gecko/gfx/layers/client/TextureClient.h
Benoit Girard ext:(%2C%20Chris%20Lord%20%3Cchrislord.net%40gmail.com%3E) 1b95e41dd6 Bug 747811 - Make the tiles backend safe across processes. r=nrc,BenWa
The tiles backend passes raw pointers to transfer tiled buffers between the
main thread and the compositor. This patch changes that to use shared
memory and tile descriptors instead, as well as changing the memory management
slightly to facilitate that.
2013-08-19 14:59:22 +01:00

561 lines
17 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTURECLIENT_H
#define MOZILLA_GFX_TEXTURECLIENT_H
#include "mozilla/layers/LayersSurfaces.h"
#include "gfxASurface.h"
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo
#include "mozilla/RefPtr.h"
#include "ImageContainer.h" // for PlanarYCbCrImage::Data
class gfxReusableSurfaceWrapper;
namespace mozilla {
namespace gl {
class GLContext;
}
namespace layers {
class ContentClient;
class PlanarYCbCrImage;
class Image;
class CompositableForwarder;
class ISurfaceAllocator;
class CompositableClient;
/**
* TextureClient is the abstraction that allows us to share data between the
* content and the compositor side.
* TextureClient can also provide with some more "producer" facing APIs
* such as TextureClientSurface and TextureClientYCbCr, that can be queried
* using AsTextureCLientSurface(), etc.
*/
/**
* Interface for TextureClients that can be updated using a gfxASurface.
*/
class TextureClientSurface
{
public:
virtual bool UpdateSurface(gfxASurface* aSurface) = 0;
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
virtual bool AllocateForSurface(gfx::IntSize aSize) = 0;
};
/**
* Interface for TextureClients that can be updated using YCbCr data.
*/
class TextureClientYCbCr
{
public:
virtual bool UpdateYCbCr(const PlanarYCbCrImage::Data& aData) = 0;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) = 0;
};
/**
* TextureClient is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* content-side half of a TextureClient/TextureHost pair. A corresponding
* TextureHost lives on the compositor-side.
*
* TextureClient's primary purpose is to present texture data in a way that is
* understood by the IPC system. There are two ways to use it:
* - Use it to serialize image data that is not IPC-friendly (most likely
* involving a copy into shared memory)
* - preallocate it and paint directly into it, which avoids copy but requires
* the painting code to be aware of TextureClient (or at least the underlying
* shared memory).
*
* There is always one and only one TextureClient per TextureHost, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* responsibility of the compositable (which would use two Texture pairs).
* In order to send several different buffers to the compositor side, use
* several TextureClients.
*/
class TextureClient : public RefCounted<TextureClient>
{
public:
TextureClient(TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
virtual ~TextureClient();
virtual TextureClientSurface* AsTextureClientSurface() { return nullptr; }
virtual TextureClientYCbCr* AsTextureClientYCbCr() { return nullptr; }
virtual void MarkUnused() {}
virtual bool Lock(OpenMode aMode)
{
return true;
}
virtual void Unlock() {}
void SetID(uint64_t aID)
{
MOZ_ASSERT(mID == 0 || aID == 0);
mID = aID;
}
uint64_t GetID() const
{
return mID;
}
virtual bool IsAllocated() const = 0;
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
virtual gfx::IntSize GetSize() const = 0;
TextureFlags GetFlags() const { return mFlags; }
/**
* After being shared with the compositor side, an immutable texture is never
* modified, it can only be read. It is safe to not Lock/Unlock immutable
* textures.
*/
bool IsImmutable() const { return mFlags & TEXTURE_IMMUTABLE; }
void MarkImmutable() { AddFlags(TEXTURE_IMMUTABLE); }
bool IsSharedWithCompositor() const { return GetID() != 0; }
bool ShouldDeallocateInDestructor() const;
protected:
void AddFlags(TextureFlags aFlags)
{
MOZ_ASSERT(!IsSharedWithCompositor());
// make sure we don't deallocate on both client and host;
MOZ_ASSERT(!(aFlags & TEXTURE_DEALLOCATE_CLIENT && aFlags & TEXTURE_DEALLOCATE_HOST));
if (aFlags & TEXTURE_DEALLOCATE_CLIENT) {
mFlags &= ~TEXTURE_DEALLOCATE_HOST;
} else if (aFlags & TEXTURE_DEALLOCATE_HOST) {
mFlags &= ~TEXTURE_DEALLOCATE_CLIENT;
}
mFlags |= aFlags;
}
uint64_t mID;
TextureFlags mFlags;
};
/**
* TextureClient that wraps a random access buffer such as a Shmem or raw memory.
