gecko/gfx/layers/ReadbackLayer.h
2012-05-21 12:12:37 +01:00

189 lines
6.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_READBACKLAYER_H
#define GFX_READBACKLAYER_H
#include "Layers.h"
namespace mozilla {
namespace layers {
class ReadbackProcessor;
/**
* A ReadbackSink receives a stream of updates to a rectangle of pixels.
* These update callbacks are always called on the main thread, either during
* EndTransaction or from the event loop.
*/
class THEBES_API ReadbackSink {
public:
ReadbackSink() {}
virtual ~ReadbackSink() {}
/**
* Sends an update to indicate that the background is currently unknown.
*/
virtual void SetUnknown(PRUint64 aSequenceNumber) = 0;
/**
* Called by the layer system to indicate that the contents of part of
* the readback area are changing.
* @param aRect is the rectangle of content that is being updated,
* in the coordinate system of the ReadbackLayer.
* @param aSequenceNumber updates issued out of order should be ignored.
* Only use updates whose sequence counter is greater than all other updates
* seen so far. Return null when a non-fresh sequence value is given.
* @return a context into which the update should be drawn. This should be
* set up to clip to aRect. Zero should never be passed as a sequence number.
* If this returns null, EndUpdate should NOT be called. If it returns
* non-null, EndUpdate must be called.
*
* We don't support partially unknown backgrounds. Therefore, the
* first BeginUpdate after a SetUnknown will have the complete background.
*/
virtual already_AddRefed<gfxContext>
BeginUpdate(const nsIntRect& aRect, PRUint64 aSequenceNumber) = 0;
/**
* EndUpdate must be called immediately after BeginUpdate, without returning
* to the event loop.
* @param aContext the context returned by BeginUpdate
* Implicitly Restore()s the state of aContext.
*/
virtual void EndUpdate(gfxContext* aContext, const nsIntRect& aRect) = 0;
};
/**
* A ReadbackLayer never renders anything. It enables clients to extract
* the rendered contents of the layer tree below the ReadbackLayer.
* The rendered contents are delivered asynchronously via calls to a
* ReadbackSink object supplied by the client.
*
* This is a "best effort" API; it is possible for the layer system to tell
* the ReadbackSink that the contents of the readback area are unknown.
*
* This API exists to work around the limitations of transparent windowless
* plugin rendering APIs. It should not be used for anything else.
*/
class THEBES_API ReadbackLayer : public Layer {
public:
MOZ_LAYER_DECL_NAME("ReadbackLayer", TYPE_READBACK)
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a ThebesLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the ThebesLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), gfxRect(0, 0, mSize.width, mSize.height),
nsnull)*
SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nsnull);
}
/**
* CONSTRUCTION PHASE ONLY
* Set the callback object to which readback updates will be delivered.
* This also resets the "needed rectangle" so that on the next layer tree
* transaction we will try to deliver the full contents of the readback
* area to the sink.
* This layer takes ownership of the sink. It will be deleted when the
* layer is destroyed or when a new sink is set.
* Initially the contents of the readback area are completely unknown.
*/
void SetSink(ReadbackSink* aSink)
{
SetUnknown();
mSink = aSink;
}
ReadbackSink* GetSink() { return mSink; }
/**
* CONSTRUCTION PHASE ONLY
* Set the size of content that should be read back. The readback area
* has its top-left at 0,0 and has size aSize.
* Can only be called while the sink is null!
*/
void SetSize(const nsIntSize& aSize)
{
NS_ASSERTION(!mSink, "Should have no sink while changing size!");
mSize = aSize;
}
const nsIntSize& GetSize() { return mSize; }
nsIntRect GetRect() { return nsIntRect(nsIntPoint(0, 0), mSize); }
bool IsBackgroundKnown()
{
return mBackgroundLayer || mBackgroundColor.a == 1.0;
}
void NotifyRemoved() {
SetUnknown();
mSink = nsnull;
}
void NotifyThebesLayerRemoved(ThebesLayer* aLayer)
{
if (mBackgroundLayer == aLayer) {
mBackgroundLayer = nsnull;
}
}
const nsIntPoint& GetBackgroundLayerOffset() { return mBackgroundLayerOffset; }
PRUint64 AllocateSequenceNumber() { return ++mSequenceCounter; }
void SetUnknown()
{
if (IsBackgroundKnown()) {
if (mSink) {
mSink->SetUnknown(AllocateSequenceNumber());
}
mBackgroundLayer = nsnull;
mBackgroundColor = gfxRGBA(0,0,0,0);
}
}
protected:
friend class ReadbackProcessor;
ReadbackLayer(LayerManager* aManager, void* aImplData) :
Layer(aManager, aImplData),
mSequenceCounter(0),
mSize(0,0),
mBackgroundLayer(nsnull),
mBackgroundLayerOffset(0, 0),
mBackgroundColor(gfxRGBA(0,0,0,0))
{}
// Print interesting information about this into aTo. Internally
// used to implement Dump*() and Log*().
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
PRUint64 mSequenceCounter;
nsAutoPtr<ReadbackSink> mSink;
nsIntSize mSize;
// This can refer to any (earlier) sibling ThebesLayer. That ThebesLayer
// must have mUsedForReadback set on it. If the ThebesLayer is removed
// for the container, this will be set to null by NotifyThebesLayerRemoved.
// This ThebesLayer contains the contents which have previously been reported
// to mSink. The ThebesLayer had only an integer translation transform,
// and it covered the entire readback area. This layer also had only an
// integer translation transform.
ThebesLayer* mBackgroundLayer;
// When mBackgroundLayer is non-null, this is the offset to add to
// convert from the coordinates of mBackgroundLayer to the coordinates
// of this layer.
nsIntPoint mBackgroundLayerOffset;
// When mBackgroundColor is opaque, this is the color of the ColorLayer
// that contained the contents we reported to mSink, which covered the
// entire readback area.
gfxRGBA mBackgroundColor;
};
}
}
#endif /* GFX_READBACKLAYER_H */