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e3be8a819f
The check for sub-texture support happens before iterating over tiles in TiledTextureImage, and forces the bounds to the boundaries of the TiledTextureImage. This causes any upload on a TiledTextureImage to re-upload every single tile, regardless of whether it intersects with the upload region. Fix this by moving this check inside of the tile iteration loop, and expanding individual tile upload regions to tile boundaries. |
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.. | ||
EGLUtils.h | ||
ForceDiscreteGPUHelperCGL.h | ||
GLContext.cpp | ||
GLContext.h | ||
GLContextProvider.h | ||
GLContextProviderCGL.mm | ||
GLContextProviderEGL.cpp | ||
GLContextProviderGLX.cpp | ||
GLContextProviderImpl.h | ||
GLContextProviderNull.cpp | ||
GLContextProviderOSMesa.cpp | ||
GLContextProviderWGL.cpp | ||
GLContextSymbols.h | ||
GLDefs.h | ||
GLXLibrary.h | ||
Makefile.in | ||
WGLLibrary.h |