* This class must be inherited to implement the memory allocation and access bits.
* (see ShmemTextureClient and MemoryTextureClient)
*/
class BufferTextureClient : public TextureClient
, public TextureClientSurface
, TextureClientYCbCr
{
public:
BufferTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
virtual ~BufferTextureClient();
virtual bool IsAllocated() const = 0;
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) = 0;
virtual bool Allocate(uint32_t aSize) = 0;
virtual uint8_t* GetBuffer() const = 0;
virtual size_t GetBufferSize() const = 0;
virtual gfx::IntSize GetSize() const { return mSize; }
// TextureClientSurface
virtual TextureClientSurface* AsTextureClientSurface() MOZ_OVERRIDE { return this; }
virtual bool UpdateSurface(gfxASurface* aSurface) MOZ_OVERRIDE;
virtual already_AddRefed<gfxASurface> GetAsSurface() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize) MOZ_OVERRIDE;
// TextureClientYCbCr
virtual TextureClientYCbCr* AsTextureClientYCbCr() MOZ_OVERRIDE { return this; }
virtual bool UpdateYCbCr(const PlanarYCbCrImage::Data& aData) MOZ_OVERRIDE;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) MOZ_OVERRIDE;
gfx::SurfaceFormat GetFormat() const { return mFormat; }
protected:
CompositableClient* mCompositable;
gfx::SurfaceFormat mFormat;
gfx::IntSize mSize;
};
/**
* TextureClient that wraps shared memory.
* the corresponding texture on the host side is ShmemTextureHost.
*/
class ShmemTextureClient : public BufferTextureClient
{
public:
ShmemTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~ShmemTextureClient();
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
virtual size_t GetBufferSize() const MOZ_OVERRIDE;
virtual bool IsAllocated() const MOZ_OVERRIDE { return mAllocated; }
ISurfaceAllocator* GetAllocator() const;
ipc::Shmem& GetShmem() { return mShmem; }
protected:
ipc::Shmem mShmem;
ISurfaceAllocator* mAllocator;
bool mAllocated;
};
/**
* TextureClient that wraps raw memory.
* The corresponding texture on the host side is MemoryTextureHost.
* Can obviously not be used in a cross process setup.
*/
class MemoryTextureClient : public BufferTextureClient
{
public:
MemoryTextureClient(CompositableClient* aCompositable, gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~MemoryTextureClient();
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE { return mBuffer; }
virtual size_t GetBufferSize() const MOZ_OVERRIDE { return mBufSize; }
virtual bool IsAllocated() const MOZ_OVERRIDE { return mBuffer != nullptr; }
protected:
uint8_t* mBuffer;
size_t mBufSize;
};
struct TextureClientAutoUnlock
{
TextureClient* mTexture;
TextureClientAutoUnlock(TextureClient* aTexture)
: mTexture(aTexture) {}
~TextureClientAutoUnlock()
{
mTexture->Unlock();
}
};
/**
* XXX - This class is deprecated, will be removed soon.
*
* This class allows texture clients to draw into textures through Azure or
* thebes and applies locking semantics to allow GPU or CPU level
* synchronization.
* DeprecatedTextureClient's purpose is for the texture data to be
* forwarded to the right place on the compositor side and with correct locking
* semantics.
*
* When modifying a DeprecatedTextureClient's data, first call LockDescriptor, modify the
* data in the descriptor, and then call Unlock. This makes sure that if the
* data is shared with the compositor, the later will not try to read while the
* data is being modified (on the other side, DeprecatedTextureHost also has Lock/Unlock
* semantics).
* After unlocking, call Updated in order to add the modification to the current
* layer transaction.
* Depending on whether the data is shared or copied, Lock/Unlock and Updated
* can be no-ops. What's important is that the Client/Host pair implement the
* same semantics.
*
* Ownership of the surface descriptor depends on how the DeprecatedTextureClient/Host is
* used by the CompositableClient/Host.
