mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1696 lines
56 KiB
JavaScript
1696 lines
56 KiB
JavaScript
/* -*- Mode: javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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const Cc = Components.classes;
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const Ci = Components.interfaces;
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const Cu = Components.utils;
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const DBG_STRINGS_URI = "chrome://browser/locale/devtools/debugger.properties";
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const NEW_SCRIPT_DISPLAY_DELAY = 200; // ms
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const FRAME_STEP_CLEAR_DELAY = 100; // ms
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const CALL_STACK_PAGE_SIZE = 25; // frames
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-server.jsm");
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Cu.import("resource://gre/modules/devtools/dbg-client.jsm");
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Cu.import("resource:///modules/source-editor.jsm");
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Cu.import("resource:///modules/devtools/LayoutHelpers.jsm");
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Cu.import("resource:///modules/devtools/VariablesView.jsm");
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/**
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* Object defining the debugger controller components.
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*/
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let DebuggerController = {
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/**
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* Initializes the debugger controller.
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*/
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initialize: function DC_initialize() {
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dumpn("Initializing the DebuggerController");
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this._startupDebugger = this._startupDebugger.bind(this);
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this._shutdownDebugger = this._shutdownDebugger.bind(this);
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this._onTabNavigated = this._onTabNavigated.bind(this);
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this._onTabDetached = this._onTabDetached.bind(this);
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window.addEventListener("load", this._startupDebugger, true);
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window.addEventListener("unload", this._shutdownDebugger, true);
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},
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/**
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* Initializes the view and connects a debugger client to the server.
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*/
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_startupDebugger: function DC__startupDebugger() {
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if (this._isInitialized) {
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return;
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}
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this._isInitialized = true;
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window.removeEventListener("load", this._startupDebugger, true);
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DebuggerView.initialize(function() {
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DebuggerView._isInitialized = true;
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window.dispatchEvent("Debugger:Loaded");
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this._connect();
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}.bind(this));
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},
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/**
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* Destroys the view and disconnects the debugger client from the server.
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*/
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_shutdownDebugger: function DC__shutdownDebugger() {
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if (this._isDestroyed || !DebuggerView._isInitialized) {
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return;
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}
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this._isDestroyed = true;
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window.removeEventListener("unload", this._shutdownDebugger, true);
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DebuggerView.destroy(function() {
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DebuggerView._isDestroyed = true;
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this.SourceScripts.disconnect();
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this.StackFrames.disconnect();
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this.ThreadState.disconnect();
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this._disconnect();
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window.dispatchEvent("Debugger:Unloaded");
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window._isChromeDebugger && this._quitApp();
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}.bind(this));
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},
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/**
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* Prepares the hostname and port number for a remote debugger connection
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* and handles connection retries and timeouts.
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*
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* @return boolean
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* True if connection should proceed normally, false otherwise.
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*/
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_prepareConnection: function DC__prepareConnection() {
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// If we exceeded the total number of connection retries, bail.
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if (this._remoteConnectionTry === Prefs.remoteConnectionRetries) {
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Services.prompt.alert(null,
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L10N.getStr("remoteDebuggerPromptTitle"),
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L10N.getStr("remoteDebuggerConnectionFailedMessage"));
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// If the connection was not established before a certain number of
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// retries, close the remote debugger.
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this._shutdownDebugger();
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return false;
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}
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// TODO: This is ugly, need to rethink the design for the UI in #751677.
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if (!Prefs.remoteAutoConnect) {
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let prompt = new RemoteDebuggerPrompt();
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let result = prompt.show(!!this._remoteConnectionTimeout);
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// If the connection was not established before the user canceled the
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// prompt, close the remote debugger.
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if (!result) {
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this._shutdownDebugger();
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return false;
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}
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Prefs.remoteHost = prompt.remote.host;
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Prefs.remotePort = prompt.remote.port;
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Prefs.remoteAutoConnect = prompt.remote.auto;
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}
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// If this debugger is connecting remotely to a server, we need to check
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// after a while if the connection actually succeeded.
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this._remoteConnectionTry = ++this._remoteConnectionTry || 1;
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this._remoteConnectionTimeout = window.setTimeout(function() {
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// If we couldn't connect to any server yet, try again...
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if (!this.activeThread) {
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this._onRemoteConnectionTimeout();
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this._connect();
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}
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}.bind(this), Prefs.remoteTimeout);
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// Proceed with the connection normally.
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return true;
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},
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/**
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* Called when a remote connection timeout occurs.
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*/
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_onRemoteConnectionTimeout: function DC__onRemoteConnectionTimeout() {
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Cu.reportError("Couldn't connect to " +
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Prefs.remoteHost + ":" + Prefs.remotePort);
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},
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/**
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* Initializes a debugger client and connects it to the debugger server,
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* wiring event handlers as necessary.
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*/
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_connect: function DC__connect() {
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function callback() {
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window.dispatchEvent("Debugger:Connected");
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}
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let client;
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// Remote debugging gets the debuggee from a RemoteTarget object.
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if (this._target && this._target.isRemote) {
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window._isRemoteDebugger = true;
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client = this.client = this._target.client;
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this._target.on("close", this._onTabDetached);
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this._target.on("navigate", this._onTabNavigated);
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if (this._target.chrome) {
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let dbg = this._target.form.chromeDebugger;
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this._startChromeDebugging(client, dbg, callback);
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} else {
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this._startDebuggingTab(client, this._target.form, callback);
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}
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return;
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}
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// Content or chrome debugging can connect directly to the debuggee.
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// TODO: convert this to use a TabTarget.
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let transport = window._isChromeDebugger
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? debuggerSocketConnect(Prefs.remoteHost, Prefs.remotePort)
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: DebuggerServer.connectPipe();
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client = this.client = new DebuggerClient(transport);
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client.addListener("tabNavigated", this._onTabNavigated);
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client.addListener("tabDetached", this._onTabDetached);
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client.connect(function(aType, aTraits) {
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client.listTabs(function(aResponse) {
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if (window._isChromeDebugger) {
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let dbg = aResponse.chromeDebugger;
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this._startChromeDebugging(client, dbg, callback);
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} else {
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let tab = aResponse.tabs[aResponse.selected];
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this._startDebuggingTab(client, tab, callback);
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}
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}.bind(this));
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}.bind(this));
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},
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/**
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* Disconnects the debugger client and removes event handlers as necessary.
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*/
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_disconnect: function DC__disconnect() {
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// Return early if the client didn't even have a chance to instantiate.
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if (!this.client) {
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return;
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}
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this.client.removeListener("tabNavigated", this._onTabNavigated);
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this.client.removeListener("tabDetached", this._onTabDetached);
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// When remote debugging, the connection is closed by the RemoteTarget.
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if (!window._isRemoteDebugger) {
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this.client.close();
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}
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this.client = null;
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this.tabClient = null;
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this.activeThread = null;
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},
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/**
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* Called for each location change in the debugged tab.
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*/
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_onTabNavigated: function DC__onTabNavigated() {
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DebuggerView._handleTabNavigation();
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this.ThreadState._handleTabNavigation();
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this.StackFrames._handleTabNavigation();
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this.SourceScripts._handleTabNavigation();
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},
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/**
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* Called when the debugged tab is closed.
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*/
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_onTabDetached: function DC__onTabDetached() {
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this._shutdownDebugger();
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},
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/**
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* Sets up a debugging session.
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*
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* @param DebuggerClient aClient
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* The debugger client.
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* @param object aTabGrip
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* The remote protocol grip of the tab.
