gecko/toolkit/content/Dict.jsm

223 lines
6.9 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is dict.js.
*
* The Initial Developer of the Original Code is
* the Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Siddharth Agarwal <sid.bugzilla@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
"use strict";
var EXPORTED_SYMBOLS = ["Dict"];
/**
* Transforms a given key into a property name guaranteed not to collide with
* any built-ins.
*/
function convert(aKey) {
return ":" + aKey;
}
/**
* Transforms a property into a key suitable for providing to the outside world.
*/
function unconvert(aProp) {
return aProp.substr(1);
}
/**
* A dictionary of strings to arbitrary JS objects. This should be used whenever
* the keys are potentially arbitrary, to avoid collisions with built-in
* properties.
*
* @param aInitial An object containing the initial keys and values of this
* dictionary. Only the "own" enumerable properties of the
* object are considered.
*/
function Dict(aInitial) {
if (aInitial === undefined)
aInitial = {};
var items = {}, count = 0;
// That we don't look up the prototype chain is guaranteed by Iterator.
for (var [key, val] in Iterator(aInitial)) {
items[convert(key)] = val;
count++;
}
this._state = {count: count, items: items};
return Object.freeze(this);
}
Dict.prototype = Object.freeze({
/**
* The number of items in the dictionary.
*/
get count() {
return this._state.count;
},
/**
* Gets the value for a key from the dictionary. If the key is not a string,
* it will be converted to a string before the lookup happens.
*
* @param aKey The key to look up
* @param [aDefault] An optional default value to return if the key is not
* present. Defaults to |undefined|.
* @returns The item, or aDefault if it isn't found.
*/
get: function Dict_get(aKey, aDefault) {
var prop = convert(aKey);
var items = this._state.items;
return items.hasOwnProperty(prop) ? items[prop] : aDefault;
},
/**
* Sets the value for a key in the dictionary. If the key is a not a string,
* it will be converted to a string before the set happens.
*/
set: function Dict_set(aKey, aValue) {
var prop = convert(aKey);
var items = this._state.items;
if (!items.hasOwnProperty(prop))
this._state.count++;
items[prop] = aValue;
},
/**
* Returns whether a key is in the dictionary. If the key is a not a string,
* it will be converted to a string before the lookup happens.
*/
has: function Dict_has(aKey) {
return (this._state.items.hasOwnProperty(convert(aKey)));
},
/**
* Deletes a key from the dictionary. If the key is a not a string, it will be
* converted to a string before the delete happens.
*
* @returns true if the key was found, false if it wasn't.
*/
del: function Dict_del(aKey) {
var prop = convert(aKey);
if (this._state.items.hasOwnProperty(prop)) {
delete this._state.items[prop];
this._state.count--;
return true;
}
return false;
},
/**
* Returns a shallow copy of this dictionary.
*/
copy: function Dict_copy() {
var newItems = {};
for (var [key, val] in this.items)
newItems[key] = val;
return new Dict(newItems);
},
/*
* List and iterator functions
*
* No guarantees whatsoever are made about the order of elements.
*/
/**
* Returns a list of all the keys in the dictionary in an arbitrary order.
*/
listkeys: function Dict_listkeys() {
return [unconvert(k) for (k in this._state.items)];
},
/**
* Returns a list of all the values in the dictionary in an arbitrary order.
*/
listvalues: function Dict_listvalues() {
var items = this._state.items;
return [items[k] for (k in items)];
},
/**
* Returns a list of all the items in the dictionary as key-value pairs
* in an arbitrary order.
*/
listitems: function Dict_listitems() {
var items = this._state.items;
return [[unconvert(k), items[k]] for (k in items)];
},
/**
* Returns an iterator over all the keys in the dictionary in an arbitrary
* order. No guarantees are made about what happens if the dictionary is
* mutated during iteration.
*/
get keys() {
// If we don't capture this._state.items here then the this-binding will be
// incorrect when the generator is executed
var items = this._state.items;
return (unconvert(k) for (k in items));
},
/**
* Returns an iterator over all the values in the dictionary in an arbitrary
* order. No guarantees are made about what happens if the dictionary is
* mutated during iteration.
*/
get values() {
// If we don't capture this._state.items here then the this-binding will be
// incorrect when the generator is executed
var items = this._state.items;
return (items[k] for (k in items));
},
/**
* Returns an iterator over all the items in the dictionary as key-value pairs
* in an arbitrary order. No guarantees are made about what happens if the
* dictionary is mutated during iteration.
*/
get items() {
// If we don't capture this._state.items here then the this-binding will be
// incorrect when the generator is executed
var items = this._state.items;
return ([unconvert(k), items[k]] for (k in items));
},
/**
* Returns a string representation of this dictionary.
*/
toString: function Dict_toString() {
return "{" +
[(key + ": " + val) for ([key, val] in this.items)].join(", ") +
"}";
},
});