*/
class DeprecatedTextureClient : public RefCounted<DeprecatedTextureClient>
{
public:
typedef gl::SharedTextureHandle SharedTextureHandle;
typedef gl::GLContext GLContext;
typedef gl::TextureImage TextureImage;
virtual ~DeprecatedTextureClient();
/* This will return an identifier that can be sent accross a process or
* thread boundary and used to construct a DeprecatedTextureHost object
* which can then be used as a texture for rendering by a compatible
* compositor. This texture should have been created with the
* DeprecatedTextureHostIdentifier specified by the compositor that this identifier
* is to be used with.
*/
virtual const TextureInfo& GetTextureInfo() const
{
return mTextureInfo;
}
virtual bool SupportsType(DeprecatedTextureClientType aType) { return false; }
/**
* The Lock* methods lock the texture client for drawing into, providing some
* object that can be used for drawing to. Once the user is finished
* with the object it should call Unlock.
*/
virtual gfxImageSurface* LockImageSurface() { return nullptr; }
virtual gfxASurface* LockSurface() { return nullptr; }
// If you implement LockDrawTarget, you MUST implement BackendType()
virtual gfx::DrawTarget* LockDrawTarget() { return nullptr; }
// The type of draw target returned by LockDrawTarget.
virtual gfx::BackendType BackendType()
{
return gfx::BACKEND_NONE;
}
virtual SurfaceDescriptor* LockSurfaceDescriptor() { return GetDescriptor(); }
virtual void ReleaseResources() {}
/**
* This unlocks the current DrawableTexture and allows the host to composite
* it directly.
*/
virtual void Unlock() {}
/**
* Ensure that the texture client is suitable for the given size and content
* type and that any initialisation has taken place.
* Returns true if succeeded, false if failed.
*/
virtual bool EnsureAllocated(gfx::IntSize aSize,
gfxASurface::gfxContentType aType) = 0;
/**
* _Only_ used at the end of the layer transaction when receiving a reply from
* the compositor.
*/
virtual void SetDescriptorFromReply(const SurfaceDescriptor& aDescriptor)
{
// default implementation
SetDescriptor(aDescriptor);
}
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor)
{
mDescriptor = aDescriptor;
}
SurfaceDescriptor* GetDescriptor() { return &mDescriptor; }
CompositableForwarder* GetForwarder() const
{
return mForwarder;
}
void SetFlags(TextureFlags aFlags)
{
mTextureInfo.mTextureFlags = aFlags;
}
enum AccessMode
{
ACCESS_NONE = 0x0,
ACCESS_READ_ONLY = 0x1,
ACCESS_READ_WRITE = 0x2
};
void SetAccessMode(AccessMode aAccessMode)
{
mAccessMode = aAccessMode;
}
AccessMode GetAccessMode() const
{
return mAccessMode;
}
virtual gfxASurface::gfxContentType GetContentType() = 0;
protected:
DeprecatedTextureClient(CompositableForwarder* aForwarder,
const TextureInfo& aTextureInfo);
CompositableForwarder* mForwarder;
// So far all DeprecatedTextureClients use a SurfaceDescriptor, so it makes sense to
// keep the reference here.