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*/
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_startDebuggingTab: function DC__startDebuggingTab(aClient, aTabGrip, aCallback) {
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if (!aClient) {
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Cu.reportError("No client found!");
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return;
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}
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this.client = aClient;
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aClient.attachTab(aTabGrip.actor, function(aResponse, aTabClient) {
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if (!aTabClient) {
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Cu.reportError("No tab client found!");
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return;
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}
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this.tabClient = aTabClient;
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aClient.attachThread(aResponse.threadActor, function(aResponse, aThreadClient) {
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if (!aThreadClient) {
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Cu.reportError("Couldn't attach to thread: " + aResponse.error);
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return;
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}
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this.activeThread = aThreadClient;
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this.ThreadState.connect();
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this.StackFrames.connect();
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this.SourceScripts.connect();
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aThreadClient.resume();
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if (aCallback) {
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aCallback();
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}
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}.bind(this));
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}.bind(this));
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},
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/**
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* Sets up a chrome debugging session.
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*
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* @param DebuggerClient aClient
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* The debugger client.
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* @param object aChromeDebugger
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* The remote protocol grip of the chrome debugger.
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*/
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_startChromeDebugging: function DC__startChromeDebugging(aClient, aChromeDebugger, aCallback) {
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if (!aClient) {
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Cu.reportError("No client found!");
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return;
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}
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this.client = aClient;
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aClient.attachThread(aChromeDebugger, function(aResponse, aThreadClient) {
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if (!aThreadClient) {
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Cu.reportError("Couldn't attach to thread: " + aResponse.error);
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return;
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}
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this.activeThread = aThreadClient;
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this.ThreadState.connect();
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this.StackFrames.connect();
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this.SourceScripts.connect();
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aThreadClient.resume();
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if (aCallback) {
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aCallback();
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}
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}.bind(this));
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},
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/**
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* Attempts to quit the current process if allowed.
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*/
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_quitApp: function DC__quitApp() {
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let canceled = Cc["@mozilla.org/supports-PRBool;1"]
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.createInstance(Ci.nsISupportsPRBool);
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Services.obs.notifyObservers(canceled, "quit-application-requested", null);
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// Somebody canceled our quit request.
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if (canceled.data) {
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return;
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}
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Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit);
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},
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/**
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* Convenience method, dispatching a custom event.
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*
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* @param string aType
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* The name of the event.
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* @param any aDetail
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* The data passed when initializing the event.
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*/
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dispatchEvent: function DC_dispatchEvent(aType, aDetail) {
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let evt = document.createEvent("CustomEvent");
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evt.initCustomEvent(aType, true, false, aDetail);
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document.documentElement.dispatchEvent(evt);
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}
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};
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/**
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* ThreadState keeps the UI up to date with the state of the
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* thread (paused/attached/etc.).
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*/
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function ThreadState() {
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this._update = this._update.bind(this);
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}
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ThreadState.prototype = {
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get activeThread() DebuggerController.activeThread,
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/**
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* Connect to the current thread client.
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*/
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connect: function TS_connect() {
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dumpn("ThreadState is connecting...");
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this.activeThread.addListener("paused", this._update);
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this.activeThread.addListener("resumed", this._update);
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this.activeThread.addListener("detached", this._update);
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this._handleTabNavigation();
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},
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/**
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* Disconnect from the client.
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*/
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disconnect: function TS_disconnect() {
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if (!this.activeThread) {
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return;
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}
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dumpn("ThreadState is disconnecting...");
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this.activeThread.removeListener("paused", this._update);
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this.activeThread.removeListener("resumed", this._update);
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this.activeThread.removeListener("detached", this._update);
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},
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/**
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* Handles any initialization on a tab navigation event issued by the client.
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*/
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_handleTabNavigation: function TS__handleTabNavigation() {
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if (!this.activeThread) {
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return;
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}
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dumpn("Handling tab navigation in the ThreadState");
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this._update(this.activeThread.state);
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},
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/**
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* Update the UI after a thread state change.
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*/
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_update: function TS__update(aEvent) {
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DebuggerView.Toolbar.toggleResumeButtonState(this.activeThread.state);
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}
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};
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/**
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* Keeps the stack frame list up-to-date, using the thread client's
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* stack frame cache.
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*/
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function StackFrames() {
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this._onPaused = this._onPaused.bind(this);
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this._onResumed = this._onResumed.bind(this);
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this._onFrames = this._onFrames.bind(this);
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this._onFramesCleared = this._onFramesCleared.bind(this);
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this._afterFramesCleared = this._afterFramesCleared.bind(this);
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this.evaluate = this.evaluate.bind(this);
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}
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StackFrames.prototype = {
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get activeThread() DebuggerController.activeThread,
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autoScopeExpand: false,
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currentFrame: null,
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syncedWatchExpressions: null,
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currentWatchExpressions: null,
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currentBreakpointLocation: null,
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currentEvaluation: null,
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currentException: null,
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/**
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* Connect to the current thread client.
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*/
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connect: function SF_connect() {
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dumpn("StackFrames is connecting...");
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this.activeThread.addListener("paused", this._onPaused);
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this.activeThread.addListener("resumed", this._onResumed);
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this.activeThread.addListener("framesadded", this._onFrames);
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this.activeThread.addListener("framescleared", this._onFramesCleared);
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this._handleTabNavigation();
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},
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/**
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* Disconnect from the client.
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*/
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disconnect: function SF_disconnect() {
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if (!this.activeThread) {
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return;
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}
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dumpn("StackFrames is disconnecting...");
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this.activeThread.removeListener("paused", this._onPaused);
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this.activeThread.removeListener("resumed", this._onResumed);
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this.activeThread.removeListener("framesadded", this._onFrames);
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this.activeThread.removeListener("framescleared", this._onFramesCleared);
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},
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/**
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* Handles any initialization on a tab navigation event issued by the client.
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*/
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_handleTabNavigation: function SF__handleTabNavigation() {
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dumpn("Handling tab navigation in the StackFrames");
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// Nothing to do here yet.
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},
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/**
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* Handler for the thread client's paused notification.
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*
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* @param string aEvent
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* The name of the notification ("paused" in this case).
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* @param object aPacket
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* The response packet.
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*/
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_onPaused: function SF__onPaused(aEvent, aPacket) {
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switch (aPacket.why.type) {
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// If paused by a breakpoint, store the breakpoint location.
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case "breakpoint":
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this.currentBreakpointLocation = aPacket.frame.where;
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break;
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// If paused by a client evaluation, store the evaluated value.
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case "clientEvaluated":
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this.currentEvaluation = aPacket.why.frameFinished;
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break;
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// If paused by an exception, store the exception value.
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case "exception":
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this.currentException = aPacket.why.exception;
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break;
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}
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this.activeThread.fillFrames(CALL_STACK_PAGE_SIZE);
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DebuggerView.editor.focus();
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},
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/**
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* Handler for the thread client's resumed notification.
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*/
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_onResumed: function SF__onResumed() {
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DebuggerView.editor.setDebugLocation(-1);
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// Prepare the watch expression evaluation string for the next pause.
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if (!this._isWatchExpressionsEvaluation) {
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this.currentWatchExpressions = this.syncedWatchExpressions;
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}
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},
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/**
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* Handler for the thread client's framesadded notification.
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*/
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_onFrames: function SF__onFrames() {
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// Ignore useless notifications.
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if (!this.activeThread.cachedFrames.length) {
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return;
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}
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// Conditional breakpoints are { breakpoint, expression } tuples. The
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// boolean evaluation of the expression decides if the active thread
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// automatically resumes execution or not.
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if (this.currentBreakpointLocation) {
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let { url, line } = this.currentBreakpointLocation;
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let breakpointClient = DebuggerController.Breakpoints.getBreakpoint(url, line);
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if (breakpointClient) {
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// Make sure a breakpoint actually exists at the specified url and line.
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let conditionalExpression = breakpointClient.conditionalExpression;
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if (conditionalExpression) {
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// Evaluating the current breakpoint's conditional expression will
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// cause the stack frames to be cleared and active thread to pause,
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// sending a 'clientEvaluated' packed and adding the frames again.
