXGIKeyedMutex, getter_AddRefs(keyedMutex)))) {
NS_WARNING("Failed to QueryInterface for IDXGIKeyedMutex, strange.");
return nullptr;
}
if (FAILED(keyedMutex->AcquireSync(0, 0))) {
NS_WARNING("Failed to acquire sync for keyedMutex, plugin failed to release?");
return nullptr;
}
D3D10_TEXTURE2D_DESC desc;
data->mTexture->GetDesc(&desc);
desc.CPUAccessFlags = D3D10_CPU_ACCESS_READ;
desc.BindFlags = 0;
desc.MiscFlags = 0;
desc.Usage = D3D10_USAGE_STAGING;
nsRefPtr<ID3D10Texture2D> softTexture;
HRESULT hr = device->CreateTexture2D(&desc, nullptr, getter_AddRefs(softTexture));
if (FAILED(hr)) {
NS_WARNING("Failed to create 2D staging texture.");
return nullptr;
}
device->CopyResource(softTexture, data->mTexture);
keyedMutex->ReleaseSync(0);
nsRefPtr<gfxImageSurface> surface =
new gfxImageSurface(mSize, mFormat == RemoteImageData::BGRX32 ?
gfxImageFormatRGB24 :
gfxImageFormatARGB32);
if (!surface->CairoSurface() || surface->CairoStatus()) {
NS_WARNING("Failed to created image surface for DXGI texture.");
return nullptr;
}
D3D10_MAPPED_TEXTURE2D mapped;
softTexture->Map(0, D3D10_MAP_READ, 0, &mapped);
for (int y = 0; y < mSize.height; y++) {
memcpy(surface->Data() + surface->Stride() * y,
(unsigned char*)(mapped.pData) + mapped.RowPitch * y,
mSize.width * 4);
}
softTexture->Unmap(0);
return surface.forget();
}
TextureD3D10BackendData*
RemoteDXGITextureImage::GetD3D10TextureBackendData(ID3D10Device *aDevice)
{
if (GetBackendData(mozilla::layers::LAYERS_D3D10)) {
TextureD3D10BackendData *data =
static_cast<TextureD3D10BackendData*>(GetBackendData(mozilla::layers::LAYERS_D3D10));
nsRefPtr<ID3D10Device> device;
data->mTexture->GetDevice(getter_AddRefs(device));
if (device == aDevice) {
return data;
}
}
nsRefPtr<ID3D10Texture2D> texture;
aDevice->OpenSharedResource(mHandle, __uuidof(ID3D10Texture2D), getter_AddRefs(texture));
if (!texture) {
NS_WARNING("Failed to get texture for shared texture handle.");
return nullptr;
}
nsAutoPtr<TextureD3D10BackendData> data(new TextureD3D10BackendData());
data->mTexture = texture;
aDevice->CreateShaderResourceView(texture, nullptr, getter_AddRefs(data->mSRView));
SetBackendData(mozilla::layers::LAYERS_D3D10, data);
return data.forget();
}
} /* layers */
} /* mozilla */