SurfaceDescriptor mDescriptor;
TextureInfo mTextureInfo;
AccessMode mAccessMode;
};
class DeprecatedTextureClientShmem : public DeprecatedTextureClient
{
public:
DeprecatedTextureClientShmem(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo);
~DeprecatedTextureClientShmem() { ReleaseResources(); }
virtual bool SupportsType(DeprecatedTextureClientType aType) MOZ_OVERRIDE
{
return aType == TEXTURE_SHMEM || aType == TEXTURE_CONTENT || aType == TEXTURE_FALLBACK;
}
virtual gfxImageSurface* LockImageSurface() MOZ_OVERRIDE;
virtual gfxASurface* LockSurface() MOZ_OVERRIDE { return GetSurface(); }
virtual gfx::DrawTarget* LockDrawTarget();
virtual gfx::BackendType BackendType() MOZ_OVERRIDE
{
return gfx::BACKEND_CAIRO;
}
virtual void Unlock() MOZ_OVERRIDE;
virtual bool EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
virtual void ReleaseResources() MOZ_OVERRIDE;
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual gfxASurface::gfxContentType GetContentType() MOZ_OVERRIDE { return mContentType; }
private:
gfxASurface* GetSurface();
nsRefPtr<gfxASurface> mSurface;
nsRefPtr<gfxImageSurface> mSurfaceAsImage;
RefPtr<gfx::DrawTarget> mDrawTarget;
gfxASurface::gfxContentType mContentType;
gfx::IntSize mSize;
friend class CompositingFactory;
};
// XXX - this class can be removed as soon as we remove DeprecatedImageClientSingle
class DeprecatedTextureClientShmemYCbCr : public DeprecatedTextureClient
{
public:
DeprecatedTextureClientShmemYCbCr(CompositableForwarder* aForwarder, const TextureInfo& aTextureInfo)
: DeprecatedTextureClient(aForwarder, aTextureInfo)
{ }
~DeprecatedTextureClientShmemYCbCr() { ReleaseResources(); }
virtual bool SupportsType(DeprecatedTextureClientType aType) MOZ_OVERRIDE { return aType == TEXTURE_YCBCR; }
bool EnsureAllocated(gfx::IntSize aSize, gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
virtual void SetDescriptorFromReply(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE;
virtual void ReleaseResources();
virtual gfxASurface::gfxContentType GetContentType() MOZ_OVERRIDE { return gfxASurface::CONTENT_COLOR_ALPHA; }
};
class DeprecatedTextureClientTile : public DeprecatedTextureClient
{
public:
DeprecatedTextureClientTile(const DeprecatedTextureClientTile& aOther);
DeprecatedTextureClientTile(CompositableForwarder* aForwarder,
const TextureInfo& aTextureInfo,
gfxReusableSurfaceWrapper* aSurface = nullptr);
~DeprecatedTextureClientTile();
virtual bool EnsureAllocated(gfx::IntSize aSize,
gfxASurface::gfxContentType aType) MOZ_OVERRIDE;
virtual gfxImageSurface* LockImageSurface() MOZ_OVERRIDE;
gfxReusableSurfaceWrapper* GetReusableSurfaceWrapper()
{
return mSurface;
}
virtual void SetDescriptor(const SurfaceDescriptor& aDescriptor) MOZ_OVERRIDE
{
MOZ_ASSERT(false, "Tiled texture clients don't use SurfaceDescriptors.");
}
virtual gfxASurface::gfxContentType GetContentType() { return mContentType; }
private:
gfxASurface::gfxContentType mContentType;
nsRefPtr<gfxReusableSurfaceWrapper> mSurface;
friend class CompositingFactory;
};
/**
* Base class for AutoLock*Client.
* handles lock/unlock
* XXX - this can be removed as soon as we remove DeprecatedImageClientSingle
*/
class AutoLockDeprecatedTextureClient
{
public:
AutoLockDeprecatedTextureClient(DeprecatedTextureClient* aTexture)
{
mDeprecatedTextureClient = aTexture;
mDescriptor = aTexture->LockSurfaceDescriptor();
}
SurfaceDescriptor* GetSurfaceDescriptor()
{
return mDescriptor;
}
virtual ~AutoLockDeprecatedTextureClient()
{
mDeprecatedTextureClient->Unlock();
}
protected:
DeprecatedTextureClient* mDeprecatedTextureClient;
SurfaceDescriptor* mDescriptor;
};
/**
* Writes the content of a PlanarYCbCrImage into a SurfaceDescriptor.
* XXX - this can be removed as soon as we remove DeprecatedImageClientSingle
*/
class AutoLockYCbCrClient : public AutoLockDeprecatedTextureClient
{
public:
AutoLockYCbCrClient(DeprecatedTextureClient* aTexture) : AutoLockDeprecatedTextureClient(aTexture) {}
bool Update(PlanarYCbCrImage* aImage);
protected:
bool EnsureDeprecatedTextureClient(PlanarYCbCrImage* aImage);
};
/**
* Writes the content of a gfxASurface into a SurfaceDescriptor.
* XXX - this can be removed as soon as we remove DeprecatedImageClientSingle
*/
class AutoLockShmemClient : public AutoLockDeprecatedTextureClient
{
public:
AutoLockShmemClient(DeprecatedTextureClient* aTexture) : AutoLockDeprecatedTextureClient(aTexture) {}
bool Update(Image* aImage, uint32_t aContentFlags, gfxASurface *aSurface);
};
}
}
#endif