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this.evaluate(conditionalExpression, 0);
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this._isConditionalBreakpointEvaluation = true;
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return;
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}
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}
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}
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// Got our evaluation of the current breakpoint's conditional expression.
|
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if (this._isConditionalBreakpointEvaluation) {
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this._isConditionalBreakpointEvaluation = false;
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// If the breakpoint's conditional expression evaluation is falsy,
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// automatically resume execution.
|
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if (VariablesView.isFalsy({ value: this.currentEvaluation.return })) {
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this.activeThread.resume();
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return;
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}
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}
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|
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// Watch expressions are evaluated in the context of the topmost frame,
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// and the results and displayed in the variables view.
|
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if (this.currentWatchExpressions) {
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// Evaluation causes the stack frames to be cleared and active thread to
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// pause, sending a 'clientEvaluated' packed and adding the frames again.
|
|
this.evaluate(this.currentWatchExpressions, 0);
|
|
this._isWatchExpressionsEvaluation = true;
|
|
return;
|
|
}
|
|
// Got our evaluation of the current watch expressions.
|
|
if (this._isWatchExpressionsEvaluation) {
|
|
this._isWatchExpressionsEvaluation = false;
|
|
// If an error was thrown during the evaluation of the watch expressions,
|
|
// then at least one expression evaluation could not be performed.
|
|
if (this.currentEvaluation.throw) {
|
|
DebuggerView.WatchExpressions.removeExpressionAt(0);
|
|
DebuggerController.StackFrames.syncWatchExpressions();
|
|
return;
|
|
}
|
|
// If the watch expressions were evaluated successfully, attach
|
|
// the results to the topmost frame.
|
|
let topmostFrame = this.activeThread.cachedFrames[0];
|
|
topmostFrame.watchExpressionsEvaluation = this.currentEvaluation.return;
|
|
}
|
|
|
|
|
|
// Make sure all the previous stackframes are removed before re-adding them.
|
|
DebuggerView.StackFrames.empty();
|
|
|
|
for (let frame of this.activeThread.cachedFrames) {
|
|
this._addFrame(frame);
|
|
}
|
|
if (this.currentFrame == null) {
|
|
this.selectFrame(0);
|
|
}
|
|
if (this.activeThread.moreFrames) {
|
|
DebuggerView.StackFrames.dirty = true;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Handler for the thread client's framescleared notification.
|
|
*/
|
|
_onFramesCleared: function SF__onFramesCleared() {
|
|
this.currentFrame = null;
|
|
this.currentWatchExpressions = null;
|
|
this.currentBreakpointLocation = null;
|
|
this.currentEvaluation = null;
|
|
this.currentException = null;
|
|
// After each frame step (in, over, out), framescleared is fired, which
|
|
// forces the UI to be emptied and rebuilt on framesadded. Most of the times
|
|
// this is not necessary, and will result in a brief redraw flicker.
|
|
// To avoid it, invalidate the UI only after a short time if necessary.
|
|
window.setTimeout(this._afterFramesCleared, FRAME_STEP_CLEAR_DELAY);
|
|
},
|
|
|
|
/**
|
|
* Called soon after the thread client's framescleared notification.
|
|
*/
|
|
_afterFramesCleared: function SF__afterFramesCleared() {
|
|
// Ignore useless notifications.
|
|
if (this.activeThread.cachedFrames.length) {
|
|
return;
|
|
}
|
|
DebuggerView.StackFrames.empty();
|
|
DebuggerView.Variables.empty(0);
|
|
DebuggerView.Breakpoints.unhighlightBreakpoint();
|
|
DebuggerView.WatchExpressions.toggleContents(true);
|
|
window.dispatchEvent("Debugger:AfterFramesCleared");
|
|
},
|
|
|
|
/**
|
|
* Marks the stack frame at the specified depth as selected and updates the
|
|
* properties view with the stack frame's data.
|
|
*
|
|
* @param number aDepth
|
|
* The depth of the frame in the stack.
|
|
*/
|
|
selectFrame: function SF_selectFrame(aDepth) {
|
|
let frame = this.activeThread.cachedFrames[this.currentFrame = aDepth];
|
|
if (!frame) {
|
|
return;
|
|
}
|
|
let { environment, watchExpressionsEvaluation } = frame;
|
|
let { url, line } = frame.where;
|
|
|
|
// Check if the frame does not represent the evaluation of debuggee code.
|
|
if (!environment) {
|
|
return;
|
|
}
|
|
|
|
// Move the editor's caret to the proper url and line.
|
|
DebuggerView.updateEditor(url, line);
|
|
// Highlight the stack frame at the specified depth.
|
|
DebuggerView.StackFrames.highlightFrame(aDepth);
|
|
// Highlight the breakpoint at the specified url and line if it exists.
|
|
DebuggerView.Breakpoints.highlightBreakpoint(url, line);
|
|
// Don't display the watch expressions textbox inputs in the pane.
|
|
DebuggerView.WatchExpressions.toggleContents(false);
|
|
// Start recording any added variables or properties in any scope.
|
|
DebuggerView.Variables.createHierarchy();
|
|
// Clear existing scopes and create each one dynamically.
|
|
DebuggerView.Variables.empty();
|
|
|
|
// If watch expressions evaluation results are available, create a scope
|
|
// to contain all the values.
|
|
if (this.syncedWatchExpressions && watchExpressionsEvaluation) {
|
|
let label = L10N.getStr("watchExpressionsScopeLabel");
|
|
let arrow = L10N.getStr("watchExpressionsSeparatorLabel");
|
|
let scope = DebuggerView.Variables.addScope(label);
|
|
scope.separator = arrow;
|
|
scope.showDescriptorTooltip = false;
|
|
scope.allowNameInput = true;
|
|
scope.allowDeletion = true;
|
|
scope.contextMenu = "debuggerWatchExpressionsContextMenu";
|
|
scope.switch = DebuggerView.WatchExpressions.switchExpression;
|
|
scope.delete = DebuggerView.WatchExpressions.deleteExpression;
|
|
|
|
// The evaluation hasn't thrown, so display the returned results and
|
|
// always expand the watch expressions scope by default.
|
|
this._fetchWatchExpressions(scope, watchExpressionsEvaluation);
|
|
scope.expand();
|
|
}
|
|
|
|
do {
|
|
// Create a scope to contain all the inspected variables.
|
|
let label = this._getScopeLabel(environment);
|
|
let scope = DebuggerView.Variables.addScope(label);
|
|
|
|
// Special additions to the innermost scope.
|
|
if (environment == frame.environment) {
|
|
this._insertScopeFrameReferences(scope, frame);
|
|
this._fetchScopeVariables(scope, environment);
|
|
// Always expand the innermost scope by default.
|
|
scope.expand();
|
|
}
|
|
// Lazily add nodes for every other environment scope.
|
|
else {
|
|
this._addScopeExpander(scope, environment);
|
|
this.autoScopeExpand && scope.expand();
|
|
}
|
|
} while (environment = environment.parent);
|
|
|
|
// Signal that variables have been fetched.
|
|
window.dispatchEvent("Debugger:FetchedVariables");
|
|
DebuggerView.Variables.commitHierarchy();
|
|
},
|
|
|
|
/**
|
|
* Adds an 'onexpand' callback for a scope, lazily handling
|
|
* the addition of new variables.
|
|
*
|
|
* @param Scope aScope
|
|
* The scope where the variables will be placed into.
|
|
* @param object aEnv
|
|
* The scope's environment.
|
|
*/
|
|
_addScopeExpander: function SF__addScopeExpander(aScope, aEnv) {
|
|
let callback = this._fetchScopeVariables.bind(this, aScope, aEnv);
|
|
|
|
// It's a good idea to be prepared in case of an expansion.
|
|
aScope.onmouseover = callback;
|
|
// Make sure that variables are always available on expansion.
|
|
aScope.onexpand = callback;
|
|
},
|
|
|
|
/**
|
|
* Adds an 'onexpand' callback for a variable, lazily handling
|
|
* the addition of new properties.
|
|
*
|
|
* @param Variable aVar
|
|
* The variable where the properties will be placed into.
|
|
* @param any aGrip
|
|
* The grip of the variable.
|
|
*/
|
|
_addVarExpander: function SF__addVarExpander(aVar, aGrip) {
|
|
// No need for expansion for primitive values.
|
|
if (VariablesView.isPrimitive({ value: aGrip })) {
|
|
return;
|
|
}
|
|
let callback = this._fetchVarProperties.bind(this, aVar, aGrip);
|
|
|
|
// Some variables are likely to contain a very large number of properties.
|
|
// It's a good idea to be prepared in case of an expansion.
|
|
if (aVar.name == "window" || aVar.name == "this") {
|
|
aVar.onmouseover = callback;
|
|
}
|
|
// Make sure that properties are always available on expansion.
|
|
aVar.onexpand = callback;
|
|
},
|
|
|
|
/**
|
|
* Adds the watch expressions evaluation results to a scope in the view.
|
|
*
|
|
* @param Scope aScope
|
|
* The scope where the watch expressions will be placed into.
|
|
* @param object aExp
|
|
* The grip of the evaluation results.
|
|
*/
|
|
_fetchWatchExpressions: function SF__fetchWatchExpressions(aScope, aExp) {
|
|
// Retrieve the expressions only once.
|
|
if (aScope.fetched) {
|
|
return;
|
|
}
|
|
aScope.fetched = true;
|
|
|
|
// Add nodes for every watch expression in scope.
|
|
this.activeThread.pauseGrip(aExp).getPrototypeAndProperties(function(aResponse) {
|
|
let ownProperties = aResponse.ownProperties;
|
|
let totalExpressions = DebuggerView.WatchExpressions.totalItems;
|
|
|
|
for (let i = 0; i < totalExpressions; i++) {
|
|
let name = DebuggerView.WatchExpressions.getExpression(i);
|
|
let expVal = ownProperties[i].value;
|
|
let expRef = aScope.addVar(name, ownProperties[i]);
|
|
this._addVarExpander(expRef, expVal);
|
|
}
|
|
|
|
// Signal that watch expressions have been fetched.
|
|
window.dispatchEvent("Debugger:FetchedWatchExpressions");
|
|
DebuggerView.Variables.commitHierarchy();
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Adds variables to a scope in the view. Triggered when a scope is
|
|
* expanded or is hovered. It does not expand the scope.
|
|
*
|
|
* @param Scope aScope
|
|
* The scope where the variables will be placed into.
|
|
* @param object aEnv
|
|
* The scope's environment.
|
|
*/
|
|
_fetchScopeVariables: function SF__fetchScopeVariables(aScope, aEnv) {
|
|
// Retrieve the variables only once.
|
|
if (aScope.fetched) {
|
|
return;
|
|
}
|
|
aScope.fetched = true;
|
|
|
|
switch (aEnv.type) {
|
|
case "with":
|
|
case "object":
|
|
// Add nodes for every variable in scope.
|
|
this.activeThread.pauseGrip(aEnv.object).getPrototypeAndProperties(function(aResponse) {
|
|
this._insertScopeVariables(aResponse.ownProperties, aScope);
|
|
|
|
// Signal that variables have been fetched.
|
|
window.dispatchEvent("Debugger:FetchedVariables");
|
|
DebuggerView.Variables.commitHierarchy();
|
|
}.bind(this));
|
|
break;
|
|
case "block":
|
|
case "function":
|
|
// Add nodes for every argument and every other variable in scope.
|
|
this._insertScopeArguments(aEnv.bindings.arguments, aScope);
|
|
this._insertScopeVariables(aEnv.bindings.variables, aScope);
|
|
break;
|
|
default:
|
|
Cu.reportError("Unknown Debugger.Environment type: " + aEnv.type);
|
|
break;
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add nodes for special frame references in the innermost scope.
|
|
*
|
|
* @param Scope aScope
|
|
* The scope where the references will be placed into.
|
|
* @param object aFrame
|
|
* The frame to get some references from.
|
|
*/
|
|
_insertScopeFrameReferences: function SF__insertScopeFrameReferences(aScope, aFrame) {
|
|
// Add any thrown exception.
|
|
if (this.currentException) {
|
|
let excRef = aScope.addVar("<exception>", { value: this.currentException });
|
|
this._addVarExpander(excRef, this.currentException);
|
|
}
|
|
// Add "this".
|
|
if (aFrame.this) {
|
|
let thisRef = aScope.addVar("this", { value: aFrame.this });
|
|
this._addVarExpander(thisRef, aFrame.this);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add nodes for every argument in scope.
|
|
*
|
|
* @param object aArguments
|
|
* The map of names to arguments, as specified in the protocol.
|
|
* @param Scope aScope
|
|
* The scope where the nodes will be placed into.
|
|
*/
|
|
_insertScopeArguments: function SF__insertScopeArguments(aArguments, aScope) {
|
|
if (!aArguments) {
|
|
return;
|
|
}
|
|
for (let argument of aArguments) {
|
|
let name = Object.getOwnPropertyNames(argument)[0];
|
|
let argRef = aScope.addVar(name, argument[name]);
|
|
let argVal = argument[name].value;
|
|
this._addVarExpander(argRef, argVal);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add nodes for every variable in scope.
|
|
*
|
|
* @param object aVariables
|
|
* The map of names to variables, as specified in the protocol.
|
|
* @param Scope aScope
|
|
* The scope where the nodes will be placed into.
|
|
*/
|
|
_insertScopeVariables: function SF__insertScopeVariables(aVariables, aScope) {
|
|
if (!aVariables) {
|
|
return;
|
|
}
|
|
let variableNames = Object.keys(aVariables);
|
|
|
|
// Sort all of the variables before adding them if preferred.
|
|
if (Prefs.variablesSortingEnabled) {
|
|
variableNames.sort();
|
|
}
|
|
// Add the sorted variables to the specified scope.
|
|
for (let name of variableNames) {
|
|
let varRef = aScope.addVar(name, aVariables[name]);
|
|
let varVal = aVariables[name].value;
|
|
this._addVarExpander(varRef, varVal);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Adds properties to a variable in the view. Triggered when a variable is
|
|
* expanded or certain variables are hovered. It does not expand the variable.
|
|
*
|
|
* @param Variable aVar
|
|
* The variable where the properties will be placed into.
|
|
* @param any aGrip
|
|
* The grip of the variable.
|
|
*/
|
|
_fetchVarProperties: function SF__fetchVarProperties(aVar, aGrip) {
|
|
// Retrieve the properties only once.
|
|
if (aVar.fetched) {
|
|
return;
|
|
}
|
|
aVar.fetched = true;
|
|
|
|
this.activeThread.pauseGrip(aGrip).getPrototypeAndProperties(function(aResponse) {
|
|
let { ownProperties, prototype } = aResponse;
|
|
|
|
// Add all the variable properties.
|
|
if (ownProperties) {
|
|
aVar.addProperties(ownProperties);
|
|
// Expansion handlers must be set after the properties are added.
|
|
for (let name in ownProperties) {
|
|
this._addVarExpander(aVar.get(name), ownProperties[name].value);
|
|
}
|
|
}
|
|
|
|
// Add the variable's __proto__.
|
|
if (prototype && prototype.type != "null") {
|
|
aVar.addProperty("__proto__", { value: prototype });
|
|
// Expansion handlers must be set after the properties are added.
|
|
this._addVarExpander(aVar.get("__proto__"), prototype);
|
|
}
|
|
|
|
aVar._retrieved = true;
|
|
|
|
// Signal that properties have been fetched.
|
|
window.dispatchEvent("Debugger:FetchedProperties");
|
|
DebuggerView.Variables.commitHierarchy();
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Constructs a scope label based on its environment.
|
|
*
|
|
* @param object aEnv
|
|
* The scope's environment.
|
|
* @return string
|
|
* The scope's label.
|
|
*/
|
|
_getScopeLabel: function SV__getScopeLabel(aEnv) {
|
|
let name = "";
|
|
|
|
// Name the outermost scope Global.
|
|
if (!aEnv.parent) {
|
|
name = L10N.getStr("globalScopeLabel");
|
|
}
|
|
// Otherwise construct the scope name.
|
|
else {
|
|
name = aEnv.type.charAt(0).toUpperCase() + aEnv.type.slice(1);
|
|
}
|
|
|
|
let label = L10N.getFormatStr("scopeLabel", [name]);
|
|
switch (aEnv.type) {
|
|
case "with":
|
|
case "object":
|
|
label += " [" + aEnv.object.class + "]";
|
|
break;
|
|
case "function":
|
|
let f = aEnv.function;
|
|
label += " [" + (f.name || f.userDisplayName || f.displayName ||
|
|
"(anonymous)") + "]";
|
|
break;
|
|
}
|
|
return label;
|
|
},
|
|
|
|
/**
|
|
* Adds the specified stack frame to the list.
|
|
*
|
|
* @param object aFrame
|
|
* The new frame to add.
|
|
*/
|
|
_addFrame: function SF__addFrame(aFrame) {
|
|
let depth = aFrame.depth;
|
|
let { url, line } = aFrame.where;
|
|
|
|
let startText = StackFrameUtils.getFrameTitle(aFrame);
|
|
let endText = SourceUtils.getSourceLabel(url) + ":" + line;
|
|
DebuggerView.StackFrames.addFrame(startText, endText, depth);
|
|
},
|
|
|
|
/**
|
|
* Loads more stack frames from the debugger server cache.
|
|
*/
|
|
addMoreFrames: function SF_addMoreFrames() {
|
|
this.activeThread.fillFrames(
|
|
this.activeThread.cachedFrames.length + CALL_STACK_PAGE_SIZE);
|
|
},
|
|
|
|
/**
|
|
* Updates a list of watch expressions to evaluate on each pause.
|
|
*/
|
|
syncWatchExpressions: function SF_syncWatchExpressions() {
|
|
let list = DebuggerView.WatchExpressions.getExpressions();
|
|
|
|
if (list.length) {
|
|
this.syncedWatchExpressions =
|
|
this.currentWatchExpressions = "[" + list.map(function(str)
|
|
// Avoid yielding an empty pseudo-array when evaluating `arguments`,
|
|
// since they're overridden by the expression's closure scope.
|
|
"(function(arguments) {" +
|
|
// Make sure all the quotes are escaped in the expression's syntax.
|
|
"try { return eval(\"" + str.replace(/"/g, "\\$&") + "\"); }" +
|
|
"catch(e) { return e.name + ': ' + e.message; }" +
|
|
"})(arguments)"
|
|
).join(",") + "]";
|
|
} else {
|
|
this.syncedWatchExpressions =
|
|
this.currentWatchExpressions = null;
|
|
}
|
|
this.currentFrame = null;
|
|
this._onFrames();
|
|
},
|
|
|
|
/**
|
|
* Evaluate an expression in the context of the selected frame. This is used
|
|
* for modifying the value of variables or properties in scope.
|
|
*
|
|
* @param string aExpression
|
|
* The expression to evaluate.
|
|
* @param number aFrame [optional]
|
|
* The frame depth used for evaluation.
|
|
*/
|
|
evaluate: function SF_evaluate(aExpression, aFrame = this.currentFrame || 0) {
|
|
let frame = this.activeThread.cachedFrames[aFrame];
|
|
this.activeThread.eval(frame.actor, aExpression);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Keeps the source script list up-to-date, using the thread client's
|
|
* source script cache.
|
|
*
|
|
* FIXME: Currently, "sources" are actually "scripts", this should change in
|
|
* Bug 795368 - Add "sources" and "newSource" packets to the RDP, and use them
|
|
* instead of "scripts" and "newScript".
|
|
*/
|
|
function SourceScripts() {
|
|
this._onNewScript = this._onNewScript.bind(this);
|
|
this._onNewGlobal = this._onNewGlobal.bind(this);
|
|
this._onScriptsAdded = this._onScriptsAdded.bind(this);
|
|
}
|
|
|
|
SourceScripts.prototype = {
|
|
get activeThread() DebuggerController.activeThread,
|
|
get debuggerClient() DebuggerController.client,
|
|
|
|
/**
|
|
* Connect to the current thread client.
|
|
*/
|
|
connect: function SS_connect() {
|
|
dumpn("SourceScripts is connecting...");
|
|
this.debuggerClient.addListener("newScript", this._onNewScript);
|
|
this.debuggerClient.addListener("newGlobal", this._onNewGlobal);
|
|
this._handleTabNavigation();
|
|
},
|
|
|
|
/**
|
|
* Disconnect from the client.
|
|
*/
|
|
disconnect: function SS_disconnect() {
|
|
if (!this.activeThread) {
|
|
return;
|
|
}
|
|
dumpn("SourceScripts is disconnecting...");
|
|
this.debuggerClient.removeListener("newScript", this._onNewScript);
|
|
this.debuggerClient.removeListener("newGlobal", this._onNewGlobal);
|
|
},
|
|
|
|
/**
|
|
* Handles any initialization on a tab navigation event issued by the client.
|
|
*/
|
|
_handleTabNavigation: function SS__handleTabNavigation() {
|
|
if (!this.activeThread) {
|
|
return;
|
|
}
|
|
dumpn("Handling tab navigation in the SourceScripts");
|
|
|
|
// Retrieve the list of script sources known to the server from before
|
|
// the client was ready to handle "newScript" notifications.
|
|
this.activeThread.getScripts(this._onScriptsAdded);
|
|
},
|
|
|
|
/**
|
|
* Handler for the debugger client's unsolicited newScript notification.
|
|
*/
|
|
_onNewScript: function SS__onNewScript(aNotification, aPacket) {
|
|
// Ignore scripts generated from 'clientEvaluate' packets.
|
|
if (aPacket.url == "debugger eval code") {
|
|
return;
|
|
}
|
|
|
|
// Add the source in the debugger view sources container.
|
|
this._addSource({
|
|
url: aPacket.url,
|
|
startLine: aPacket.startLine,
|
|
source: aPacket.source
|
|
}, {
|
|
forced: true
|
|
});
|
|
|
|
let container = DebuggerView.Sources;
|
|
let preferredValue = container.preferredValue;
|
|
|
|
// Select this source if it's the preferred one.
|
|
if (aPacket.url == preferredValue) {
|
|
container.selectedValue = preferredValue;
|
|
}
|
|
// ..or the first entry if there's none selected yet after a while
|
|
else {
|
|
window.setTimeout(function() {
|
|
// If after a certain delay the preferred source still wasn't received,
|
|
// just give up on waiting and display the first entry.
|
|
if (!container.selectedValue) {
|
|
container.selectedIndex = 0;
|
|
}
|
|
}, NEW_SCRIPT_DISPLAY_DELAY);
|
|
}
|
|
|
|
// If there are any stored breakpoints for this source, display them again,
|
|
// both in the editor and the breakpoints pane.
|
|
DebuggerController.Breakpoints.updateEditorBreakpoints();
|
|
DebuggerController.Breakpoints.updatePaneBreakpoints();
|
|
|
|
// Signal that a new script has been added.
|
|
window.dispatchEvent("Debugger:AfterNewScript");
|
|
},
|
|
|
|
/**
|
|
* Handler for the debugger client's unsolicited newGlobal notification.
|
|
*/
|
|
_onNewGlobal: function SS__onNewGlobal(aNotification, aPacket) {
|
|
// TODO: bug 806775, update the globals list using aPacket.hostAnnotations
|
|
// from bug 801084.
|
|
},
|
|
|
|
/**
|
|
* Callback for the debugger's active thread getScripts() method.
|
|
*/
|
|
_onScriptsAdded: function SS__onScriptsAdded(aResponse) {
|
|
// Add all the sources in the debugger view sources container.
|
|
for (let script of aResponse.scripts) {
|
|
// Ignore scripts generated from 'clientEvaluate' packets.
|
|
if (script.url == "debugger eval code") {
|
|
continue;
|
|
}
|
|
this._addSource(script);
|
|
}
|
|
|
|
let container = DebuggerView.Sources;
|
|
let preferredValue = container.preferredValue;
|
|
|
|
// Flushes all the prepared sources into the sources container.
|
|
container.commit();
|
|
|
|
// Select the preferred source if it exists and was part of the response.
|
|
if (container.containsValue(preferredValue)) {
|
|
container.selectedValue = preferredValue;
|
|
}
|
|
// ..or the first entry if there's no one selected yet.
|
|
else if (!container.selectedValue) {
|
|
container.selectedIndex = 0;
|
|
}
|
|
|
|
// If there are any stored breakpoints for the sources, display them again,
|
|
// both in the editor and the breakpoints pane.
|
|
DebuggerController.Breakpoints.updateEditorBreakpoints();
|
|
DebuggerController.Breakpoints.updatePaneBreakpoints();
|
|
|
|
// Signal that scripts have been added.
|
|
window.dispatchEvent("Debugger:AfterScriptsAdded");
|
|
},
|
|
|
|
/**
|
|
* Add the specified source to the debugger view sources list.
|
|
*
|
|
* @param object aScript
|
|
* The source object coming from the active thread.
|
|
* @param object aOptions [optional]
|
|
* Additional options for adding the source. Supported options:
|
|
* - forced: force the source to be immediately added
|
|
*/
|
|
_addSource: function SS__addSource(aSource, aOptions = {}) {
|
|
let url = aSource.url;
|
|
let label = SourceUtils.getSourceLabel(url);
|
|
|
|
DebuggerView.Sources.push(label, url, {
|
|
forced: aOptions.forced,
|
|
attachment: aSource
|
|
});
|
|
},
|
|
|
|
/**
|
|
* Gets a specified source's text.
|
|
*
|
|
* @param object aSource
|
|
* The source object coming from the active thread.
|
|
* @param function aCallback
|
|
* Function called after the source text has been loaded.
|
|
*/
|
|
getText: function SS_getText(aSource, aCallback) {
|
|
// If already loaded, return the source text immediately.
|
|
if (aSource.loaded) {
|
|
aCallback(aSource.url, aSource.text);
|
|
return;
|
|
}
|
|
|
|
// Get the source text from the active thread.
|
|
this.activeThread.source(aSource.source).source(function(aResponse) {
|
|
if (aResponse.error) {
|
|
Cu.reportError("Error loading " + aUrl);
|
|
return;
|
|
}
|
|
aSource.loaded = true;
|
|
aSource.text = aResponse.source;
|
|
aCallback(aSource.url, aResponse.source);
|
|
});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handles all the breakpoints in the current debugger.
|
|
*/
|
|
function Breakpoints() {
|
|
this._onEditorBreakpointChange = this._onEditorBreakpointChange.bind(this);
|
|
this._onEditorBreakpointAdd = this._onEditorBreakpointAdd.bind(this);
|
|
this._onEditorBreakpointRemove = this._onEditorBreakpointRemove.bind(this);
|
|
this.addBreakpoint = this.addBreakpoint.bind(this);
|
|
this.removeBreakpoint = this.removeBreakpoint.bind(this);
|
|
this.getBreakpoint = this.getBreakpoint.bind(this);
|
|
}
|
|
|
|
Breakpoints.prototype = {
|
|
get activeThread() DebuggerController.ThreadState.activeThread,
|
|
get editor() DebuggerView.editor,
|
|
|
|
/**
|
|
* The list of breakpoints in the debugger as tracked by the current
|
|
* debugger instance. This is an object where the values are BreakpointActor
|
|
* objects received from the client, while the keys are actor names, for
|
|
* example "conn0.breakpoint3".
|
|
*/
|
|
store: {},
|
|
|
|
/**
|
|
* Skip editor breakpoint change events.
|
|
*
|
|
* This property tells the source editor event handler to skip handling of
|
|
* the BREAKPOINT_CHANGE events. This is used when the debugger adds/removes
|
|
* breakpoints from the editor. Typically, the BREAKPOINT_CHANGE event handler
|
|
* adds/removes events from the debugger, but when breakpoints are added from
|
|
* the public debugger API, we need to do things in reverse.
|
|
*
|
|
* This implementation relies on the fact that the source editor fires the
|
|
* BREAKPOINT_CHANGE events synchronously.
|
|
*/
|
|
_skipEditorBreakpointCallbacks: false,
|
|
|
|
/**
|
|
* Adds the source editor breakpoint handlers.
|
|
*/
|
|
initialize: function BP_initialize() {
|
|
this.editor.addEventListener(
|
|
SourceEditor.EVENTS.BREAKPOINT_CHANGE, this._onEditorBreakpointChange);
|
|
},
|
|
|
|
/**
|
|
* Removes the source editor breakpoint handlers & all the added breakpoints.
|
|
*/
|
|
destroy: function BP_destroy() {
|
|
this.editor.removeEventListener(
|
|
SourceEditor.EVENTS.BREAKPOINT_CHANGE, this._onEditorBreakpointChange);
|
|
|
|
for each (let breakpointClient in this.store) {
|
|
this.removeBreakpoint(breakpointClient);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Event handler for breakpoint changes that happen in the editor. This
|
|
* function syncs the breakpoints in the editor to those in the debugger.
|
|
*
|
|
* @param object aEvent
|
|
* The SourceEditor.EVENTS.BREAKPOINT_CHANGE event object.
|
|
*/
|
|
_onEditorBreakpointChange: function BP__onEditorBreakpointChange(aEvent) {
|
|
if (this._skipEditorBreakpointCallbacks) {
|
|
return;
|
|
}
|
|
this._skipEditorBreakpointCallbacks = true;
|
|
aEvent.added.forEach(this._onEditorBreakpointAdd, this);
|
|
aEvent.removed.forEach(this._onEditorBreakpointRemove, this);
|
|
this._skipEditorBreakpointCallbacks = false;
|
|
},
|
|
|
|
/**
|
|
* Event handler for new breakpoints that come from the editor.
|
|
*
|
|
* @param object aEditorBreakpoint
|
|
* The breakpoint object coming from the editor.
|
|
*/
|
|
_onEditorBreakpointAdd: function BP__onEditorBreakpointAdd(aEditorBreakpoint) {
|
|
let url = DebuggerView.Sources.selectedValue;
|
|
let line = aEditorBreakpoint.line + 1;
|
|
|
|
this.addBreakpoint({ url: url, line: line }, function(aBreakpointClient) {
|
|
// If the breakpoint client has an "actualLocation" attached, then
|
|
// the original requested placement for the breakpoint wasn't accepted.
|
|
// In this case, we need to update the editor with the new location.
|
|
if (aBreakpointClient.actualLocation) {
|
|
this.editor.removeBreakpoint(line - 1);
|
|
this.editor.addBreakpoint(aBreakpointClient.actualLocation.line - 1);
|
|
}
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Event handler for breakpoints that are removed from the editor.
|
|
*
|
|
* @param object aEditorBreakpoint
|
|
* The breakpoint object that was removed from the editor.
|
|
*/
|
|
_onEditorBreakpointRemove: function BP__onEditorBreakpointRemove(aEditorBreakpoint) {
|
|
let url = DebuggerView.Sources.selectedValue;
|
|
let line = aEditorBreakpoint.line + 1;
|
|
|
|
this.removeBreakpoint(this.getBreakpoint(url, line));
|
|
},
|
|
|
|
/**
|
|
* Update the breakpoints in the editor view. This function takes the list of
|
|
* breakpoints in the debugger and adds them back into the editor view.
|
|
* This is invoked when the selected script is changed.
|
|
*/
|
|
updateEditorBreakpoints: function BP_updateEditorBreakpoints() {
|
|
for each (let breakpointClient in this.store) {
|
|
if (DebuggerView.Sources.selectedValue == breakpointClient.location.url) {
|
|
this._showBreakpoint(breakpointClient, {
|
|
noPaneUpdate: true,
|
|
noPaneHighlight: true
|
|
});
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the breakpoints in the pane view. This function takes the list of
|
|
* breakpoints in the debugger and adds them back into the breakpoints pane.
|
|
* This is invoked when scripts are added.
|
|
*/
|
|
updatePaneBreakpoints: function BP_updatePaneBreakpoints() {
|
|
for each (let breakpointClient in this.store) {
|
|
if (DebuggerView.Sources.containsValue(breakpointClient.location.url)) {
|
|
this._showBreakpoint(breakpointClient, {
|
|
noEditorUpdate: true,
|
|
noPaneHighlight: true
|
|
});
|
|
}
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Add a breakpoint.
|
|
*
|
|
* @param object aLocation
|
|
* The location where you want the breakpoint. This object must have
|
|
* two properties:
|
|
* - url: the url of the source.
|
|
* - line: the line number (starting from 1).
|
|
* @param function aCallback [optional]
|
|
* Optional function to invoke once the breakpoint is added. The
|
|
* callback is invoked with two arguments:
|
|
* - aBreakpointClient: the BreakpointActor client object
|
|
* - aResponseError: if there was any error
|
|
* @param object aFlags [optional]
|
|
* An object containing some of the following boolean properties:
|
|
* - conditionalExpression: tells this breakpoint's conditional expression
|
|
* - openPopup: tells if the expression popup should be shown
|
|
* - noEditorUpdate: tells if you want to skip editor updates
|
|
* - noPaneUpdate: tells if you want to skip breakpoint pane updates
|
|
* - noPaneHighlight: tells if you don't want to highlight the breakpoint
|
|
*/
|
|
addBreakpoint:
|
|
function BP_addBreakpoint(aLocation, aCallback, aFlags = {}) {
|
|
let breakpointClient = this.getBreakpoint(aLocation.url, aLocation.line);
|
|
|
|
// If the breakpoint was already added, callback immediately.
|
|
if (breakpointClient) {
|
|
aCallback && aCallback(breakpointClient);
|
|
return;
|
|
}
|
|
|
|
this.activeThread.setBreakpoint(aLocation, function(aResponse, aBreakpointClient) {
|
|
let { url, line } = aResponse.actualLocation || aLocation;
|
|
|
|
// If the response contains a breakpoint that exists in the cache, prevent
|
|
// it from being shown in the source editor at an incorrect position.
|
|
if (this.getBreakpoint(url, line)) {
|
|
this._hideBreakpoint(aBreakpointClient);
|
|
return;
|
|
}
|
|
|
|
// If the breakpoint response has an "actualLocation" attached, then
|
|
// the original requested placement for the breakpoint wasn't accepted.
|
|
if (aResponse.actualLocation) {
|
|
// Store the originally requested location in case it's ever needed.
|
|
aBreakpointClient.requestedLocation = {
|
|
url: aBreakpointClient.location.url,
|
|
line: aBreakpointClient.location.line
|
|
};
|
|
// Store the response actual location to be used.
|
|
aBreakpointClient.actualLocation = aResponse.actualLocation;
|
|
// Update the breakpoint client with the actual location.
|
|
aBreakpointClient.location.url = aResponse.actualLocation.url;
|
|
aBreakpointClient.location.line = aResponse.actualLocation.line;
|
|
}
|
|
|
|
// Remember the breakpoint client in the store.
|
|
this.store[aBreakpointClient.actor] = aBreakpointClient;
|
|
|
|
// Attach any specified conditional expression to the breakpoint client.
|
|
aBreakpointClient.conditionalExpression = aFlags.conditionalExpression;
|
|
|
|
// Preserve some information about the breakpoint's source url and line
|
|
// to display in the breakpoints pane.
|
|
aBreakpointClient.lineText = DebuggerView.getEditorLine(line - 1);
|
|
aBreakpointClient.lineInfo = SourceUtils.getSourceLabel(url) + ":" + line;
|
|
|
|
// Show the breakpoint in the editor and breakpoints pane.
|
|
this._showBreakpoint(aBreakpointClient, aFlags);
|
|
|
|
// We're done here.
|
|
aCallback && aCallback(aBreakpointClient, aResponse.error);
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Remove a breakpoint.
|
|
*
|
|
* @param object aBreakpointClient
|
|
* The BreakpointActor client object to remove.
|
|
* @param function aCallback [optional]
|
|
* Optional function to invoke once the breakpoint is removed. The
|
|
* callback is invoked with one argument
|
|
* - aBreakpointClient: the breakpoint location (url and line)
|
|
* @param object aFlags [optional]
|
|
* @see DebuggerController.Breakpoints.addBreakpoint
|
|
*/
|
|
removeBreakpoint:
|
|
function BP_removeBreakpoint(aBreakpointClient, aCallback, aFlags = {}) {
|
|
let breakpointActor = (aBreakpointClient || {}).actor;
|
|
|
|
// If the breakpoint was already removed, callback immediately.
|
|
if (!this.store[breakpointActor]) {
|
|
aCallback && aCallback(aBreakpointClient.location);
|
|
return;
|
|
}
|
|
|
|
aBreakpointClient.remove(function() {
|
|
// Delete the breakpoint client from the store.
|
|
delete this.store[breakpointActor];
|
|
|
|
// Hide the breakpoint from the editor and breakpoints pane.
|
|
this._hideBreakpoint(aBreakpointClient, aFlags);
|
|
|
|
// We're done here.
|
|
aCallback && aCallback(aBreakpointClient.location);
|
|
}.bind(this));
|
|
},
|
|
|
|
/**
|
|
* Update the editor and breakpoints pane to show a specified breakpoint.
|
|
*
|
|
* @param object aBreakpointClient
|
|
* The BreakpointActor client object to show.
|
|
* @param object aFlags [optional]
|
|
* @see DebuggerController.Breakpoints.addBreakpoint
|
|
*/
|
|
_showBreakpoint: function BP__showBreakpoint(aBreakpointClient, aFlags = {}) {
|
|
let currentSourceUrl = DebuggerView.Sources.selectedValue;
|
|
let { url, line } = aBreakpointClient.location;
|
|
|
|
// Update the editor if required.
|
|
if (!aFlags.noEditorUpdate) {
|
|
if (url == currentSourceUrl) {
|
|
this._skipEditorBreakpointCallbacks = true;
|
|
this.editor.addBreakpoint(line - 1);
|
|
this._skipEditorBreakpointCallbacks = false;
|
|
}
|
|
}
|
|
// Update the breakpoints pane if required.
|
|
if (!aFlags.noPaneUpdate) {
|
|
let { lineText, lineInfo, actor } = aBreakpointClient;
|
|
let conditionalFlag = aBreakpointClient.conditionalExpression !== undefined;
|
|
let openPopupFlag = aFlags.openPopup;
|
|
|
|
DebuggerView.Breakpoints.addBreakpoint(
|
|
url, line, actor, lineInfo, lineText, conditionalFlag, openPopupFlag);
|
|
}
|
|
// Highlight the breakpoint in the pane if required.
|
|
if (!aFlags.noPaneHighlight) {
|
|
DebuggerView.Breakpoints.highlightBreakpoint(url, line);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Update the editor and breakpoints pane to hide a specified breakpoint.
|
|
*
|
|
* @param object aBreakpointClient
|
|
* The BreakpointActor client object to hide.
|
|
* @param object aFlags [optional]
|
|
* @see DebuggerController.Breakpoints.addBreakpoint
|
|
*/
|
|
_hideBreakpoint: function BP__hideBreakpoint(aBreakpointClient, aFlags = {}) {
|
|
let currentSourceUrl = DebuggerView.Sources.selectedValue;
|
|
let { url, line } = aBreakpointClient.location;
|
|
|
|
// Update the editor if required.
|
|
if (!aFlags.noEditorUpdate) {
|
|
if (url == currentSourceUrl) {
|
|
this._skipEditorBreakpointCallbacks = true;
|
|
this.editor.removeBreakpoint(line - 1);
|
|
this._skipEditorBreakpointCallbacks = false;
|
|
}
|
|
}
|
|
// Update the breakpoints pane if required.
|
|
if (!aFlags.noPaneUpdate) {
|
|
DebuggerView.Breakpoints.removeBreakpoint(url, line);
|
|
}
|
|
},
|
|
|
|
/**
|
|
* Get the breakpoint object at the given location.
|
|
*
|
|
* @param string aUrl
|
|
* The URL of where the breakpoint is.
|
|
* @param number aLine
|
|
* The line number where the breakpoint is.
|
|
* @return object
|
|
* The BreakpointActor object.
|
|
*/
|
|
getBreakpoint: function BP_getBreakpoint(aUrl, aLine) {
|
|
for each (let breakpointClient in this.store) {
|
|
if (breakpointClient.location.url == aUrl &&
|
|
breakpointClient.location.line == aLine) {
|
|
return breakpointClient;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Localization convenience methods.
|
|
*/
|
|
let L10N = {
|
|
/**
|
|
* L10N shortcut function.
|
|
*
|
|
* @param string aName
|
|
* @return string
|
|
*/
|
|
getStr: function L10N_getStr(aName) {
|
|
return this.stringBundle.GetStringFromName(aName);
|
|
},
|
|
|
|
/**
|
|
* L10N shortcut function.
|
|
*
|
|
* @param string aName
|
|
* @param array aArray
|
|
* @return string
|
|
*/
|
|
getFormatStr: function L10N_getFormatStr(aName, aArray) {
|
|
return this.stringBundle.formatStringFromName(aName, aArray, aArray.length);
|
|
}
|
|
};
|
|
|
|
XPCOMUtils.defineLazyGetter(L10N, "stringBundle", function() {
|
|
return Services.strings.createBundle(DBG_STRINGS_URI);
|
|
});
|
|
|
|
XPCOMUtils.defineLazyGetter(L10N, "ellipsis", function() {
|
|
return Services.prefs.getComplexValue("intl.ellipsis", Ci.nsIPrefLocalizedString).data;
|
|
});
|
|
|
|
/**
|
|
* Shortcuts for accessing various debugger preferences.
|
|
*/
|
|
let Prefs = {
|
|
/**
|
|
* Helper method for getting a pref value.
|
|
*
|
|
* @param string aType
|
|
* @param string aPrefName
|
|
* @return any
|
|
*/
|
|
_get: function P__get(aType, aPrefName) {
|
|
if (this[aPrefName] === undefined) {
|
|
this[aPrefName] = Services.prefs["get" + aType + "Pref"](aPrefName);
|
|
}
|
|
return this[aPrefName];
|
|
},
|
|
|
|
/**
|
|
* Helper method for setting a pref value.
|
|
*
|
|
* @param string aType
|
|
* @param string aPrefName
|
|
* @param any aValue
|
|
*/
|
|
_set: function P__set(aType, aPrefName, aValue) {
|
|
Services.prefs["set" + aType + "Pref"](aPrefName, aValue);
|
|
this[aPrefName] = aValue;
|
|
},
|
|
|
|
/**
|
|
* Maps a property name to a pref, defining lazy getters and setters.
|
|
*
|
|
* @param string aType
|
|
* @param string aPropertyName
|
|
* @param string aPrefName
|
|
*/
|
|
map: function P_map(aType, aPropertyName, aPrefName) {
|
|
Object.defineProperty(this, aPropertyName, {
|
|
get: function() this._get(aType, aPrefName),
|
|
set: function(aValue) this._set(aType, aPrefName, aValue)
|
|
});
|
|
}
|
|
};
|
|
|
|
Prefs.map("Int", "height", "devtools.debugger.ui.height");
|
|
Prefs.map("Int", "windowX", "devtools.debugger.ui.win-x");
|
|
Prefs.map("Int", "windowY", "devtools.debugger.ui.win-y");
|
|
Prefs.map("Int", "windowWidth", "devtools.debugger.ui.win-width");
|
|
Prefs.map("Int", "windowHeight", "devtools.debugger.ui.win-height");
|
|
Prefs.map("Int", "stackframesWidth", "devtools.debugger.ui.stackframes-width");
|
|
Prefs.map("Int", "variablesWidth", "devtools.debugger.ui.variables-width");
|
|
Prefs.map("Bool", "panesVisibleOnStartup", "devtools.debugger.ui.panes-visible-on-startup");
|
|
Prefs.map("Bool", "variablesSortingEnabled", "devtools.debugger.ui.variables-sorting-enabled");
|
|
Prefs.map("Bool", "variablesOnlyEnumVisible", "devtools.debugger.ui.variables-only-enum-visible");
|
|
Prefs.map("Bool", "variablesSearchboxVisible", "devtools.debugger.ui.variables-searchbox-visible");
|
|
Prefs.map("Char", "remoteHost", "devtools.debugger.remote-host");
|
|
Prefs.map("Int", "remotePort", "devtools.debugger.remote-port");
|
|
Prefs.map("Bool", "remoteAutoConnect", "devtools.debugger.remote-autoconnect");
|
|
Prefs.map("Int", "remoteConnectionRetries", "devtools.debugger.remote-connection-retries");
|
|
Prefs.map("Int", "remoteTimeout", "devtools.debugger.remote-timeout");
|
|
|
|
/**
|
|
* Returns true if this is a remote debugger instance.
|
|
* @return boolean
|
|
*/
|
|
XPCOMUtils.defineLazyGetter(window, "_isRemoteDebugger", function() {
|
|
// We're inside a single top level XUL window, not an iframe container.
|
|
return !(window.frameElement instanceof XULElement) &&
|
|
!!window._remoteFlag;
|
|
});
|
|
|
|
/**
|
|
* Returns true if this is a chrome debugger instance.
|
|
* @return boolean
|
|
*/
|
|
XPCOMUtils.defineLazyGetter(window, "_isChromeDebugger", function() {
|
|
// We're inside a single top level XUL window, but not a remote debugger.
|
|
return !(window.frameElement instanceof XULElement) &&
|
|
!window._remoteFlag;
|
|
});
|
|
|
|
/**
|
|
* Preliminary setup for the DebuggerController object.
|
|
*/
|
|
DebuggerController.initialize();
|
|
DebuggerController.ThreadState = new ThreadState();
|
|
DebuggerController.StackFrames = new StackFrames();
|
|
DebuggerController.SourceScripts = new SourceScripts();
|
|
DebuggerController.Breakpoints = new Breakpoints();
|
|
|
|
/**
|
|
* Export some properties to the global scope for easier access.
|
|
*/
|
|
Object.defineProperties(window, {
|
|
"gClient": {
|
|
get: function() DebuggerController.client
|
|
},
|
|
"gTabClient": {
|
|
get: function() DebuggerController.tabClient
|
|
},
|
|
"gThreadClient": {
|
|
get: function() DebuggerController.activeThread
|
|
},
|
|
"gThreadState": {
|
|
get: function() DebuggerController.ThreadState
|
|
},
|
|
"gStackFrames": {
|
|
get: function() DebuggerController.StackFrames
|
|
},
|
|
"gSourceScripts": {
|
|
get: function() DebuggerController.SourceScripts
|
|
},
|
|
"gBreakpoints": {
|
|
get: function() DebuggerController.Breakpoints
|
|
},
|
|
"gCallStackPageSize": {
|
|
get: function() CALL_STACK_PAGE_SIZE,
|
|
},
|
|
"dispatchEvent": {
|
|
get: function() DebuggerController.dispatchEvent,
|
|
},
|
|
"editor": {
|
|
get: function() DebuggerView.editor
|
|
}
|
|
});
|
|
|
|
/**
|
|
* Helper method for debugging.
|
|
* @param string
|
|
*/
|
|
function dumpn(str) {
|
|
if (wantLogging) {
|
|
dump("DBG-FRONTEND: " + str + "\n");
|
|
}
|
|
}
|
|
|
|
let wantLogging = Services.prefs.getBoolPref("devtools.debugger.log");
|